Traversing the Five Lands:
Your strength meter starts out white. As you suffer damage,
the white will decrease. If your strength meter turns fully blue, you
Remember...as you gain in experience, you will gain in strength.
The amount of Guilders your party has. Guilders are the monetary
unit of the Five Lands. You will need them to purchase weapons, healing
herbs and special items.
Herbs. Use herbs to heal yourself and your party after combat.
Fangs are valuable in the Five Lands. They can be sold for
guilders...or traded for certain items!
Character points are evidence of your worthiness in combat. Some
villages will not admit you if you don't have enough character points.
Be careful who you slay, or your fame could decrease! If you lose too
many of these in battle, your hired blacksmith may leave as well!
Heal: When you and
your companion's strength has been depeleted in combat, you may use
this command (if you have herbs) to regain strength. You can
buy more herbs from the healer in town.
Status: The Status Screen shows the strength and defensive values of you and your companions as well as their equipment usage.
D: Defense Strength - the higher the number, the less damage you will take when struck.
Weapons: If the number
in the column next to
Arms reaches 0, the weapons will break and you have to find a new one.
visit to the swordsmith before this happens will put new life in your
There may even be a blacksmith for hire who will travel with you and
weapons after each battle!
Items: Selecting ITEM will allow you to see and count the various special items currently in your inventory.
Quit: This will allow you to save a game, by selecting SAVE in the subscreen, or will let you end the game permanently by selecting the QUIT option again.
The Encounter Menu will automatically be displayed when you
a friend or foe. A message will identify what you see. Then
select an option.
Attack: Use this
option to attack. A subscreen
appear in which you must select the member of your party to attack.
Retreat: This option
allows you to escape.
that some creatures will trap you, forcing you to fight for your life!
If you are unable to escape, the enemy will get one attack on EACH
member of your party. Use this command when you are in dire straits.
Talk: Use this option to listen to some of the people and creatures you meet in your quest. Some of them may provide you with valuable hints and directions.
Magical: If you have magical items, this option will allow you use them. Some magic items won't work against certain enemies!
Spell: This option will
show you a list of all
spells you have learned.