RESIDENCE
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IMAGE |
NAME / TYPE |
SERVICES OFFERED |
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Blacksmith
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Blacksmiths
can repair your weapons and armor. The status screen contains the
number of uses left for all equipment. Some blacksmiths may even be
convinced to travel with you for 12,000
guilders making your journey much less arduous.
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Elder
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For
a donation of 500 guilders, the town elders will give you advice
on where to take your quest.
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Fang
Merchant
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Fang
Merchants will pay you 50 guilders per fang that you collect from your
enemies. If you need some extra cash, visit the Fang Merchant. It's
best to keep some on hand though because fangs are needed to purchase
special items.
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Guy
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Your
first companion can be found in the town of Kadia. Go to the
Healer's house and you will see three options (If you've visited Kosama
first AND have the Iris Axe):
Heal, Herbs,
and Spell. If you
select "Spell", the Healer
will shed his disguise and Guy will join your quest!
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Healer
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The
healer will refill your health for a price. He also sells herbs (max
24). 2,000 guilders will get you 5 herbs. You will be visiting this hut
quite often in your travels.
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King
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Kings will offer you
advice and
also sell you some of Iason's Arms
of Legend
for 300 fangs a piece.
The castles, where Kings reside, are found separate from towns.
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Kosama |
When you find Kosama
(Northwest of
Oruk), he will tell you of your future companions and teach you the
spell of "Awake, Giant!"
This spell must be cast when you meet each companion and they will join
your quest.
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Medi (Dancer)
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You will find Medi in the
town
of Doris.
When you encounter her, you will note that "There is a dancer within."
As long as you have the Armor of Kronos, you can cast the spell of
"Awake, Giant!" and she will join your quest.
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Medi
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Once "Awake, Giant!" is
cast, Medi will remove her disguise to reveal herself as an armored
warrior and join your quest! |
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Ship (Argo) Merchant |
For 30,000 guilders, the ship "Argo" can be yours!
The Ship Merchant
is located directly South from where the Skeleton battle takes place
in the woods SW of Oruk. Now you may cross the seas to visit new
lands... and encounter new dangers!
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Ship (Argonaut) Owner
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The Argonaut
owner is located in the center of the bay in the desert in the far NW
part of the five lands. He is all too willing to give the
Miracle Warriors his ship. His only requirement is that you have
someone with
pirate blood aboard to traverse the dark and stormy seas. Make sure
Treo is in your party before you visit the Argonaut
owner.
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Staff Merchant |
South and West of Torif,
you will
find a village that sells the Staff
of
Earthquakes for 10,000 guilders a piece. You can
carry a maximum
of 4. With these, the guardians will not seem so strong!
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Stone Merchant |
North and East of Doris,
you will
find a village that sells the Stone
of Protection
for 50 Fangs a piece. You can carry a maximum of 6. With
these,
enemy's spells will fall apart at your feet! |
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Swordsmith |
The swordsmith's village
borders the desert in the Hierax Province, West of Oruk. Each one of
Iason's weapons of legend can be upgraded to full strength for 60,000
guilders a piece.
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Treo (Zombie)
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When you first encounter
Treo,
he appears to be a minion of the Dark Lord. In fact, he has been
transformed into a zombie by a Black Monk. Try casting the spell
"Awake, Giant!"
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Treo |
Treo is thankful that you
removed his curse and he quickly joins your party. Find him by looking
in a cave inside a bay in the SE part of the Five Lands.
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Sphere Merchant
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The White
Sphere can be bought in the desert NW of Tegea. This is the
most
powerful magical attack item you can carry. However, you can only carry
one and they cost 1,000 fangs a piece! Save these powerful weapons for
only the strongest of foes.
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Weapon Merchant
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The weapon merchant will sell you knives, swords, armor, and shields.
If your arms usage reaches 0 for any weapon or armor, that piece of
equipment will
break and you will need to purchase a new one from the Weapon Merchant.
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