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Spells
Magic operates differently in QFG than in other RPGs; many of the spells can be used for general purposes as well as battle.
Old Spells
Spell Name | Wizards Only | Description | MP Cost | Open | Yes | This opens locks and doors. Will not work on all doors. | 2 | Detect Magic | No | Reveals any nearby magical enchantments or traps. | 2 | Dazzle | No | This blinds the enemies, rendering them temporarily immobile. | 3 | Calm | No | Works just like Dazzle, but lasts longer. | 4 | Trigger | Yes | This sets off magical traps, as well as releases stored magical energy. | 3 | Zap | No | Your weapon is temporarily charged with electricity for the next attack. | 3 | Flame Dart | No | This shoots a fireball at an opponent. | 5 | Fetch | Yes | This moves far-away objects to you. Useful for getting those out-of-reach items. | 5 | Force Bolt | No | A small projectile is launched at the enemy. It can bounce off walls. | 6 | Levitate | Yes | This lets you float up and down. | 7 per second | Reversal | Yes | This creates a barrier that bounces all magic away from you. | 8 |
New Spells
Spell Name | Location | Description | MP Cost | Juggling Lights | Open the Present, then read the Wrapping Paper | This illuminates darkened areas. You'll only use it once in the entire series. | 8 | Lightning Ball | Johari gives this to you. | This shoots a ball of lightning from your fingers. It costs a lot of MP, but does fairly good damage. | 10 | Summon Staff | Get the Magical Wood for Kreesha. | This allows you to summon a magical staff from another plane of existance. Your spells become more powerful with this in effect, but you cannot move while you have your staff. | 5 |
Paladin Abilities Note: Paladin Abilities are gained with Honor.
Ability Name | Required Honor | Description | Flaming Sword | 10 | This turns your sword into the Magic Sword, the most powerful weapon in the known universe. VERY useful. | Healing | 25 | This uses your SP to heal wounds. It's not the most useful ability I've seen. | Sense Danger | 50 | This tells the Paladin if anything dangerous is nearby. It can be used as a last word of warning before going into something risky. | Honor Shield | 80 | This ability reduces the amount of damage you take. Unfortunately, it takes a SHITLOAD of Honor to gain, so it's not very useful. |
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