Name | Location | Description | Value |
Sword | Fighters start with it | This is a long sword. You put the pointy end into the fleshy thingy. | None |
Magical Sword | Paladins start with one | This is like a sword, but infused with the power of a Paladin. It was Rakeesh's gift to you. | None |
Fine Dagger | Wizards and Thieves start with one, Weapon shop | This weapon is too imbalanced to be thrown properly, but is a rather good weapon at close range. | 15 Royals |
Throwing Dagger | Thieves start with five, Weapon Shop | These daggers are crap up-close, but can slice into the bad guys from a distance. | 6 Royals |
Spear of Death | Leopardman Village, Yasufu gives it to you | The ultimate symbol of Simbani pride, this magical spear was stolen, supposedly by the Leopardmen. It is because of this that the Simbani want war. The spear will kill whomever it attacks instantly. | None |
Name | Location | Description | Value |
SPIM Rations | All classes start with 20 | These things taste worst than Spam, but can keep you alive for a while. | None |
Mixed Fruit | Fruit Merchant | These assorted fruits are all very tasty. They can be used quite easily as a food ration. | 50 Commons |
Dried Fish | Fish Merchant | These fish have been dried with salt and preservatives in order to keep them edible. Good for on-the-go seafood lovers. | 50 Commons |
Dried Meat | Meat Merchant | These small pieces of meat have gone through the same preservation process as Dried Fish. They're also a lot cheaper. | 27 Commons |
Peace Water | Use Waterskin on the Pool of Peace | This water is magically enchanted by Erana, and brings a feeling of peace to whoever comes near. The water can restore all your SP, but there are more important uses for it. | None |
Venomous Vine Fruit | Venomous Vines | This fruit comes from the deadly venomous vines. It's an ingredient in many potions. | None |
Gift from the Heart | The Heart of the World | This is your gift for being nice to the big tree. Don't eat it; just take it back to Salim. | None |
Name | Location | Description | Value |
Toolkit | Thieves start with one | This contains various pointy objects specially crafted for picking locks. No thief leaves home without it. | None |
Oil | Oil Merchant | This vegetable oil can be used to stop noisy squeeks from ruining your thieving. | 100 Commons |
Rope | Rope Merchant | This works well for climbing, but you'd best attach something to it first. | 100 Commons |
Magic Grapnel | Thieves start with one | This grapnel can hook onto nearly any surface, but needs a rope first. | None |
Rope and Grapnel | Combine Rope and Magic Grapnel | This is what Thieves need for climbing! The grapnel will even extend the rope! | None |
Blackbird | Junk Merchants | This looks just like the ones you found in Spielburg and Shapeir. Are you getting close to the real one? | 40 Commons |
Name | Location | Description | Value |
Money Pouch | All classes start with one | This holds your money. The official currency of Tarna is the Royal and the Common (100 Commons=1 Royal). | None |
Fine Spear | Weapon Shop | This cannot be used as a weapon; it's meant for ceremonial occasions, NOT hunting. | 15 Royals |
Note | All classes start with one | This note is from Sheema to Shallah, a Katta who lives in Tarna. Give it to him. | None |
Sapphire Pin | Import a character from QFG2 | This doesn't do anything, but it shows that you are a friend of Kattas. | None |
Gift | Wizards start with one | This is given to you by Keapon Laffin. Take a look at the name and guess what happens. | None |
Wrapping Paper | Open Gift | On this paper is written the Juggling Lights spell. You might as well read it. | None |
Zebra Skin | Leather Merchant | These are the skin of zebras who got too close to a spear. They make excellent gifts. | 5 Royals |
Fine Robe | Cloth Merchant | A robe made from expensive cloth, this is fit for a king (or a chief, for that matter). | 10 Royals |
Honey | Honey Merchant | This is harvested from beehives. It's sticky, but sweet. Honeybirds love the stuff. | 80 Commons |
Wooden Leopard | Wood Merchant | This is an excellent sculpture of a leopard. It would make an excellent gift to someone who likes leopards. | 5 Royals |
Tinderbox | Junk Merchants | This contains flint, steel and kindling. You need it to start fires in the wilderness. | 200 Commons |
Beads | Jewelry Merchant | These are some very fine beads made into a necklace. Girls might like this. | 95 Commons |
Vine | Tree during Simbani Initiation, Waterfall | This long vine is quite surdy. It can be used as a bridge, or to grab onto something. | None |
Blue Orchid | Jungle (random) | These flowers are beautiful, but grow in high places. It might take a bit of magic to get some. | None |
Glowing Orchids | Put the Orchids into the Pool of Peace at night | The waters of the Pool of Peace have now enchanted the Orchids. | None |
Magic Wood | The Heart of the World | This wood can be made into your magic staff. | None |
Dinosaur Horn | Defeated Dinosaur | This is your proof that you killed the giant monstrosity known as a dinosaur. | None |
Gem of the Guardian | Heart of the World | This gem is magical in nature. It can help you fortell your destiny. | None |
Fire Opal | Venemous Vines, Lost City | This jewel glows as if it was alive. Some magic must be involved with it. | None |
Drum of Magic | Laibon's Hut | This is the symbol of pride for the Leopardmen. When it was stolen, they went up-in-arms to destroy the supposed thieves, the Simbani. This works as a major source of their power. |