Name |
Cost |
Obj. |
Effect |
Ve |
Ni |
Ri |
As |
Wi |
Ca |
Sa |
La |
Ne |
Get where? |
Awaken |
1/0 |
AP |
Cancel "Sleep" |
X |
|
|
|
|
X |
|
|
|
All magic users have it |
Clairvoyance |
5/2 |
AP |
Causes the two gargoyle heads on the screen to give advice for certain yes/no decisions |
|
X |
X |
|
|
X |
|
|
|
Witch Tower |
Dancing Sword |
3L/10 |
GM |
6-14L P. Physical Damage |
|
|
|
X |
X |
|
X |
|
|
|
Day of Sorcery |
40/10 |
AP |
Casts Light, Levitate, Wizard Eye, Clairvoyance, Power Shield |
|
|
X |
X |
X |
|
X |
X |
X |
|
Detect Monster |
6/0 |
AP |
Shows the location of all monsters near the party |
|
X |
|
|
|
|
X |
|
|
|
Dragon Sleep |
10/4 |
1M |
Puts a dragon to sleep |
|
|
|
X |
|
|
X |
|
|
|
Elemental Storm |
100/10 |
AM |
150 P. damage of a random type |
|
|
|
|
X |
|
|
X |
X |
|
Enchant Item |
30/20 |
1 Item |
Fit out an item with magical power |
|
|
|
|
|
|
X |
X |
X |
Barok
(Rivercity 25/20) |
Energy Blast |
1L/1 |
1M |
2-6L P. energy damage |
X |
|
|
|
|
X |
|
|
|
|
Etherealize |
30/10 |
AP |
Moves the party 1 square forward; may succeed where Teleport spell fails |
|
|
|
X |
X |
|
X |
X |
X |
|
Fantastic Freeze |
15/5 |
GM |
40 P. Cold damage |
|
|
X |
X |
|
|
X |
|
|
|
Finger of Death |
10/4 |
GM |
Instant kill |
|
|
X |
X |
|
|
X |
|
|
|
Fire Ball |
2L/2 |
GM |
3-7L P. Fire damage |
|
X |
|
|
|
X |
X |
|
|
|
Golem Stopper |
20/10 |
1M |
100 P. damage to a golem |
|
|
|
X |
X |
|
|
X |
X |
|
Identify Monster |
5/0 |
GM |
Reveals the condition of the monsters |
|
X |
X |
|
|
X |
|
|
|
|
Implosion |
100/20 |
1M |
1000 P. Energy damage |
|
|
|
|
|
|
|
|
X |
|
Incinerate |
35/10 |
1M |
250 P. Fire damage |
|
|
|
X |
X |
|
X |
X |
X |
|
Inferno |
75/10 |
GM |
250 P. Fire damage |
|
|
|
|
X |
|
|
X |
X |
|
Insect Spray |
5/1 |
GM |
Damage to insects |
X |
|
|
|
X |
|
|
|
|
|
Item to Gold |
20/10 |
1 Item |
Converts an item into gold, equal to its value |
|
|
|
|
|
|
X |
X |
|
Northern Sphinx |
Jump |
4/0 |
AP |
Jump over 1 square |
X |
|
|
|
|
X |
|
|
|
|
Levitate |
5/0 |
AP |
Prevent party from falling into pit traps, through clouds etc. |
|
X |
X |
|
|
X |
|
|
|
|
Light |
1/0 |
AP |
Fills a dungeon with light |
X |
|
|
|
|
X |
|
|
|
All magic users have it |
Lightning Bolt |
2L/2 |
GM |
4-6L P. Electrical damage |
|
|
|
|
|
X |
|
|
|
Witch Tower |
Lloyd's Beacon |
6/2 |
AP |
Return to a place you have already been |
|
|
X |
|
|
X |
X |
|
|
|
Magic Arrow |
2/0 |
1M |
8 P. Magical damage |
X |
|
|
|
|
X |
|
|
|
Users of sorcerer magic have it |
Mega Volts |
40/10 |
GM |
150 P. Electrical damage |
|
|
|
|
|
|
X |
X |
X |
Falagner
(C2 9/11) |
Poison Volley |
25/10 |
AM |
6*10 P. Poison damage |
|
X |
|
|
X |
|
X |
X |
|
|
Power Shield |
2L/2 |
1P |
Reduces the damage inflicted on a party member by 1L |
|
X |
|
|
|
X |
X |
|
|
|
Prismatic Light |
60/10 |
AM |
80 P. damage of a random type |
|
|
|
|
|
|
|
X |
X |
|
Recharge Item |
15/10 |
1 Item |
Restores 1-6 charges to an item; slight risk that item will break |
|
|
|
|
|
|
X |
|
|
|
Shrapmetal |
1L/1 |
GM |
2L P. Physical damage |
X |
|
|
|
|
X |
|
|
|
|
Sleep |
3/1 |
GM |
Put monsters to sleep |
X |
|
|
|
|
X |
|
|
|
Witch Tower |
Star Burst |
200/20 |
AM |
500 P. Physical damage |
|
|
|
|
|
|
|
|
X |
Northern Sphinx |
Super Shelter |
15/5 |
AP |
Allows to rest in unsafe places |
|
|
|
|
|
|
X |
|
|
Thickbark
(B3 6/3) |
Teleport |
10/0 |
AP |
Teleport 1-9 squares in the direction the party is facing |
|
|
|
|
X |
|
X |
|
|
Northern Sphinx |
Time Distortion |
8/0 |
AP |
Run away from combat |
|
|
X |
|
|
|
X |
|
|
|
Toxic Cloud |
4/1 |
GM |
10 P. Poison damage |
X |
|
|
|
|
X |
|
|
|
|
Wizard Eye |
5/2 |
AP |
Gives the party a view of their surroundings |
X |
X |
|
|
|
X |
|
|
|
|