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Secondary Skills

Cleric Spells

Name

Cost

Obj.

Effect

Ve

Ni

Ri

As

Wi

Ca

Sa

La

Ne

Get where?

Acid Spray

8/0

AM

15 P. Poison damage

 

 

 

 

 

 

X

 

 

Temple of Yak

Awaken

1/0

AP

Cancel "Sleep"

X

 

 

 

 

X

 

 

 

All magic users have it

Beast Master

5/2

GM

Hypnotizes animals

 

 

 

 

 

X

 

 

 

 

Bless

2L/1

1P

Improve AC 1L

 

X

 

 

 

X

 

 

 

 

Cold Ray

2L/4

AM

2-4L P. Cold damage

 

X

 

 

 

X

 

 

 

 

Create Food

20/5

AP

Creates one unit of food for each living party member

 

 

 

X

X

 

X

X

 

 

Cure Disease

10/0

1P

Remove "Disease"

 

 

 

X

X

 

X

 

 

Statue F3 12/2

Cure Paralysis

12/0

1P

Remove "Paralysis"

 

 

X

 

 

 

X

 

 

 

Cure Poison

8/0

1P

Remove "Poisoned"

 

 

X

X

X

 

X

 

 

Statue F3 12/8

Cure Wounds

3/0

1P

Cure 15 P. of damage

X

 

 

 

 

X

 

 

 

 

Day of Protection

75/10

AP

Casts Light, Protection from all Elements, Heroism, Holy Bonus and Bless

 

 

X

X

X

 

X

X

X

 

Deadly Swarm

12/0

GM

40 P. Physical damage

 

X

 

 

 

 

X

 

 

 

Divine Intervention

200/20

AP

Heals the entire party of all damage except "Eradication"

 

 

 

 

 

 

 

 

X

Northern Sphinx

Fiery Flail

25/5

1M

100 P. Fire damage

 

 

X

 

 

 

X

X

 

 

First Aid

1/0

1P

Restores 6 HP

X

 

 

 

 

X

 

 

 

Users of Cleric magic have it

Flying Fist

2/0

1M

6 P. Physical damage

X

 

 

 

 

X

 

 

 

 

Frost Bite

7/0

1M

35 P. Cold damage

 

 

X

 

 

X

X

 

 

 

Heroism

2L/3

1P

Increases temp. level by 1L

 

X

 

 

 

X

X

 

 

 

Holy bonus

2L/1

1P

Increases damage inflicted by a character by 1L

 

X

 

 

 

X

 

 

 

 

Holy Word

100/20

GM

Big damage to Undead

 

 

 

 

X

 

 

X

X

 

Hypnotize

15/4

GM

Hypnotizes monsters

 

 

 

 

 

 

X

 

 

 

Light

1/0

AP

Fills a dungeon with light

X

 

 

 

 

 

 

 

 

All magic users have it

Mass Distortion

75/10

GM

Remove 50% of HP

 

 

 

 

X

 

X

X

X

 

Moon Ray

60/10

AM,AP

30 P. Energy damage, cure each party member of 30 P. of damage

 

 

 

 

 

 

X

X

X

Carlawna
(C2 10/6)

Nature's Cure

6/0

1P

Cure 25 P. of damage

 

X

 

 

 

X

X

 

 

 

Pain

4/0

GM

8 P. Physical damage

X

 

 

 

 

X

 

 

 

Witch Tower

Power Cure

2L/3

1P

Heals 2-12L P. of damage

 

 

X

 

 

 

X

X

 

 

Prot. from Elements

1L/1

AP

Reduces the damage from an element of your choice

X

 

 

 

 

X

 

 

 

 

Raise Dead

50/10

1P

Removes "Dead"

 

 

 

X

X

 

X

X

X

 

Resurrect

125/10

1P

Removes "Eradicated"

 

 

 

X

X

 

 

X

X

 

Revitalize

2/0

1P

Removes "Weak"

X

 

 

 

 

X

 

 

 

 

Sparks

1L/1

GM

2L P. Electrical damage

X

 

 

 

 

X

 

 

 

Temple of Yak

Stone to Flesh

35/5

1P

Removes "Stoned"

 

 

 

X

 

 

X

X

X

 

Sun Ray

150/20

AM

200 P. Energy damage

 

 

 

 

 

 

 

 

X

 

Suppress Disease

5/0

1P

Slows effect of disease

 

X

 

 

 

X

 

 

 

 

Suppress Poison

4/0

1P

Slows effect of poison

X

 

 

 

 

X

 

 

 

 

Town Portal

30/5

AP

Teleports the party to the town of your choice

 

 

 

X

 

 

X

X

X

 

Turn Undead

5/2

GM

25 P. damage to Undead

 

X

X

 

 

X

 

 

 

 

Walk on Water

7/0

AP

Allows to walk over shallow and deep water

 

 

X

 

 

X

 

 

 

 




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