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Modifications
The basic values of weapons and armor are not so important as their modifications. They can contain of a
special material which makes them stronger (or sometimes weaker), or they can be enchanted to inflict
magical damage or increase certain parameters.
There are two important numbers for weapons: The To-Hit-modifier increases your chance to
hit an enemy, and the damage rate determines the damage you can inflict if you hit.
Material Modifications
Material |
Damage |
to Hit |
AC |
Leather |
-6 |
-4 |
0 |
Wood |
-3 |
-3 |
-3 |
Brass |
-4 |
+3 |
-2 |
Bronze |
-2 |
+2 |
-1 |
Glass |
0 |
0 |
0 |
Crystal |
+1 |
+1 |
+1 |
Coral |
+1 |
+1 |
+1 |
Iron |
+2 |
+1 |
+1 |
Lapis |
+2 |
+2 |
+2 |
Pearl |
+2 |
+2 |
+2 |
Amber |
+3 |
+3 |
+3 |
Silver |
+4 |
+2 |
+2 |
Ebony |
+4 |
+4 |
+4 |
Steel |
+6 |
+3 |
+4 |
Quartz |
+5 |
+5 |
+5 |
Gold |
+8 |
+4 |
+6 |
Platinum |
+10 |
+6 |
+8 |
Ruby |
+12 |
+6 |
+10 |
Emerald |
+15 |
+7 |
+12 |
Sapphire |
+20 |
+8 |
+14 |
Diamond |
+30 |
+9 |
+16 |
Obsidian |
+50 |
+10 |
+20 |
Element Modifications
Element |
Name |
Damage |
Resist. |
FIRE |
Burning |
+2 |
+5 |
|
Fiery |
+3 |
+7 |
|
Pyric |
+4 |
+9 |
|
Fuming |
+5 |
+12 |
|
Flaming |
+10 |
+15 |
|
Seething |
+15 |
+20 |
|
Blazing |
+20 |
+25 |
|
Scorching |
+30 |
+50 |
COLD |
Icy |
+2 |
+5 |
|
Frost |
+4 |
+10 |
|
Freezing |
+5 |
+15 |
|
Cold |
+10 |
+20 |
|
Cryo |
+20 |
+25 |
ELECTRICITY |
Flickering |
+2 |
+5 |
|
Sparking |
+3 |
+7 |
|
Static |
+4 |
+9 |
|
Flashing |
+5 |
+12 |
|
Shocking |
+10 |
+15 |
|
Electric |
+15 |
+20 |
|
Dyna |
+20 |
+25 |
POISON |
Acidic |
+2 |
+10 |
|
Venemous |
+4 |
+15 |
|
Poisonous |
+8 |
+20 |
|
Toxic |
+16 |
+25 |
|
Noxious |
+32 |
+40 |
ENERGY |
Glowing |
+2 |
+5 |
|
Incandescent |
+3 |
+7 |
|
Dense |
+4 |
+9 |
|
Sonic |
+5 |
+11 |
|
Power |
+10 |
+13 |
|
Thermal |
+15 |
+15 |
|
Radiating |
+20 |
+20 |
|
Kinetic |
+30 |
+25 |
MAGIC |
Mystic |
+5 |
+5 |
|
Magical |
+10 |
+10 |
|
Ectoplasmic |
+20 |
+20 |
Attribute Modifications
Attribute |
Name |
|
MIGHT |
Might |
+2 |
|
Strength |
+3 |
|
Warrior |
+5 |
|
Ogre |
+8 |
|
Giant |
+12 |
|
Thunder |
+17 |
|
Force |
+23 |
|
Power |
+30 |
|
Dragon |
+38 |
|
Photon |
+47 |
INTELLECT |
Clever |
+2 |
|
Mind |
+3 |
|
Sage |
+5 |
|
Thought |
+8 |
|
Knowledge |
+12 |
|
Intellect |
+17 |
|
Wisdom |
+23 |
|
Genius |
+30 |
PERSONALITY |
Buddy |
+2 |
|
Friendship |
+3 |
|
Charm |
+5 |
|
Personality |
+8 |
|
Charisma |
+12 |
|
Leadership |
+17 |
|
Ego |
+23 |
|
Holy |
+30 |
SPEED |
Quick |
+2 |
|
Swift |
+3 |
|
Fast |
+5 |
|
Rapid |
+8 |
|
Speed |
+12 |
|
Wind |
+17 |
|
Accelerator |
+23 |
|
Velocity |
+30 |
ACCURACY |
Sharp |
+3 |
|
Accurate |
+5 |
|
Marksman |
+10 |
|
Precision |
+15 |
|
True |
+20 |
|
Exacto |
+30 |
LUCK |
Clover |
+5 |
|
Chance |
+10 |
|
Winners |
+15 |
|
Lucky |
+20 |
|
Gambler |
+25 |
|
Leprechauns |
+30 |
ARMOR CLASS |
Protection |
+2 |
|
Armored |
+4 |
|
Defender |
+6 |
|
Stealth |
+10 |
|
Divine |
+16 |
HIT POINTS |
Vigor |
+4 |
|
Health |
+6 |
|
Life |
+10 |
|
Troll |
+20 |
|
Vampiric |
+50 |
SPELL POINTS |
Spell |
+4 |
|
Castors |
+8 |
|
Witch |
+12 |
|
Mage |
+16 |
|
Archmage |
+20 |
|
Arcane |
+25 |
THIEVERY |
Mugger |
+4 |
|
Burglar |
+6 |
|
Looter |
+8 |
|
Brigand |
+10 |
|
Filch |
+12 |
|
Thief |
+14 |
|
Rogue |
+16 |
|
Plunder |
+18 |
|
Criminal |
+20 |
|
Pirate |
+25 |
Special Weapons
Beast Bopper |
3x damage vs. Animals |
Bug Zapper |
3x damage vs. Insects |
Dragon Slayer |
3x damage vs. Dragons |
Golem Smasher |
3x damage vs. Golems |
Monster Masher |
3x damage vs. Monsters |
Undead Eater |
3x damage vs. Undead |
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