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Dungeon: Temple of the Mad God

Legend


 

Level 1

  Dungeon: Temple of the Mad God Level 1
  
 Teleport [APAR] Spell: IN / OUT / SAME LEVEL
1:A message on the wall, scrawled in blood, says, "The ancient witch king yet lives..."
2:You have entered the burial preparation chamber. Few but the priests of the Mad God have seen this and lived.
3:Around you stretches miles of winding, twisting tunnels. The ancient bones of acolytes jut out of the earth.
4:On the wall is etched this rhyme: Fifteen doors east and thou art there / On souls they feast in the dark one's lair


 

Level 2

  Dungeon: Temple of the Mad God Level 2
  
 Teleport [APAR] Spell: IN / OUT / SAME LEVEL
1:A sign proclaims that you have entered the chambers of Bashar Kavilor, High Priest. Prepare to die!
2:A voice form no where proclaims: To the tower fly / A mad one die / Once lost the eye
3:Stasis chamber ahead: Those who venture ahead should prepare for a long stay!
A:Bashar Kavilor's pet dragon "Sphynx" [Grey Dragon] guards the treasure chamber -> Battle
B:Bashar Kavilor [Master Sorcerer] -> Battle
C:Stasis Chamber: After entering you can't move anymore. But you can still teleport out with the [APAR]-Spell.
D:Soul Sucker: A very dangerous creature, especially in this stage of the game. Avoid it at all costs! -> Battle


 

Level 3

  Dungeon: Temple of the Mad God Level 3
  
 Teleport [APAR] Spell: IN / OUT / SAME LEVEL
1:A message is scrawled on the wall in blood: Seek the Mad One's stoney self in Harkyn's domain.
A:Witch King [Spectre] -> Battle -> Important item: "Eye"




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