Just Breed Manual
So, what's the deal?
In December of 1992, Enix released arguably the last truly epic RPG for the Famicom, "Just Breed". It's a tactical RPG, not unlike Shining Force, except it uses the so-called "Team Spirits" gimmick, which basically means that your characters are divided into several seperate armies, which need to act along with their leader. It was never released in America, but due to the awesome work of Stealth Translations and Shih Tzu, an English translation patch has been made! Hooray!!!
Just Breed? That's a funny name for a game!
Yeah. It is.
Why should I care?
The translation is top-notch, the script is filled with quirky humor, and the character design was done by Yuzo Takada, who wrote the 3x3 Eyes Manga. Yeah, I've never heard of him either.
OK, I'm in a town, and I can't figure out all these menu options!
Speak -This option lets you talk to other people, animals, etc.
My game's broke! I want to check the status/equip something on a character, and it only gives me a few choices!
Remember, your characters are partitioned into seperate armies, each with a leader and five others. You need to select a leader first, then select somebody from the army.
Explanation on stats, plz
HP -The character's life. When attacked, the character loses HP. When their HP reaches 0, they die.
That's fine and dandy, but how the diddly to I do battle?
It's pretty easy, really. Follow my simple instructions!
Before you attack!
You control a little cursor. FUN, FUN, FUN! You can scroll anywhere on the battle map to see where your armies are, and where the enemies are. If you select an empty space, a menu will come up where you can check your characters' status, abort your turn, or "suspend your game" (which is like a quick save... not really needed if you're emulating). If you select an enemy, you can see the enemy's stats, and a nifty picture of the enemy. You can also select a character and see his or her stats.
Prepare to attack!
When you're ready to attack, select one of your army's leaders, and the screen will center around him or her, and that army will light up. You can now attack with that army. Note that once you select an army, all of that army's characters need to act before you can select another army. However, you can back out of your selection via the B button (twice) if you haven't done any actions yet. Each character has a chance to move and perform an action. After you're done with one army, go onto another until everybody has acted. Then the enemies will all attack, then it will be your turn again.
Time to attack!
Select a character you want to act, and he or she will start flashing. You can then move the cursor around as far as that character's walking range is. Select an area of ground to move that character there. If you don't want a character to move, select the space he or she is already standing on. You can then act. If you are in range to attack an enemy, you can Fight, and that character can cast magic, you can access their magic menu. You can also use items, change your equipment (changing equipment doesn't take up their turn) or perform no action at all.
What's the deal with the classes in the game?
There are four different classes in the game:
Hero -Each army leader is of this class. Generally, these characters combine the best qualities of the Fighter and Wizard classes, being powerful and able to equip all the equipment of a Fighter, but also being able to cast magic. The exception is Hans, who is more of a combination of an Archer and a Wizard.
Any other gimmicky things about the battles?
There are lots and lots of monster dens throughout the levels that constantly spew out enemies. You can unarm them by moving a character next to them. Then the character will have the "unarm" option... and it should be pretty obvious at this point.
Any... uh... Status Ailments?
Just a couple
Sleep -Caused by the Toromar spell. It makes a character or enemy unable to move or perform any actions for a few rounds.
Get to the good stuff! What are some tips?!