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Monsters
All monsters permanently gain +1 HP, +1 attack, and +1 defence after every 16 visits to the Inn. Though this may sound bad, it's hardly noticeable. The chart below lists each monster's statistics as they are before any such increases.
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Picture | Name | HP | Spells | XP | Attack | Defense |
| archmage | 205 | curse poison | 1 | 130 | 140 |
| barbarian | 198 | - | 28 | 94 | 125 |
| chimera | 127 | - | 12 | 54 | 69 |
| Darcie | 225 | curse poison | 1 | 140 | 180 |
| daemon | 160 | paralyze poison | 13 | 67 | 116 |
| evil eye | 208 | curse poison | 75 | 120 | 159 |
| dragon, red | 138 | hurt | 11 | 55 | 200 |
| dragon, yellow | 164 | curse poison | 21 | 110 | 200 |
| fish | 97 | hurt | 1 | 49 | 56 |
| fly | 18 | hurt paralyze | 1 | 6 | 12 |
| fly II | 167 | paralyze poison | 15 | 72 | 65 |
| gargoyle | 182 | - | ? | 103 | 145 |
| goblin | 42 | - | 9 | 39 | 28 |
| golem | 92 | - | 6 | 30 | 30 |
| golem II | 162 | - | 18 | 72 | 82 |
| harpy | 32 | poison | 3 | 18 | 24 |
| lich | 130 | blind curse | 118 | 98 | 118 |
| mage | 26 | blind hurt | 2 | 15 | 20 |
| mage II | 78 | blind hurt | 5 | 32 | 30 |
| merman | 121 | - | 12 | 59 | 52 |
| minotaur | 149 | - | 15 | 63 | 60 |
| mole | 191 | - | 90 | 120 | 165 |
| naga | 116 | curse hurt | 7 | 37 | 41 |
| octopus | 107 | - | 11 | 49 | 39 |
| ogre | 29 | - | 3 | 20 | 20 |
| ogre II | 58 | - | 8 | 40 | 28 |
| sauranoid | 108 | - | 10 | 47 | 42 |
| scorpion | 25 | - | 2 | 17 | 9 |
| scorpion II | 179 | - | 23 | 80 | 112 |
| skeleton | 49 | - | 4 | 25 | 25 |
| slime | 16 | - | 2 | 15 | 12 |
| slime II | 30 | - | 7 | 32 | 24 |
| snake | 12 | - | 1 | 11 | 6 |
| snake II | 155 | - | 19 | 64 | 105 |
| spider | 68 | - | 5 | 27 | 23 |
| spider II | 128 | - | 24 | 71 | 144 |
| werewolf | 32 | - | 3 | 17 | 18 |
| zombie | 28 | - | 5 | 25 | 20 |
| zombie II | 99 | - | 14 | 61 | 71 |
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The monsters in Dungeon Magic are not named, so I've used several names from Sethan's great FAQ in combination with other names I like.
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