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Monsters

All monsters permanently gain +1 HP, +1 attack, and +1 defence after every 16 visits to the Inn. Though this may sound bad, it's hardly noticeable. The chart below lists each monster's statistics as they are before any such increases.
Picture Name HP Spells XP Attack Defense
archmage 205 curse
poison
1 130 140
barbarian 198
-
28 94 125
chimera 127
-
12 54 69
Darcie 225 curse
poison
1 140 180
daemon 160 paralyze
poison
13 67 116
evil eye 208 curse
poison
75 120 159
dragon, red 138 hurt 11 55 200
dragon, yellow 164 curse
poison
21 110 200
fish 97 hurt 1 49 56
fly 18 hurt
paralyze
1 6 12
fly II 167 paralyze
poison
15 72 65
gargoyle 182
-
? 103 145
goblin 42
-
9 39 28
golem 92
-
6 30 30
golem II 162
-
18 72 82
harpy 32 poison 3 18 24
lich 130 blind
curse
118 98 118
mage 26 blind
hurt
2 15 20
mage II 78 blind
hurt
5 32 30
merman 121
-
12 59 52
minotaur 149
-
15 63 60
mole 191
-
90 120 165
naga 116 curse
hurt
7 37 41
octopus 107
-
11 49 39
ogre 29
-
3 20 20
ogre II 58
-
8 40 28
sauranoid 108
-
10 47 42
scorpion 25
-
2 17 9
scorpion II 179
-
23 80 112
skeleton 49
-
4 25 25
slime 16
-
2 15 12
slime II 30
-
7 32 24
snake 12
-
1 11 6
snake II 155
-
19 64 105
spider 68
-
5 27 23
spider II 128
-
24 71 144
werewolf 32
-
3 17 18
zombie 28
-
5 25 20
zombie II 99
-
14 61 71
The monsters in Dungeon Magic are not named, so I've used several names from Sethan's great FAQ in combination with other names I like.







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