Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
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Basics

MENU SYSTEM
ICONUSE
equip armor
use items
spells
open doors
camp
AILMENTS
Ailments are cured by using potions, casting spells, and staying at the inn.
CONDITIONEFFECT
goodperfect health
hurtattack & defense scores are lower
paraattack & defense scores are much lower
poisdrains HP
curseslows movement
LEVELING
Level up by talking to any wizard specializing in a magic with which you have an apprenticeship. Click here to see how much XP is needed for each level.
PARRYING
From the instruction booklet:

Many monsters are very hard to fight, but there is a way to defeat them! The parry is a long practiced art of evasion.

To Use the Parry:
- Turn away from the enemy as soon as you attack. You can turn to the side, or back up several steps. Retreating is very useful when battling a strong enemy on the other side of a door.
- Use the parry to eat and drink, use potions, change magic spells, or switch weapons.
SAVING
Save your game by staying at the inn. All monsters permanently gain +1 HP, +1 attack, and +1 defense after every 16 visits to the Inn. Though this may sound bad, it's hardly noticeable.
CAMPING
You gain ten HP each time you camp (provided you have food and water), at the cost of one unit of food and one unit of water. If you have food but no water, you gain five HP at the cost of one unit of food (and similarly for having water but no food).







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