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Special Attacks

This section contains a list of all the Special Attacks (Close and A-Gun) that the player controlled mobile suits will get over the course of the game. Below is charts for each mobile suit that contains a few things: Image of skill name (as seen in game); English name (where available); Button Combination (Close attacks only); A brief description of the attack; and the Requirements you must meet to gain access to each one.

Close skill combonations are inputted after an enemy has attacked you. An example would be you move up to and enemy and attack (beam saber), the enemy attacks you, then the game will await you to press the A Button to continue. Input the combonation before pressing the A Button! Once a Close Skill has reached 100% it may then be selected from the Close section of the menu, and therefore by-passing the input combonation.

Gundam Mark II
Close
Skill NameRequirementsGrowth RateButton Combonation

W Attack
Close ATC must have 3 points allocated to it.10%

J Attack
Close & Skill ATC must have 3 points allocated to each.8%

Triangle A
Skill ATC must have 10 points allocated to it.5%

T-S Attack
Skill ATC must have 12 points allocated to it.4%

Close Range A
Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16.2%

A-Gun
Skill NameRequirementsGrowth Rate

Pin Point
Gun ATC must have 5 points allocated to it.4%
Skill ATC must have 5 points allocated to it.4%
Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 12 points allocated to it.4%


Hyaku Shiki
Close
Skill NameRequirementsGrowth RateButton Combonation

Horizon
Close & Skill ATC must have 3 points allocated to each.8%

Supress A
Close ATC must have 6 points allocated to it.6%

Supress S
Close ATC must have 8 points allocated to it, and Skill ATC must have 10 points allocated to it.4%
Skill ATC must have 14 points allocated to it.4%

Close Range A
Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16.2%

A-Gun
Skill NameRequirementsGrowth Rate

Pin Point
Gun ATC must have 5 points allocated to it.4%

G Pin Point
Gunshot ATC must have 7 points allocated to it.4%

Nail Shot
Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 13 points allocated to it.4%


Rick Dias
Close
Skill NameRequirementsGrowth RateButton Combonation

W Attack
Close ATC must have 2 points allocated to it.4%
Skill ATC must have 4 points allocated to it.4%

Pixy A
Close & Skill ATC must have 4 points allocated to each.4%

Efreet A
Close & Skill ATC must have 6 points allocated to each.4%

A-Gun
Skill NameRequirementsGrowth Rate

Pin Point
Gunshot ATC must have 3 points allocated to it.4%


Zeta Gundam
Close
Skill NameRequirementsGrowth RateButton Combonation

Try F
Close ATC must have 8 points allocated to it, and Skill ATC must have 6 points allocated to it.4%
Close ATC must have 8 points allocated to it, and Skill ATC must have 9 points allocated to it.4%

J Fresh
Close ATC must have 8 points allocated to it, and Skill ATC must have 12 points allocated to it.4%
Close ATC must have 8 points allocated to it, and Skill ATC must have 14 points allocated to it.4%

Close Range A
Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16.2%

A-Gun
Skill NameRequirementsGrowth Rate

Oblong 1
Gun ATC must have 8 points allocated to it.4%

GM Pin Point
Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 4 points allocated to it.4%

W Pin Point
Gunshot ATC must have 7 points allocated to it.4%

Bio S
Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 14 points allocated to it.4%