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Special Attacks
This section contains a list of all the Special Attacks (Close and A-Gun) that the player controlled mobile suits will get over the course of the game. Below is charts for each mobile suit that contains a few things: Image of skill name (as seen in game); English name (where available); Button Combination (Close attacks only); A brief description of the attack; and the Requirements you must meet to gain access to each one. Close skill combonations are inputted after an enemy has attacked you. An example would be you move up to and enemy and attack (beam saber), the enemy attacks you, then the game will await you to press the A Button to continue. Input the combonation before pressing the A Button! Once a Close Skill has reached 100% it may then be selected from the Close section of the menu, and therefore by-passing the input combonation.
| Gundam Mark II |
Close |
Skill Name | Requirements | Growth Rate | Button Combonation |
W Attack | Close ATC must have 3 points allocated to it. | 10% | |
J Attack | Close & Skill ATC must have 3 points allocated to each. | 8% | |
Triangle A | Skill ATC must have 10 points allocated to it. | 5% | |
T-S Attack | Skill ATC must have 12 points allocated to it. | 4% | |
Close Range A | Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16. | 2% | |
A-Gun |
Skill Name | Requirements | Growth Rate |
Pin Point | Gun ATC must have 5 points allocated to it. | 4% |
| Skill ATC must have 5 points allocated to it. | 4% |
| Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 12 points allocated to it. | 4% |
| Hyaku Shiki |
Close |
Skill Name | Requirements | Growth Rate | Button Combonation |
Horizon | Close & Skill ATC must have 3 points allocated to each. | 8% | |
Supress A | Close ATC must have 6 points allocated to it. | 6% | |
Supress S | Close ATC must have 8 points allocated to it, and Skill ATC must have 10 points allocated to it. | 4% | |
| Skill ATC must have 14 points allocated to it. | 4% | |
Close Range A | Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16. | 2% | |
A-Gun |
Skill Name | Requirements | Growth Rate |
Pin Point | Gun ATC must have 5 points allocated to it. | 4% |
G Pin Point | Gunshot ATC must have 7 points allocated to it. | 4% |
Nail Shot | Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 13 points allocated to it. | 4% |
| Rick Dias |
Close |
Skill Name | Requirements | Growth Rate | Button Combonation |
W Attack | Close ATC must have 2 points allocated to it. | 4% | |
| Skill ATC must have 4 points allocated to it. | 4% | |
Pixy A | Close & Skill ATC must have 4 points allocated to each. | 4% | |
Efreet A | Close & Skill ATC must have 6 points allocated to each. | 4% | |
A-Gun |
Skill Name | Requirements | Growth Rate |
Pin Point | Gunshot ATC must have 3 points allocated to it. | 4% |
| Zeta Gundam |
Close |
Skill Name | Requirements | Growth Rate | Button Combonation |
Try F | Close ATC must have 8 points allocated to it, and Skill ATC must have 6 points allocated to it. | 4% | |
| Close ATC must have 8 points allocated to it, and Skill ATC must have 9 points allocated to it. | 4% | |
J Fresh | Close ATC must have 8 points allocated to it, and Skill ATC must have 12 points allocated to it. | 4% | |
| Close ATC must have 8 points allocated to it, and Skill ATC must have 14 points allocated to it. | 4% | |
Close Range A | Close & Skill ATC must have maximum number of points allocated to both; Close ATC = 8 & Skill ATC = 16. | 2% | |
A-Gun |
Skill Name | Requirements | Growth Rate | Oblong 1 | Gun ATC must have 8 points allocated to it. | 4% |
GM Pin Point | Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 4 points allocated to it. | 4% |
W Pin Point | Gunshot ATC must have 7 points allocated to it. | 4% |
Bio S | Gunshot ATC must have 8 points allocated to it, and Skill ATC must have 14 points allocated to it. | 4% |
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