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Walkthrough
Reeve
Level Recommendation: 3
Inn Price: 8 GP
Store Inventories:
TOOL SHOP
Medical Herb... 8 GP
Antidote Herb... 10 GP
Fairy Water... 20 GP
Wing of Wyvern... 25 GP
Turban... 160 GP
WEAPON AND ARMOR SHOP
Magic Knife... 200 GP
Thorn Whip... 320 GP
Chain Sickle... 550 GP
Training Suit... 80 GP
Leather Armor... 150 GP
Leather Shield... 90 GP
Leather Helmet... 80 GP
Other Places: House of Healing
Description: So, you can finally thwart the Black Ravens without much of a problem, huh? Well, now you've got Horned Rabbits and Giant Anteaters to deal with. You may even encounter some Froggores. Solution: What else? Gain levels. My general recommendation throughout your adventure is to fight enemies outside of every new town you reach until you can purchase all of the best weapons and armor they offer. This keeps you at a decent level at all times. This having been said, you know what to do. Just keep doing it. The town of Reeve is pretty boring, as nothing really happens here. Just keep gaining levels. In order to leave the island (where interesting things happen), you must procure a Theives' Key. Villagers say that the old man on top of the Tower of Najima has one. That means that you're movin' on up.
THE CAVE ON THE PROMONTORY
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