Flying enemies can only be attacked by an aerial attack (although a jump attack cannot attack an enemy on the ceiling). Enemies on the ground or ceiling can be damaged by a quake attack. If Mario or a party member attack a spiky or fiery enemy directly (ie any attack where the attacker is required to touch the enemy) without proper protection (Spike Guard or Fire Shield Badge), the attack will fail, and they'll receive 1 HP damage).
The number of Star Points you win from enemies varies by your level, so charts to figure the number of Star Points you'll win can be found here.
Picture |
Name |
HP |
Attack Power |
Defense Power |
Item |
Location |
Attacks |
Comments |
|
Amazy Dayzee |
20 |
20 |
1 |
Honey Syrup; Maple Syrup |
Flower Fields |
Sings at you (20) |
Almost always runs away |
|
Anti Guy |
50 |
10 |
0 |
- |
Shy Guy's Toybox; Bowser's Castle |
Runs into Mario (10); Jumps on Mario (12) |
You can bribe it in Shy Guy's Toybox if you give it a Lemon Candy; You'll face three of them in Bowser's Castle if you give three wrong answers to the second Bowser Door |
|
Bandit |
5 |
2 |
0 |
- |
Dry Dry Desert |
Runs into you, stealing 10 coins (2); Runs away if it's holding coins |
You can get coins that were taken from you back by attacking the Bandit holding the coins |
|
B. Bill Blaster |
10 |
0 |
4 |
- |
Bowser's Castle |
Summons Bombshell Bills |
- |
|
Big Lantern Ghost |
40 |
5 |
0 |
- |
Shy Guy's Toybox |
Jumps on Mario (5); If the lantern is lit, he can release light energy at Mario and his partner (2); If the lantern is lit, he can blow it out |
It will be too dark to attack it until you hit the lantern twice |
|
Bill Blaster |
4 |
0 |
1 |
- |
Koopa Bros. Fortress |
Summons Bullet Bills |
- |
|
B Ninjakoopa |
5 |
1 |
1 |
- |
Koopa Bros. Fortress |
Spins its shell at you (1); If other Koopa Bros. are standing, it will join with them to reform the Koopa Bros. stack |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Blooper |
30 |
3 |
0 |
- |
Toad Town Tunnels |
Shoots ink at Mario (3); Drops on Mario (3) |
- |
|
Blooper Baby |
6 |
2 |
0 |
- |
Toad Town Tunnels |
Absorbs HP from Mario (2 HP per "bite"; Press A rapidly to get it to stop; will stop on its own after 5 "bites"). |
Created by Super Blooper |
|
Blue Goomba(1) |
6 |
1 |
0 |
- |
Goomba Road |
Jumps at you (1) |
- |
|
Blue Goomba(2) |
2 |
1 |
0 |
- |
Goomba Road |
Jumps at you (1) |
- |
|
Bob-omb |
3 |
1 |
0 |
- |
Koopa Bros. Fortress |
Jumps at Mario (1); When "enraged", they explode, sacrificing themselves to harm Mario (2) |
They become "enraged" when attacked; If attacked when they're "enraged", they'll explode, and the character who attacked them will lose 1 HP (if the attack uses the body, like a Jump attack); If they attack Mario while he's electrified, they will explode, and cause Mario 2 HP damage |
|
Bombshell Bill |
3 |
6 |
0 |
- |
Bowser's Castle |
Runs into Mario, sacrificing itself in the process (6) |
- |
|
Bony Beetle |
8 |
3 |
4 |
- |
Bowser's Castle |
When spikes are retracted, it flings its shell at Mario (3); When spikes are out, it will jump on Mario with its spikes (5) |
Fire attacks are ineffective; Spikes are either out or retracted...attacking it will cause it to switch its spike configuration; It's spiky when its spikes are out-it can't be jumped on; Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Bowser(1) |
? |
1 |
0 |
- |
Peach's Castle |
Swipes his claw at Mario (1); Uses the Star Rod to triple his attack power and make himself invincible; Breathes fire at Mario (3.3) |
You can't win this battle. Just try to lose gracefully. =P |
|
Bowser(2) |
50 |
6 or 8 |
1 |
- |
Peach's Castle |
Uses the Star Rod to attack Mario and his partner (4 HP damage to Mario, 3 to his partner); Swipes his claw at Mario (6; Poison); Breathes fire at Mario (8); Restores 20 HP; Uses the Star Rod to double his Attack and Defense Power |
The effects of the Star Rod can be negated by using the Star Beam |
|
Bowser(3) |
99 |
8 or 10 |
2 |
- |
Atop Peach's Castle |
Uses the Star Rod to attack Mario and his partner (6 HP damage to Mario, 3 to his partner); Swipes his claw at Mario (8; Poison); Jumps on Mario (8; Temporarily causes the loss of one of Mario's commands); Breathes Fire at Mario (10); Causes Lightning to strike Mario (10); Uses the Star Rod to double his Attack Power and make himself invincible |
This battle can't be won...use the Star Beam after he uses the Star Rod to end it |
|
Bowser(4) |
99 |
8 or 10 |
2 |
- |
Atop Peach's Castle |
Uses the Star Rod to attack Mario and his partner (6 HP damage to Mario, 3 to his partner); Swipes his claw at Mario (8; Poison); Jumps on Mario (8; Temporarily causes the loss of one of Mario's commands); Breathes Fire at Mario (10); Causes Lightning to strike Mario (10); Restores 30 HP; Uses the Star Rod to double his Attack Power and make himself invincible |
The effects of the Star Rod can be negated by using the Peach Beam |
|
Bowser??? |
10 |
1 |
1 |
- |
Koopa Bros. Fortress |
Punches Mario (1) |
- |
|
Bullet Bill |
2 |
2 |
0 |
- |
Koopa Bros. Fortress |
Runs into Mario, sacrificing itself in the process (2) |
- |
|
Buzzar |
40 |
3 |
0 |
- |
Mt. Rugged |
Shoots a feather at Mario (2); Dives at Mario (3); Lifts Mario and drops him (4; Rapidly press A to increase chance of avoiding damage); Blows wind at Mario and his partner (Damage is equal to the number on the counter that appears...press A rapidly to get the number to reduce the damage...the counter goes from 3 to 1) |
You can avoid fighting him by responding "Luigi" to the question he asks. |
|
Buzzy Beetle |
3 |
2 |
2 |
Super Soda |
Dry Dry Ruins; Toad Town Tunnels |
Flings its shell at you (2); Occasionally, when you enter battle, there will be a Buzzy Beetle on the ceiling...when this happens, it will drop on Mario's head (3) |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up.; Fire attacks aren't effective |
|
Bzzap! |
3 |
6 |
0 |
Honey Syrup |
Flower Fields |
Stings Mario (6; Poison); Summons 5 small bees that each sting Mario (1; Shrink(?)) |
- |
|
Chan |
15 |
2 |
2 |
- |
Toad Town Dojo |
Spins his shell at Mario (2) |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up.; Fire attacks aren't effective; Beat him to win the First Degree Card and the right to fight Lee |
|
Chomp |
4 |
3 |
3 |
- |
Dry Dry Ruins |
Bites Mario (3) |
Summoned by Tutankoopa; The battle ends when Tutankoopa is defeated |
|
Cleft |
2 |
2 |
2 |
- |
Mt. Rugged |
Charges at Mario (2) |
Pretend to be rocks; It's spiky-it can't be jumped on |
|
Clubba |
8 |
3 |
0 |
- |
Tubba Blubba's Castle |
Clubs Mario (3) |
When they are sleeping, you can avoid fighting them by slowly walking around them (equip the Slow Go Badge or press the analog stick gently to walk) |
|
Crazee Dayzee |
8 |
4 |
0 |
Maple Syrup |
Flower Fields |
Sings at you (4; Sleep) |
They tend to run away when their HP is low |
|
Crystal Bit |
1 |
0 |
0 |
- |
Crystal Palace |
- |
These are summoned by the Crystal King-three at a time...he sucks them up and shoots them out at you unless you defeat them first. |
|
Crystal King |
70 |
6 |
2 |
- |
Crystal Palace |
Summons three Crystal Bits; Spits any Crystal Bits on screen out at you (4 HP damage each); Shoots an ice bolt at Mario (6; Frozen); Creates two fake Crystal Kings...when the fakes are present, they all shoot ice mist at Mario (8); Restores 20 HP |
- |
|
Crystal King (fake) |
70 |
5 |
0 |
- |
Crystal Palace |
They combine with the real Crystal King to shoot ice mist at Mario (8) |
They will disappear when you attack the real Crystal King |
|
Dark Koopa |
8 |
3 |
2 |
POW Block |
Toad Town Tunnels |
Hurl their shells at Mario (3); Creates a tornado (Dizzy) |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Dry Bones |
8 |
4 |
2 |
- |
Bowser's Castle |
Throws a bone at Mario (4) |
They will only stay defeated if you finish them all off at once, or you finish them off with a fire attack |
|
Duplighost |
15 |
4 |
0 |
- |
Shiver Mountain; Crystal Palace; Bowser's Castle |
Flings itself at Mario (4); Takes the form and attacks of Mario's partner |
In its disguised form, it will be as powerful as the partner it's emulating |
|
Electro Blooper |
50 |
4 |
0 |
- |
Toad Town Tunnels |
Shoots ink at Mario (4); Drops on Mario (4); Electrifies itself; While electric, drops on Mario (6; Causes the Blooper to lose its electricity) |
You can get rid of its electricity by attacking it with an attack that won't harm you (like Mario's Hammer Throw or Parakarry's Shell Shot) |
|
Ember |
10 |
4 |
0 |
Shooting Star |
Star Road |
Jumps on Mario (4; Fire-based); Shoots fire at Mario's partner (2) |
It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks; When attacked, it splits into two Embers, each with equal HP |
|
Forest Fuzzy |
6 |
1 |
0 |
- |
Forever Forest |
Absorbs 1 HP from Mario; Can create another Forest Fuzzy |
- |
|
Frost Piranha |
10 |
4 |
0 |
- |
Shiver Field; Shiver Mountain |
Bites Mario (4); Breathe Icy Breath (Frozen) |
Ice attacks aren't effective; Weak to Fire attacks |
|
Fuzzipede |
20 |
3 |
0 |
- |
Toad Town Harbor |
Jumps on Mario (3); Charges into Mario (3; Temporarily causes the loss of one of Mario's commands) |
You won't be able to attack unless Watt is your partner |
|
Fuzzy |
3 |
1 |
0 |
- |
Behind Koopa Village |
Absorbs 1 HP from Mario |
- |
|
General Guy |
30 |
4 |
2 |
- |
Shy Guy's Toybox |
Throws a bomb at Mario (4); Shoots lightning at Mario and his partner (5 HP damage to Mario; 2 HP damage to his partner) |
If the bulb is broken, he'll lose his lightning attack (Bulb has 8 HP and a defense value of 1) |
|
Gloomba |
7 |
2 |
0 |
- |
Toad Town Tunnels |
Jumps at you (2) |
- |
|
Goomba |
2 |
1 |
0 |
Mushroom |
Jr. Troopa's Playground; Goomba Road; Pleasant Path |
Jumps at you (1) |
- |
|
Goomba King |
10 |
1 |
0 |
- |
Goomba Road |
Kicks Mario (1); Shakes the Goomnut Tree (2) |
He can only use the Goomnut Tree once |
|
GRY Magikoopa |
11 |
3 |
0 |
- |
Crystal Palace |
Shoots a magic blast at Mario if it's on its broom (3); Smacks Mario with its wand if it's on the ground (3); Makes one ally transparent |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
G Magikoopa |
11 |
3 |
0 |
- |
Flower Fields; Crystal Palace |
Shoots a magic blast at Mario if it's on its broom (3); Smacks Mario with its wand if it's on the ground (3); Raises one ally's Defense Power by 1 |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
G Ninjakoopa |
5 |
1 |
1 |
- |
Koopa Bros. Fortress |
Spins its shell at you (1); If other Koopa Bros. are standing, it will join with them to reform the Koopa Bros. stack |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Groove Guy |
7 |
2 |
0 |
- |
Shy Guy's Toybox |
Charges into Mario (2); Spins in front of Mario (Dizzy); Summons Groove Guys |
- |
|
Gulpit |
12 |
2 |
0 |
Pebble |
Shiver Field; Shiver Mountain |
Spits a large rock at you (7); Spits a small rock at you (5); When ammo is exhausted, they lick you (2) |
Each battle with a Gulpit begins with 3 large rocks and 2 small rocks; Rocks can be attacked and destroyed one by one; Once a rock is used by a Gulpit, it is gone forever |
|
Hammer Bros. |
12 |
5 |
1 |
- |
Bowser's Castle |
Throws a hammer at Mario (5; Shrink); When HP is 4 or below, it will throw 5 hammers (2; Shrink) |
- |
|
Huff N. Puff |
60 |
5 |
0 |
- |
Cloudy Climb |
Jumps on Mario (5); Blows wind at Mario (Damage is equal to the number on the counter that appears...press A rapidly to get the number to reduce the damage...the counter goes from 7 to 3); Electrifies himself; When electric, he will shoot lighting at Mario, which will damage Mario, but cause Huff N. Puff to lose his electric charge (12 or 10); Sucks back up Tuff Puffs (He will restore 2 HP for every large Tuff Puff he absorbs, and 1 HP for every small one.); Slams the ground (13) |
For every HP damage you do to him, he will create a Tuff Puff (small Tuff Puffs represent 1 HP damage, and large ones represent 2 HP damage) |
|
Hurt Plant |
8 |
2 |
0 |
Tasty Tonic |
Jade Jungle |
Bites Mario (2; Poison) |
Pretend to be Heart Plants |
|
Hyper Cleft |
4 |
3 |
3 |
- |
Gusty Gulch |
Charges at Mario (3); Charges itself; When charged, charges at Mario (8) |
Pretend to be rocks; It's spiky-it can't be jumped on |
|
Hyper Goomba |
7 |
1 |
0 |
- |
Gusty Gulch; Windy Mill |
Jumps on Mario (1); Charges itself; When charged, charges at Mario (8) |
- |
|
Hyper Paragoomba |
7 |
1 |
0 |
Dried Shroom |
Gusty Gulch |
Dives at Mario (1); Charges itself; When charged, dives at Mario (8) |
Loses its wings and becomes a regular Hyper Goomba when jumped on |
|
Jr. Troopa(1) |
5 |
1 |
0 |
- |
Jr. Troopa's Playground |
Jumps on Mario (1) |
When his HP gets down to 1, his attack power will double |
|
Jr. Troopa(2) |
15 |
2 |
1 |
- |
Pleasant Path |
Jumps on Mario (2) |
- |
|
Jr. Troopa(3) |
40 |
5 |
1 |
- |
Forever Forest |
Swoops at Mario (5) |
- |
|
Jr. Troopa(4) |
20 |
6 |
1 |
- |
Toad Town Harbor |
Swoops at Mario (6) |
He's spiky-he can't be jumped on |
|
Jr. Troopa(5) |
50 |
8 |
1 |
- |
Shiver Field |
Shoots a magic blast at Mario (8) |
- |
|
Jr. Troopa(6) |
60 |
8 |
2 |
- |
Bowser's Castle |
In his normal form, he jumps on Mario (8); In his flying/spiked form, he swoops at Mario (8); In his flying/spiked form, he hits Mario with his spike (9); In his magic form, he shoots a magic blast at Mario (8); In his magic form, he causes lightning to strike Mario (9); Heals 10 HP |
As the battle goes on, he changes from his normal form to his flying/spiked form to his magic form |
|
Jungle Fuzzy |
7 |
2 |
0 |
- |
Jade Jungle |
Absorbs HP from Mario (2 HP per "bite"; Press A rapidly to get it to stop; will stop on its own after 5 "bites"); Can create another Jungle Fuzzy |
- |
|
Kent C. Koopa |
70 |
10 |
6 |
- |
Pleasant Path |
Jumps on Mario (10); Flattens Mario and his partner with his shell (3) |
A double jump attack (use the action command) will flip him over. While flipped, his defense drops to 0 (although he will still resist jump attacks). He takes 1 turn to get up, and he attacks immediately after getting up. |
|
Koopa Bros. |
? |
? |
? |
- |
Koopa Bros. Fortress |
Spin their shells at Mario (Attack power is the same as number of Koopas in the stack) |
Attack them and they'll become unstable. If you attack them while they're unstable, they'll all fall down and land on their backs. They'll fall over immediately if you use Bombette's Bomb ability. |
|
Koopa Troopa |
4 |
1 |
1 |
POW Block |
Pleasant Path; Koopa Bros. Fortress |
Flings himself at you with his shell (1) |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 2 turns to get up, and it doesn't attack until the round after it gets up. |
|
Koopatrol |
8 |
4 |
3 |
- |
Bowser's Castle |
Flings its shell at Mario (4); Charges itself; When charged, flings its shell at Mario (10); Summons Koopatrols |
It's spiky-it can't be jumped on; Can be flipped by a jump or quake attack (You can only jump on it safely if you have the Spike Shield Badge equipped). While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Lakitu |
12 |
3 |
0 |
- |
Flower Fields |
Throws a Spiny at you (3); Summons Spinies |
- |
|
Lava Bubble |
9 |
4 |
0 |
- |
Mt. Lavalava |
Jumps on Mario (4; Fire-based); Shoots fire at Mario's partner (2) |
It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks |
|
Lava Bud(1) |
8 |
0 |
0 |
- |
Mt. Lavalava |
Shoots a Petit Piranha at Mario (4; Fire elemental) |
Fire attacks aren't effective; They're defeated automatically when the Lava Piranha is defeated |
|
Lava Bud(2) |
8 |
0 |
0 |
- |
Mt. Lavalava |
Summons Petit Piranhas |
It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks; Ice/Water attacks temporarily stun them, and cause them to lose their fire-affinity, allowing them to be jumped on; They're defeated automatically when the Lava Piranha is defeated |
|
Lava Piranha(1) |
40 |
5 |
0 |
- |
Mt. Lavalava |
Shoots fire at Mario (5; Fire elemental) |
Fire attacks aren't effective |
|
Lava Piranha(2) |
40 |
5 |
0 |
- |
Mt. Lavalava |
Breathes fire at Mario (7; Fire elemental) |
It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks; Ice/Water attacks temporarily stun it, and cause it to lose its fire-affinity, allowing it to be jumped on |
|
Lee |
20 |
5 |
0 |
- |
Toad Town Dojo |
Rushes at Mario (5); Takes the form of one of Mario's partners |
His power and skills in his disguised state is the same as the power and skills of the partner he's emulating; Beat him to win the Second Degree Card and the right to fight The Master |
|
M. Bush |
8 |
3 |
0 |
Tasty Tonic |
Jade Jungle |
Dives at Mario (3; Poison) |
Pretend to be bushes |
|
Magikoopa(1) |
8 |
3 |
0 |
- |
Shooting Star Summit |
Shoots a blast of magic at Mario (3) |
A double jump attack (use the action command) will make it fall off its broom |
|
Magikoopa(2) |
11 |
6 |
0 |
- |
Bowser's Castle |
Shoots a blast of magic at Mario (6); Raises an ally's attack power by 1; Raises an ally's defense by 1; Restores 5 HP to one ally; Restores 3 HP to all allies; Electrically charges an ally; Makes one ally transparent; Creates a hologram of itself (the hologram cannot be damaged; it disappears when you attack the Magikoopa) |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
The Master(1) |
50 |
6 |
0 |
- |
Toad Town Dojo |
Punches Mario (6) |
Beat him to win the Third Degree Card and the right to fight him again |
|
The Master(2) |
75 |
8 |
0 |
- |
Toad Town Dojo |
Punches Mario (8); Does a punch-uppercut combo on Mario (the punch takes 5 HP and the uppercut takes 6 HP) |
Beat him to win the Fourth Degree Card and the right to fight him for a third and final time |
|
The Master(3) |
99 |
10 |
1 |
- |
Toad Town Dojo |
Punches Mario (10); Does a punch-uppercut-kick combo on Mario (the punch takes 5 HP, the uppercut takes 6 HP and the kick takes 7 HP) |
Beat him to win the Diploma |
|
Medi Guy |
7 |
1 |
0 |
- |
Shy Guy's Toybox |
Swoops at Mario (1) |
Restores 4 HP to one ally |
|
Monstar |
20 |
1 |
0 |
- |
Shiver Field |
Magically blasts Mario (1) |
- |
|
Monty Mole(1) |
3 |
2 |
0 |
- |
Mt. Rugged |
Throws a rock at Mario (2) |
- |
|
Monty Mole(2) |
12 |
3 |
0 |
- |
Flower Fields |
Throws a rock at Mario (3) |
They are only fought before Petunia gives Mario the Magical Bean |
|
Paragloomba |
7 |
2 |
0 |
- |
Toad Town Tunnels |
Swoops down and attacks (2) |
Loses its wings and becomes a regular Gloomba when jumped on |
|
Paragoomba |
2 |
1 |
0 |
- |
Jr. Troopa's Playground; Goomba Road; Pleasant Path |
Swoops down and attacks (1) |
Loses its wings and becomes a regular Goomba when jumped on |
|
Paratroopa |
4 |
1 |
1 |
- |
Pleasant Path; Koopa Bros. Fortress |
Dives at you (1) |
Loses its wings and becomes a regular Koopa Troopa when jumped on |
|
Petit Piranha |
1 |
6 |
0 |
- |
Mt. Lavalava |
They sacrifice themselves to damage Mario (6; Fire-based) |
Summoned by Lava Bud(2); It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks; They're defeated automatically when the Lava Piranha is defeated |
|
Piranha Plant |
5 |
3 |
0 |
- |
Forever Forest |
Bites Mario (3) |
It's spiky-it can't be jumped on |
|
Pokey |
4 |
2 |
0 |
Dried Fruit; Tasty Tonic |
Dry Dry Desert |
Drops on you (2); Throws a segment of its body at you (2); If all segments are gone, it will jump on you (2); Summons other Pokeys |
It's spiky-it can't be jumped on |
|
Pokey Mummy |
4 |
2 |
0 |
- |
Dry Dry Ruins |
Throws a segment of its body at you (2, Poison); If all segments are gone, it will jump on you (2, Poison) |
It's spiky-it can't be jumped on |
|
Putrid Piranha |
12 |
3 |
0 |
- |
Jade Jungle; Mt. Lavalava |
Bites Mario (3); Breathe Putrid Breath (2; Poison) |
- |
|
Pyro Guy |
7 |
4 |
0 |
- |
Shy Guy's Toybox |
Charges into Mario (4; Fire-based) |
It's fiery-it can't be jumped on; Fire attacks aren't effective; Weak to Ice/Water attacks |
|
Red Goomba(1) |
7 |
1 |
0 |
- |
Goomba Road |
Jumps at you (1) |
- |
|
Red Goomba(2) |
2 |
1 |
0 |
- |
Goomba Road |
Jumps at you (1) |
- |
|
R Magikoopa |
11 |
3 |
0 |
- |
Mt. Lavalava; Crystal Palace |
Shoots a magic blast at Mario if it's on its broom (3); Smacks Mario with its wand if it's on the ground (3); Raises one ally's Attack Power by 1 |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
R Ninjakoopa |
5 |
1 |
1 |
- |
Koopa Bros. Fortress |
Spins its shell at you (1); If other Koopa Bros. are standing, it will join with them to reform the Koopa Bros. stack |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |
|
Ruff Puff |
10 |
4 |
0 |
Thunder Rage |
Flower Fields |
Hits Mario on the head (4) |
- |
|
Shy Guy |
7 |
2 |
0 |
POW Block |
Shy Guy's Toybox |
Charge into Mario (2); Jump on Mario (3) |
They come in a variety of colors |
|
Shy Squad |
15 |
1 |
0 |
- |
Shy Guy's Toybox |
Each member in the squad attacks Mario consecutively (1) |
The squad begins with 15 members. For every HP damage you inflict, it loses one member. When all members are gone, it is defeated. |
|
Shy Stack |
10 |
1 |
0 |
- |
Shy Guy's Toybox |
Shoot their slingshots at Mario (Attack power is equal to the number of Shy Guys in the stack) |
The "Spin Smash" ability will take a Shy Guy out of each stack. |
|
Sky Guy |
7 |
3 |
0 |
- |
Shy Guy's Toybox |
Shoots a slingshot at Mario (3) |
Its balloons can be attacked. If the balloons are destroyed, it falls from the sky and becomes a regular Shy Guy |
|
Spear Guy |
7 |
3 |
0 |
Sleepy Sheep |
Jade Jungle |
Stabs Mario (3); Summons Spear Guys; Throws its spear at Mario (3) |
Has its spear up or down...if his spear is up, you won't be able to jump on it, and if its spear is down, you won't be able to use frontal attacks (like your hammer); If a Spear Guy throws its spear, it becomes a regular Shy Guy |
|
Spike? |
50 |
4 |
0 |
- |
Flower Fields |
Throws a Spiny at Mario (4) |
- |
|
Spiked Gloomba |
7 |
3 |
0 |
Sleepy Sheep |
Toad Town Tunnels |
Jumps at you with its spike (3) |
It's spiky-it can't be jumped on |
|
Spiked Goomba |
2 |
2 |
0 |
- |
Jr. Troopa's Playground; Goomba Road; Pleasant Path |
Jumps at you with its spike (2) |
It's spiky-it can't be jumped on |
|
Spike Top |
4 |
3 |
4 |
- |
Mt. Lavalava; Toad Town Tunnels |
Shoot their shells at you (3) |
It's spiky-it can't be jumped on |
|
Spiny |
5 |
4 |
3 |
- |
Flower Fields; Toad Town Tunnels |
Rolls into you (4) |
It's spiky-it can't be jumped on |
|
Spy Guy |
7 |
2 |
0 |
- |
Shy Guy's Toybox |
Shoots Mario with a slingshot (2); Hits Mario with a hammer (2; Temporarily causes the loss of one of Mario's commands) |
It alternates whether it's equipped with the slingshot or hammer...hitting it will cause it to switch weapons |
|
Stilt Guy |
7 |
4 |
0 |
- |
Shy Guy's Toybox |
Jumps on Mario (4) |
A double jump attack (use the action command) or a quake attack will make them fall off their stilts and become regular Shy Guys |
|
Stone Chomp |
4 |
3 |
1 |
- |
Dry Dry Ruins |
Bite Mario (3) |
They guard the Pyramid, Lunar and Diamond Stones |
|
Super Blooper |
70 |
5 |
0 |
- |
Toad Town Tunnels |
Shoots ink at Mario (5); Drops on Mario (5); Enrages itself; When enraged, it drops on Mario, hitting him twice (10); Creates two Blooper Babies |
- |
|
Swooper |
4 |
2 |
0 |
- |
Dry Dry Ruins |
Swoops at you (2) |
Usually, at the beginning of battle, they will be perched on the ceiling. To get them down, you must hit them with a flying attack (although jump attacks won't work for obvious reasons) or a quake attack. Then any non-ground based attack can attack them. |
|
Swoopula |
8 |
2 |
0 |
Volt Shroom |
Crystal Palace |
Absorbs HP from Mario (2 HP per "bite"; Press A rapidly to get it to stop; will stop on its own after 5 "bites"). |
Usually, at the beginning of battle, they will be perched on the ceiling. To get them down, you must hit them with a flying attack (although jump attacks won't work for obvious reasons) or a quake attack. Then any non-ground based attack can attack them. |
|
Tubba Blubba(1) |
10 |
4 |
? |
- |
Tubba Blubba's Castle |
Hits Mario with his fists (4); Jumps on Mario (6) |
He's invincible...if you end up fighting him, RUN AWAY |
|
Tubba Blubba(2) |
10 |
4 |
0 |
- |
Gusty Gulch |
Hits Mario with his fists (4); Jumps on Mario (6) |
- |
|
Tubba's Heart |
50 |
6 |
0 |
- |
Windy Mill |
Jumps at Mario (6); Charges itself; When charged, it summons particles to attack Mario (12) |
- |
|
Tuff Puff |
1 |
2 |
0 |
- |
Cloudy Climb |
All Tuff Puffs attack collectively as one unit...they drain HP from Mario (2 HP per "bite"; Press A rapidly to get it to stop). |
These are created when you attack Huff N. Puff. Huff N. Puff will suck them back up, and restore 1 HP for every small Tuff Puff and 2 HP for every large Tuff Puff; They are defeated automatically when Huff N. Puff is defeated. |
|
Tutankoopa |
30 |
3 |
0 |
- |
Dry Dry Ruins |
Summons a Chomp; Throws a shell at you (3); Causes stones to fall from the sky that will either hit you and your partner or Tutankoopa (2) |
He only has three shells to throw at Mario; When he is hit by falling stones, he falls off his ledge; He won't summon another Chomp unless you defeat the first |
|
White Clubba |
12 |
5 |
0 |
- |
Shiver Mountain; Crystal Palace |
Clubs Mario (5); Clubs Mario three times (2) |
Ice attacks aren't effective; Weak to Fire attacks |
|
W Magikoopa |
11 |
3 |
0 |
- |
Jade Jungle; Mt. Lavalava; Crystal Palace |
Shoots a magic blast at Mario if it's on its broom (3); Smacks Mario with its wand if it's on the ground (3); Restores 5 HP to one ally; Restores 3 HP to all allies |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
Y Magikoopa |
11 |
3 |
0 |
- |
Flower Fields; Crystal Palace |
Shoots a magic blast at Mario if it's on its broom (3); Smacks Mario with its wand if it's on the ground (3); Electrifies an ally |
If it is riding its broom, a double jump attack (use the action command) will make it fall off; Tends to run away when it's alone |
|
Y Ninjakoopa |
5 |
1 |
1 |
- |
Koopa Bros. Fortress |
Spins its shell at you (1); If other Koopa Bros. are standing, it will join with them to reform the Koopa Bros. stack |
Can be flipped by a jump or quake attack. While flipped, its defense drops to 0. It takes 1 turn to get up, and it doesn't attack until the round after it gets up. |