Picture |
Name |
Badge Points |
Location |
Effect |
|
All or Nothing |
4 |
Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) |
Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
|
Attack FX A |
0 |
Traded from Merlow for 1 Star Piece |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Attack FX B |
0 |
Pleasant Path |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Attack FX C |
0 |
Dry Dry Desert |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Attack FX D |
0 |
From Pop Diva in Toad Town after giving the Lyricist the Melody |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Attack FX E |
0 |
Shiver City |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Attack FX F |
0 |
-Dummied Out- |
Changes the sound effects from Mario's hammer and jump attacks. |
|
Bump Attack |
5 |
Third purchase from Rip Cheato in Toad Town Tunnels |
Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
|
Chill Out |
2 |
Traded from Merlow for 3 Star Pieces |
Prevents enemies from making First Strikes. |
|
Close Call |
1 |
Goomba Road |
When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
|
D-Down Jump |
2 |
Tubba Blubba's Castle |
For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. |
|
D-Down Pound |
2 |
Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) |
For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. |
|
Damage Dodge |
3 |
Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) |
The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
|
Deep Focus |
1 |
Princess Peach's Castle; Shy Guy's Toybox; Shy Guy's Castle |
When using the "Focus" command, more Star Power is refilled than normal. |
|
Defend Plus |
6 |
Shy Guy's Toybox |
Reduces the damage Mario receives per attack by 1. |
|
Dizzy Attack |
2 |
Pleasant Path |
If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. |
|
Dizzy Stomp |
1 |
Mt. Lavalava |
For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. |
|
Dodge Master |
2 |
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) |
With this badge, the action command will work a little more frequently. |
|
Double Dip |
1 |
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) |
For 3 FP, it lets you use 2 items in 1 round, if you want. |
|
Feeling Fine |
3 |
Traded from Merlow for 5 Star Pieces |
Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
|
Fire Shield |
2 |
Mt. Lavalava |
Reduces the damage caused by fire attacks by 1. |
|
First Attack |
1 |
Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) |
If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
|
Flower Finder |
3 |
Traded from Merlow for 12 Star Pieces |
You win more flowers than usual after winning battles. |
|
Flower Saver |
6 |
Flower Fields; Traded from Merlow for 25 Star Pieces |
All abilities cost 1 FP less than they normally would. |
|
FP Plus |
3 |
Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) |
Causes your maximum FP to go up by 5, as long as it's equipped. |
|
Group Focus |
2 |
Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) |
Allows Mario's partners to also use the "Focus" command. |
|
Hammer Throw |
2 |
Goomba Road |
For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
|
Happy Flower |
3 |
Traded from Merlow for 8 Star Pieces; Flower Fields |
Mario slowly regains FP as he battles enemies. |
|
Happy Heart |
3 |
Traded from Merlow for 8 Star Pieces; Jade Jungle |
Mario slowly regains HP as he battles enemies. |
|
Heart Finder |
3 |
Traded from Merlow for 12 Star Pieces |
You win more hearts than usual after winning battles. |
|
HP Drain |
3 |
Traded from Merlow for 15 Star Pieces |
Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
|
HP Plus |
3 |
Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) |
Causes your maximum HP to go up by 5, as long as it's equipped. |
|
I Spy |
1 |
Given by Rowf after returning his Calculator |
A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. |
|
Ice Power |
2 |
Shy Guy's Toybox |
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
|
Jump Charge |
1 |
Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) |
For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. |
|
Last Stand |
1 |
Princess Peach's Castle |
When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
|
Lucky Day |
7 |
Received from Goompapa after the letter trading sequence |
Causes enemies' attacks against Mario miss more frequently. |
|
Mega Jump |
3 |
Shiver Mountain |
For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. |
|
Mega Quake |
3 |
Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) |
For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. |
|
Mega Rush |
1 |
Tubba Blubba's Castle |
When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
|
Mega Smash |
3 |
Flower Fields |
For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. |
|
Money Money |
7 |
Traded from Merlow for 20 Star Pieces |
Mario wins twice the amount of coins from battle as he usually does. |
|
Multibounce |
1 |
Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) |
For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
|
P-Down, D-Up |
2 |
Crystal Palace |
Your attack power goes down by 1, but your defense power goes up by 1. |
|
P-Up, D-Down |
2 |
Crystal Palace |
Your attack power goes up by 1, but your defense power goes down by 1. |
|
Pay-Off |
2 |
Traded by Merlow for 1 Star Piece |
The more damage Mario receives, the more coins he will receive if he wins the battle. |
|
Peekaboo |
3 |
Traded by Merlow for 10 Star Pieces |
Allows you to see the enemies' HP without using Goombario's "Tattle" ability. |
|
Power Bounce |
2 |
Koopa Bros. Fortress |
For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
|
Power Jump |
1 |
Goomba Village |
For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
|
Power Plus |
6 |
Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces |
Mario's attack power for both his hammer and his jump go up by 1. |
|
Power Quake |
2 |
Jade Jungle |
For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. |
|
Power Rush |
1 |
Princess Peach's Castle |
When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
|
Power Smash |
1 |
Toad Town Tunnels |
For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
|
Pretty Lucky |
3 |
Traded from Merlow for 5 Star Pieces |
Enemies will occasionally miss Mario when it's equipped. |
|
Quake Hammer |
1 |
Mt. Rugged |
For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. |
|
Quick Change |
4 |
Toad Town |
Allows Mario to switch partners in the midst of battle without using up a turn. |
|
Refund |
1 |
Koopa Bros. Fortress |
If you use an item in battle, you'll be given some coins. |
|
Runaway Pay |
2 |
Dry Dry Desert |
If you run from a battle, you'll still receive Star Points from the enemies you defeated. |
|
S. Jump Chg. |
2 |
Cloudy Climb |
For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. |
|
S. Smash Chg. |
2 |
Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) |
For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. |
|
Shrink Stomp |
1 |
Toad Town Tunnels |
For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
|
Sleep Stomp |
1 |
Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) |
For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
|
Slow Go |
0 |
Dry Dry Ruins |
Prevents Mario from running. |
|
Smash Charge |
1 |
Koopa Bros. Fortress |
For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. |
|
Speedy Spin |
1 |
Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) |
When Mario uses his Spin Dash, he will go further (and faster) than normal. |
|
Spike Shield |
2 |
Dry Dry Ruins |
Allows Mario to safely jump on spiky enemies without getting hurt. |
|
Spin Attack |
3 |
Dry Dry Desert |
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
|
Spin Smash |
1 |
Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) |
For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. |
|
Triple Dip |
3 |
Crystal Palace |
For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. |
|
Zap Tap |
4 |
Traded from Merlow for 10 Star Pieces |
Electrifies Mario, causing most enemies to take damage when they physically touch him. |