Site Navigation

RPGClassics Main
Contact Mabatsekker

Shrine Navigation

Index
Game Basics
Bosses
Characters
Enemies
Equipment
Items
Secrets
Shoplist
Spells
Traps
Walkthrough
Weapons

Weapons

Fighters love them. Dwarves adore them. Thieves would love to get their hands on them. Elves find them useful. Clerics wouldn't mind a better one. Magic-Users need just one certain.. Weapon. Here's the weapons section, inflictors of physical damage!

I've arranged the weapons into separate groups: Swords, Axes, Blunt Weapons, with the weapons arranged from the weakest to strongest. For Mage, Staves and Wands are in order of usefulness, since they pretty much have the same all-round power in combat, but their passive effects are usually much more practical for spellcasting purposes.

Swords

Weapon Weapon Icon Equippable By Notes
Short Sword Fi, Th, El, Dw. 4 levels of power. Elf default weapon; Can be used by fighter to dualwield.
Cursed Sword2 Fi, Th, El, Dw. If swung, it randomly paralyzes you. If attempted to pick up by a cleric 8 times, turns into the Holy Avenger.
Holy Avenger Fi, Th, El, Dw. Destroys undead on impact, save Deimos. (Bummer!)
Normal Sword Fi, Th, El, Dw. 4 levels of power. Fighter/Thief default weapon
Sword of Flame Fi, Th, El, Dw. A magical sword that knocks enemies down with fire.
Storm Blade Fi, Th, El, Dw. A magical sword that zaps enemies with electricity.
Dragon Slayer Fi, Th, El, Dw. While quite low on power normally it causes double of damage to dragons! (More than the Sword of Legend) Made out of the Horn of the Red Dragon.
Bastard Sword Fi, Th, El, Dw. Is stronger and has a longer range than a Normal Sword.
Sword of Frost Fi, Th, El, Dw. A magical sword that freezes enemies. Most powerful of the elemental swords, since it doesn't knock enemies down, allowing combos.
Two-Handed Sword Fi. Requires both hands to use; Doesn't allow use of shield; Can't do crouching attacks.
Cursed Sword 1 Fi, Th, El, Dw. Damages you occasionally when you swing; After 50 swings, it turns into the Sword of Legend.
Sword of Legend Fi, Th, El, Dw. THE most powerful weapon in the game. Has the name of the person with the highest exp total on the arcade machine.

Axes

Weapon Weapon Icon Equippable By Notes
Hand Axe Fi, Th, El, Dw. 4 levels of power; Dwarf default weapon. Seems faster, but weaker than Normal Sword.
Battle Axe Dw, Fi. Awesome power, but no shield or crouching attacks allowed.

Blunt Weapons

Weapon Weapon Icon Equippable By Notes
Mace Cl, Fi, Th, El, Dw. 4 levels of power; Cleric default weapon. Has a short range. Blunt.
Warhammer Cl, Fi, Th, El, Dw. Decent attack power; Often stuns enemies. Blunt.
Morning Star Cl, Fi, Th, El, Dw. Slow, but powerful. Cleric (loves this) gains new heavy blow and aerial attack. Blunt.

Staves

Weapon Weapon Icon Equippable By Notes
Staff of Snakes Cl. Cleric only. Not too powerful, but hit causes enemy to be 'poisoned' temporarily, as snakes keep biting it.
Staff of Striking Ma. Magic-User default weapon. Use as a last resort, seriously..
Staff of Elemental Power Ma. Enchances power of elemental spells.
Staff of Magical Power Ma. Enchances power of all spells cast. Made out of the Horn of the Red Dragon.
Staff of Wizardry Ma. Ultimate weapon for any Magic-User. Enchances power of spells cast, and allows a single casting of Final Strike.

Magic Wands

Weapon Weapon Icon Equippable By Notes
Wand of Fire Ma. Shoots out balls of flame which damage the enemy. 20 Charges.
Wand of Lightning Ma. Fires a wall of lightning. 20 Charges.
Wand of Cold Ma. Shoots out a wave of ice. Knocks enemies down. 20 Charges.
Wand of Paralysis Ma. Enemies hit by this wand are paralyzed. 20 Charges.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.