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Gateway

This stage is here pretty much for maximum lootage. You can skip it altogether if you wish. Optimum looting requires a minimum of two players, unless you're handy at manipulating enemies' movements.
The first one is simple: Step on the plate and it opens. Inside the first door, you'll find a horde of undead creatures and a few big chests with minor treasure. Nothing big.
The single plate room on the opposite site is a different story. Hellhounds and three trapped chests. Three, you ask? Just head down from the right side of the room to find fire pillars and a big chest containing fire and a Hat/Helmet item for the one who opens it.
The big middle door with the two plates requires two persons or a single person to move the suit of armor on the other plate. Simple. Enter.
Two similar rooms requiring an armor and a person or two armors ahead, and a two-plate version requiring 4 people or two and two armors. To save you the effort:

Left room: 1000 sp in two chests, ice traps, spiked column traps and shadow elves.

Center room described below.

Right room: Super Healing Potion with arrow traps and scorpions.

Center room requiring 4 plates pressed: Big chest on right-down-left: Depends: Battle Axe for Dwarf, Staff of Magic Power for Mage, Morning Star for Cleric or a Bastard sword for anyone else. Goblins, Kobolds and An Ogre guard the chest.
Nothing else here, so you can just head right and right, dodging the enemies to move on to stage 10-2 to meet an old friend.. or just hordes of enemies if you took care of him earlier...


Go to back to the walkthrough menu
Go to Stage 10-2 - Overtures



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