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You'll start this stage fighting your buddy from the Airship - Tel'Arin. If you happened to fight him a second time already, you'll skip this fight.
Tel'Arin sticks with his previous Schtick: Sword moves and occasional spell including lighting, fire and animate death. The thunderbolts from the sky signal yet another haste spell.
No break for you. YOu'll continue straight into this small section filled with Gargoyles, Shadow Elves and a few fire traps. You could easily skip the whole section to the next stage, if you wish. There is one major treasure in this area: The Staff of Wizardry, which enables the fabled Final Strike spell in a 3-player party, so you may wish to pick it up.
Like the sign said, don't bother taking the Gargoyles on unless you have the spells or the elemental swords/fire arrows to take care of them. I say skip them and go up, unless you have elemental blades: These monsters drop spell scrolls very frequently, but it is your choice.
See where I walked my character on this trap-filled screen? It's the safest spot to walk in this room. Loot the chest for some goodies (Bottom chest has Staff of Snakes for Cleric) and continue on.
Mines. Avoid them while tackling the shadow elves. "Not all things visible are real." How true. See that window over there? Push up on front of it. This command is QUADRUPLE effective if you have a Magic-user with you! On the double!
This room has pesky fire traps, but with a Mage, they shouldn't pose a problem: Either sacrifice a Project Image or use the Bx2 teleport move to move right in front of the chest. The contents? One Staff of Wizardry. Increases spell damage by quite a lot and enables Final Strike @ a total of 2 million XP and 3 players. Get out of the room and move on to the next room.. Which is actually the next stage!


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