Site Navigation

RPGClassics Main
Contact Mabatsekker

Shrine Navigation

Index
Game Basics
Bosses
Characters
Enemies
Equipment
Items
Secrets
Shoplist
Spells
Traps
Walkthrough
Weapons

Thief

Choosing Moriah, the Thief as your adventurer profession means you gain access to plenty of skills and feats to perform, and become quite a valuable member to a party. Thief wields a wide variety of weapons and she's quite proficient in using them, but her HP and defensive capabilities aren't much to look at. You try taking plenty of hits wearing just a cape and a cowl! Dual-Jumps and Backflips should be enough to keep her alive in the hands of an experienced player, but I much prefer a shield, which she cannot use. Thief is a versatile class, meaning you need to co-ordinate accordingly in party play. Having her means you can have an extra melee fighter (Swords, j0.) or a backrow ranged attacker. (Sling, j0.) If you're joined in by a Fighter or a Dwarf, you should probably leave her an elemental weapon while the main melee character gets one of the legendary weapons.

D&D-wise, she possesses the abilities of Pickpocket, Backstab and Lockpicking. SoM provides her with inexhaustable burning oil attacks (see *), the fore-mentioned dual jump and and a sling with rapid fire capabilities. Finding keys for metal chests can be a pain at times, but not with a Thief around - She can open chests without ever using one up! She can also spot traps, marking the potential deathtrap with a red skull. No more dying to a petrifying trap in a chest! Certain bossfights can be seen as chances of acquiring excellent gear; Thief can pickpocket items off enemies just by running into them! Dark Warrior 2 drops a Morning Star which Clerics would LOVE to get their hands onto..

Thief is more of an advanced player's character - needs some training to get used to, but the rewards are well worth it.

Moves marked with * require no Burning Oils even though the animation is quite similar.

Default Equipment:

Normal Sword, Thief Cloak, Boots of Striding and Springing, Sling, Arrow x1, Dagger x3, Burning Oil x3, Throwing Hammer x1

Thief Differences

- Moriah the Thief wears a purple hood & top

- Shannon the Thief wears a white headband & top. Select her by pushing START instead of A when selecting your character.

Special Moves
Button Combo Name Effect
A+B Molotov Bombs Attacks enemies around you with several exploding projectiles. Requires some HP to pull off.*
Doubletap forward Pickpocket Run into an enemy for a chance of stealing an item off the enemy, just remember to pick it up as it drops from the enemy!
Walk behind enemy + A Backstab Jumps on enemy's back and stabs 'em several times for nice damage. Tends not to work on bosses.
Double-tap B Backflip Perform an evasive backflip; You're invincible during the move.
B (in the air) Double Jump Performs an air jump for enchances evasive and strategic purposes.
Forward + A Smash Attack A powerful swipe; Tends to knock enemy backwards.
Quarter Circle Forward + A Dash Attack A dash and slash forward using equipped weapon and a dagger; Can hit multiple times, knocking enemies down.
Down/Up + A Rising Slash The first hit is a slash in the air, the second hit is a burning oil attack.*
D, repeatedly Rapid Fire You'll need to equip the Sling to do this; Fires up to five stones rapidly.
D (No item attack) Kick Performs a kick attack that can knock enemies backwards.

Stuff to look for:

- Bosses with good loot
- A Hood for survivability
- Boots of speed for better maneuvrability
- Invisibility Rings for better backstabbing possibilites
- Rings of CSW

Strengths
- Very good Special Moves
- Double Jump
- Can equip swords, including the best one.
- Non-removable Long Range Weapon
- Many party-beneficial abilities

Weaknesses
- Requires Skill and an experienced party to use efficiently
- Cannot equip a shield
- Third Lowest HP; Takes damage very easily if forced to melee for longer periods.




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.