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Menus
The options ring of the main menu leads you to several sub-menus. Here's what they all do:
Status - Displays the character's current status. Here's what everything means:
Hit Points |
Reduced when character takes damage. If depleted, the character dies. |
Magic Points |
Reduced when character casts a spell. If depleted, the character can no longer cast spells. |
Strength |
Added to Attack statistic |
Agility |
Added to Evade % and Hit %. Also, the higher your agility, the faster your attack percentage recharges. |
Constitution |
Added to Defense statistic |
Intelligence |
Determines strength of magic (more damage / healing) |
Wisdom |
Added to Magic Def. statistic |
Attack |
Determines the amount of damage dealt. Formula: Strength + Weapon Power |
Hit% |
Determines accuracy of physical attacks. Formula: 75 + (Agility / 4) |
Defense |
Determines the amount of damage received by physical attacks. Formula: Constitution + Armor Defense Total |
Evade% |
Determines likelihood of evasion. Formula: Armor Evade Total + (Agility / 4) |
Magic Defense |
Determines amount of damage received by magic attacks. Formula: Wisdom + Armor Magic Def. Total |
Experience Points |
Total amount of experience earned. Accumulated experience causes Level to increase, which causes HP, MP, Strength, Agility, Constitution, Inteligence, and Wisdom to directly increase while indirectly increasing the other stats. |
Mana Power |
Amount of Mana Seeds accumulated. Determines maximum magic level for each element. |
Weapon/Magic Level - Displays your characters' proficiency with each weapon and current experience (out of 100) towards
the next level. Selecting a weapon will give you a description of it, including any special effects it possesses. Hitting the right shoulder
button on the girl and sprite's menus will display their magic levels in the same way.
Action Grid - Allows you to set your off-characters' general behavior when near enemies. Changing
their positions on the grid will actually have a small affect on their statistics.
Controller Edit - Change the functions of each button on the controller.
Window Edit - Change the appearance/colors of the game's windows.
Equip Armor - Allows you to change that character's equipment, in the form of ring menus for each type of armor.
Targeting - Allows you to select an enemy for that character to attack.
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