You might have noticed that the graphics for each spell tend to change as you level up, and if you max out the level the spell can change quite a bit.
Since I found this to be one of the cooler things the game does, I've made a little record of how each spell changes. Check it out here.
Elemental |
Spell |
MP |
Effect |
Effect of leveling up |
Undine
|
Freeze |
2 |
Economic water elemental spell. |
Increased damage. |
Acid Storm |
3 |
Deals damage and temporarily lowers target's defense. |
Increased damage and length of duration of the status effect. |
Energy Absorb |
2 |
Steals the target's HP and gives it to the Sprite. Don't use on the undead! |
Increases the amount of HP stolen. |
Gnome
|
Speed Down |
1 |
Slows the target down. |
Longer duration. |
Earth Slide |
3 |
Major earth elemental attack. Drops a boulder on the target. |
Increased damage. |
Gem Missile |
2 |
Lesser earth attack. Pierces the enemy with multiple gem shards. |
Increased damage. |
Sylphid
|
Air Blast |
2 |
Lesser air attack. Shreds the enemy with whirlwinds. |
Increased damage |
Thunderbolt |
4 |
Major air attack. Shocks enemies with the power of the heavens. |
Increased damage. |
Silence |
2 |
Drives the target quite insane. The effects vary from the enemy running away from you to making it spin around rapidly in little circles. |
Lengthened duration of spell's effects. |
Salamando
|
Fireball |
2 |
Three fireballs shoot out from the sprite and strike the enemy for light fire damage. |
Increased damage. |
Exploder |
4 |
Heavy fire damage resulting from fiery detonations all around the enemy's body. |
Increased damgage. |
Lava Wave |
3 |
Hot magma bubbles up around the enemy's feet, causing mid-range fire damage. |
Increased damage. |
Shade
|
Dispel Magic |
4 |
Removes beneficial magic effects from the enemy (-Saber spells, for example). |
A little hard to say. I believe it has a better chance of succeeding with each level. |
Evil Gate |
8 |
Opens up a swirling vortex of evil on top of the target. Ouch. (J.C. adds: "Does damage based on the target's current and Max HP. (Making it best used as only the first attack.)" |
Increased damage. |
Dark Force |
2 |
Pelts the target with explosive balls of negative energy. |
Increased damage. |
Luna
|
Magic Absorb |
1 |
Steals the enemy's MP and gives it to the caster. |
Improves the amount of MP stolen. |
Lunar Magic |
8 |
Random effects, including pygmytizing the party, restoring enemy and ally HP, lowering/raising enemy stats, knocking everyone unconscious, |
Who knows? It's an unpredictable spell. |
Change Form |
5 |
If effective, changes the enemy into a weaker monster. |
Not exactly sure, but I believe it's easier to land at higher levels. |
Dryad
|
Sleep Flower |
2 |
Knocks the target unconsious. |
Longer duration. |
Burst |
4 |
Slams the enemy with explosive magical force. |
Increased damage. |
Mana Magic |
1 |
When cast together with the girl's spell of the same name on the hero holding the sword, brings forth the Mana Sword and radically increases the hero's attack power. |
You only get to use it briefly, so... |