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Introduction to the Wind Shrine

After the game begins, go due east until you reach the Tycoon Meteor. walk2meteor.jpg (7828 bytes)
walk2lennaok.jpg (6185 bytes) Work your way through the bushes until you reach Lenna, who is lying unconcious.  It looks like she didn't to her father :).  Two goblins will rush up to attack you.  They're wimps and will fall with but a single blow apiece.   After they are defeated, go help Lenna get up.  She will tell you she is very busy, and must go on to the Wind Shrine.  Just as she is getting ready to leave you will hear Galuf yell for help.
Go help Galuf get up.  He has amnesia!  He doesn't remember anything except his name and the fact that he has to get to the Wind Shrine.  Lenna and Galuf decide to travel together.  Butz decides to continue his journey. walk2galufok.jpg (7289 bytes)
walk2valley.jpg (6969 bytes) After leaving the Tycoon Meteor go west and then north until you reach this valley.
The valley is full of more wimpy Goblins!  Work your way north through the valley until you reach Galuf and Lenna, who don't seem to have been able to fend them off.  After rescuing them (again), Butz will decide to go with them to the Wind Shrine.  Galuf has his doubts about Butz's motives though... "I bet you just want to be with this girl!" walk2windshrine.jpg (6720 bytes)
walk2piratecave.jpg (7856 bytes) Go north until you reach the Pirate's Cave.
Upon entering, Butz will tell Boco to stay at the entrance, as it is dangerous ahead.  Leave Boco behind and work your way through the cave.  Be sure to stop at the healing spring to heal your wounds. walk2bocodangerous.jpg (5755 bytes)
walk2pirate1.jpg (4867 bytes) About halfway through the cave, you will see a pirate!  The party wisely decides to hide, and the pirate shows you how to open a door.  Go through the door and you'll see an odd thing, a ship that sails without wind!  Continue through the cave until you reach the pirate's hideout.
When you reach the pirate's hideout, the party debates about how they are going to use the pirate's ship, as they need it to get to the Wind Shrine.  Lenna wants to ask the pirates for a ride, but Galuf has a more bold idea, steal it! walk2stealship.jpg (5360 bytes)
walk2farisno.jpg (6689 bytes) Sneak onboard the ship, and cast away.  The ship doesn't move.   Uh oh... here comes Faris and his group of pirates!  They tie the party up and throw them in the cellar, despite the fact the Lenna begs them to let the party have a ride to the Wind Shrine.  Something bothers Faris though... Lenna has the same pendant as he does.
The next day Faris lets them go and says he will accompany them to the Wind Shrine!  He doesn't tell the party why, but he wants to find out why Lenna and he would have the same pendant.  He also introduces the party to Syldra, a sea dragon that pulls the ship around and lets it move without wind.  Faris and Syldra grew up together, and are "basically brothers". walk2farisgivehelp.jpg (6715 bytes)
walk2gotowind.jpg (6752 bytes) A pirate will offer to navigate to the Wind Shrine.  Save yourself some time and tell him "yes".
When you enter the Wind Shrine, the people there will tell you that a short time ago, monsters rushed into the shrine!  King Tycoon went up to the top floor (where the crystal is) and hasn't come back.  Be sure to talk to the man next to the recovery spring water pot, he will give you 5 potions.  You'll need them. walk2windshrine1.jpg (7378 bytes)
walk2windshrineboss1.jpg (6304 bytes) Work your way up to the top floor, being sure to grab all the treasure on the way by.  When you get to the 3rd floor you will be confronted by the WingRaptor.   Grab the broadsword from the room on his left before fighting him and give it to Galuf so he'll have a weapon.
While fighting the WingRaptor, hit him hard while his wings are open.   When his wings close, don't hit him or he'll counterattack.  Use this time to heal instead.

walk2windshrineboss2.jpg (2976 bytes)

walk2shatteredcrystal.jpg (6656 bytes) After defeating the WingRaptor, continue to the top floor.  The crystal has been shattered!
Lenna's father will appear and tell the group to protect the crystals.   After that the crystals will give the party their power.  At this point you can select and change the classes of your party members.  Before continuing, you should assign all of your party members to a class.  You should have at least 1 Knight and 1 White Wizard.  If this is your first time playing FF5, listen to Boco's explanation of the Ability System. walk2protectcrystal.jpg (7216 bytes)