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Hacking List This is a list of the codes used for hacking Zsnes save states in Dragon Quest 5. If you do not yet know how to hack save states, click here for an explanation. * For numerical values that can take more than two hexadecimal digits (numbers over 255), to enter in a number lower than 255, use the first two spots listed. For a number between 256 and 65535 (That is, numbers that would take between 3 and 4 digits to enter), you have to put in the first two digits in the second spot, and the last two in the first. For numbers taking 5 or 6, the first two digits go in the third spot, next two in second spot, and last two in third spot 2C2C-2C2E Money For Hero (add 2A for next character, 2A for each additional): For first monsters (add 10 for each additional monster) Items and Equipment FF Nothing WEAPONS 00 Cyprus Stick01 Bamboo Pole 02 Club 03 Oak Cudgel 04 Fruit Knife 05 Bronze Knife 06 Copper Sword 07 Chain Sickle 08 Iron Staff 09 Stone Ax 0A Sharpened Bone 0B Poison Needle 0C Broad Sword 0D Sword of Malice 0E Dragon Killer 0F Sword of Temptation 10 Sword of Slumber 11 Falcon Sword 12 Multi-edged Sword 13 Sword of Miracles 14 Hell Sabre 15 Zombie Killer 16 Snake Sword 17 Blizzard Sword 18 Papa's Sword 19 King Metal Sword 1A Faerie Sword 1B Zenithian Sword 1C Thorn Whip 1D Chain Whip 1E Morning Star 1F Steel Whip 20 Gringham Whip 21 Boomerang 22 Bladed Boomerang 23 Flame Boomerang 24 Sword of Decimation 25 Iron Ball of Decimation 26 Staff of Force 27 Staff of Thunder 28 Staff of Punishment 29 Staff of Antimagic 2A Magma Staff 2B Staff of Benediction 2C Staff of Revival 2D Dragon Staff 2E Staff of Stoross 2F Iron Claw 30 Flame Claw 31 Ice Blade 32 Stone Fang 33 Steel Fang 34 Orahalcon Fang 35 Demon Claw 36 Big Mallet 37 Sledge Hammer 38 Battle Axe 39 War Hammer 3A Demon Hammer 3B Spear of Zeus 3C Saw Blade 3D Poison Needle 3E Killer Earring 3F Demon Spear 40 Big Bowgun ARMOR 41 Piece of Cloth SHIELDS 74 Pot Cover HELMETS 85 Pointed Hat ACCESSORIES 9A Meteorite Armband ITEMS A1 Medical Herb Items and Equipment in storage There are places in the code for each individual item. The number you put in that place indicates the number of that item you have. For example, if you want 15 clubs, put "0F" in the 2E65 offset. WEAPONS 2E63 Cyprus Stick2E64 Bamboo Pole 2E65 Club 2E66 Oak Cudgel 2E67 Fruit Knife 2E68 Bronze Knife 2E69 Copper Sword 2E6A Chain Whip 2E6B Iron Staff 2E6C Stone Ax 2E6D Sharpened Bone 2E6E Poison Needle 2E6F Broad Sword 2E70 Sword of Malice 2E71 Dragon Killer 2E72 Sword of Temptation 2E73 Sword of Slumber 2E74 Falcon Sword 2E75 Multi-edged Sword 2E76 Sword of Miracles 2E77 Hell Sabre 2E78 Zombie Killer 2E79 Snake Sword 2E7A Blizzard Sword 2E7B Papa's Sword 2E7C King Metal Sword 2E7D Faerie Sword 2E7E Zenithian Sword 2E7F Thorn Whip 2E80 Chain Sickle 2E81 Morning Star 2E82 Steel Whip 2E83 Gringham Whip 2E84 Boomerang 2E85 Bladed Boomerang 2E86 Flame Boomerang 2E87 Sword of Decimation 2E88 Iron Ball of Decimation 2E89 Staff of Force 2E8A Staff of Thunder 2E8B Staff of Punishment 2E8C Staff of Antimagic 2E8D Magma Staff 2E8E Staff of Benediction 2E8F Staff of Revival 2E90 Dragon Staff 2E91 Staff of Stoross 2E92 Iron Claw 2E93 Flame Claw 2E94 Ice Blade 2E95 Stone Fang 2E96 Steel Fang 2E97 Orahalcon Fang 2E98 Demon Claw 2E99 Big Mallet 2E9A Sledge Hammer 2E9B Battle Ax 2E9C War Hammer 2E9D Demon Hammer 2E9E Spear of Zeus 2E9F Saw Blade 2EA0 Poison Needle 2EA1 Killer Earring 2EA2 Demon Spear 2EA3 Big Bowgun ARMOR 2EA4 Piece of Cloth ITEMS 2EFD Meteorite Armband Controlling what you have Equipped You can only equip items in the first 8 slots of your items. So if you want to equip something you normally can't, it's only possible if it's in one of the first 8 slots. 01 = 1st Slot So if you want to equip the third, fifth, and eighth item in your inventory add up the cooresponding values (04 + 10 + 80 = 94) and plug that in Magic Everyone learns different spells, so they must be hacked differently. As a result, each character will have their own magic hacking section. CHARACTERS The Hero's Magic Field Magic There are eight spells that can be used outside of battle. Each is given a specific code as listed below. To get the combination of spells you want, add the values of the codes and put the sum in the correct offset. 01 = Heal So if you want to know Identify, Healall, and Return, add up the values (08 + 20 + 40 = 68), and put 68 in the correct offset. Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Heal Second Offset 01 = Vivify Bianca's Magic (as a child) Field Magic Bianca cannot use Field Magic Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Blaze Second Offset 01 = Robmagic Bianca's Magic (as an adult) Field Magic Bianca can use only 1 field magic spell 01 = Stepguard Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Blaze Second Offset 01 = Blazemore Flora's Magic Field Magic Flora can use 3 Field Magic Spells 01 = Healmore Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Healmore Second Offset 01 = Defeat Your Daughter's Magic Field Magic Your Daughter can use 3 Field Magic Spells 01 = Return Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Surround Second Offset 01 = Blizzard Your Son's Magic Field Magic Your Son can use 8 Field Magic spells 01 = Repel Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Stopspell Second Offset 01 = Revive Sancho's Magic Field Magic Sancho does not use Field Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Increase Second Offset 01 = Blazemost Pippen's Magic Field Magic Pippen does not use Field Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Blazemost Second Offset 01 = Bikill Henry's Magic Field Magic Henry can only learn one field spell 01 = Repel Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Blaze Second Offset 01 = Decrease Papas' Magic Field Magic Papa cannot gain any Field Magic (beside Healmore which he starts with) Battle Magic There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0). First Offset 01 = Healmore Second Offset 01 = Confuse Bella's Magic Field Magic Bella cannot use Field Magic Battle Magic There are 8 possible Battle Magic spells, although Bella is only supposed to know 4. First Offset 01 = Heal RECRUITED MONSTERS Attackbot Battle Skills There are 8 possible Battle skills First Offset 01 = Hitoshi Baby Panther Battle Skills There are 8 possible Battle skills First Offset 01 = Hitoshi Big Eye Field Magic There are two spells that can be used outside of battle for big eyes. 01 = Healmore Battle Skills There are 8 possible Battle skills First Offset 01 = Healmore Blizzard Hawk Battle Skills There are 8 possible Battle skills First Offset 01 = Defeat Bomb Baby Battle Skills There are 8 possible Battle skills First Offset 01 = Sacrifice Bomb Crag Battle Skills There are 8 possible Battle skills First Offset 01 = Sacrifice Brownie Battle Skills There are 8 possible Battle skills First Offset 01 = Hitoshi Centaurus Field Magic There are three spells that can be used outside of battle for a centaurus. 01 = Healmore Battle Skills There are 8 possible Battle skills First Offset 01 = Healmore Curer Field Magic There are four spells that can be used outside of battle for curers. 01 = Healall Battle Skills There are 8 possible Battle skills First Offset 01 = Healall Dancing Jewel Battle Skills There are 8 possible Battle skills First Offset 01 = Decrease Dancing Needle Battle Skills There are 8 possible Battle skills First Offset 01 = Strange Dance 1 Drakee Field Magic There is one spell that can be used outside of battle for drakees. 01 = Day-Night Battle Skills There are 8 possible Battle skills First Offset 01 = Surround Dragon Pup Battle Skills There are 8 possible Battle skills First Offset 01 = Fire Breath Eigerhorn Battle Skills There are 8 possible Battle skills First Offset 01 = Firebane Eliminator Battle Skills There are 8 possible Battle skills First Offset 01 = Massacre Farewell Crag Field Magic There is one spell that can be used outside of battle for farewell crags. 01 = Vivify Battle Skills There are 8 possible Battle skills First Offset 01 = Farewell Gigantes Battle Skills There are 8 possible Battle skills First Offset 01 = Blaze Golem Battle Skills There are 8 possible Battle skills First Offset 01 = Build Up Great Dragon Battle Skills There are 8 possible Battle skills First Offset 01 = Flame Breath Healer Field Magic There are seven spells that can be used outside of battle for healers. 01 = Heal Battle Skills There are 8 possible Battle skills First Offset 01 = Heal Hellbattler Field Magic There is one spell that can be used outside of battle for hellbattlers. 01 = Revive Battle Skills There are 8 possible Battle skills First Offset 01 = Explodet Hork Battle Skills There are 8 possible Battle skills First Offset 01 = Lick Killer Panther Battle Skills There are 8 possible Battle skills First Offset 01 = Charge Up King Healer Field Magic There is one spell that can be used outside of battle for king healers. 01 = Revive Battle Skills There are 8 possible Battle skills First Offset 01 = Healusall King Slime Field Magic There are two spells that can be used outside of battle for king slimes. 01 = Vivify Battle Skills There are 8 possible Battle skills First Offset 01 = Vivify Kukkle Field Magic There is one spell that can be used outside of battle for kukkles. 01 = Curseoff Battle Skills There are 8 possible Battle skills First Offset 01 = Decrease Leaonar Battle Skills There are 8 possible Battle skills First Offset 01 = Surround Lionex Battle Skills There are 8 possible Battle skills First Offset 01 = Aerocross Mad Dragon Battle Skills There are 8 possible Battle skills First Offset 01 = Sweet Breath Magician Battle Skills There are 8 possible Battle skills First Offset 01 = Stopspell Messala Field Magic There is one spell that can be used outside of battle for messalas. 01 = Curseoff Battle Skills There are 8 possible Battle skills First Offset 01 = Stopspell Metal Babble Battle Skills There are 8 possible Battle skills First Offset 01 = Firebal Minidemon Field Magic There is one spell that can be used outside of battle for minidemons. 01 = Day-Night Battle Skills There are 8 possible Battle skills First Offset 01 = Blazemore Nereus Field Magic There are two spells that can be used outside of battle for a nereus. 01 = Return Battle Skills There are 8 possible Battle skills First Offset 01 = Snowblast Orc King Field Magic There are three spells that can be used outside of battle for orc kings. 01 = Vivify Battle Skills There are 8 possible Battle skills First Offset 01 = Vivify Puppet Man Field Magic There is one spell that can be used outside of battle for puppet men. 01 = Repel Battle Skills There are 8 possible Battle skills First Offset 01 = Strange Dance 2 Slime Field Magic There are three spells that can be used outside of battle for slimes. 01 = Outside Battle Skills There are 8 possible Battle skills First Offset 01 = Expel Slime Knight Field Magic There are five spells that can be used outside of battle for slime knights. Each is given a specific code as listed below. To get the combination of spells you want, add the values of the codes and put the sum in the correct offset. 01 = Heal Battle Skills There are 8 possible Battle skills First Offset 01 = Heal Soldier Bull Battle Skills There are 8 possible Battle skills First Offset 01 = Charge Up Springer Battle Skills There are 8 possible Battle skills First Offset 01 = Decrease Wyvern Field Magic There are four spells that can be used outside of battle for wyverns. 01 = Healmore Battle Skills There are 8 possible Battle skills First Offset 01 = Healmore Yeti Battle Skills There are 8 possible Battle skills First Offset 01 = War Cry
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