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Hacking List

This is a list of the codes used for hacking Zsnes save states in Dragon Quest 5. If you do not yet know how to hack save states, click here for an explanation.

* For numerical values that can take more than two hexadecimal digits (numbers over 255), to enter in a number lower than 255, use the first two spots listed. For a number between 256 and 65535 (That is, numbers that would take between 3 and 4 digits to enter), you have to put in the first two digits in the second spot, and the last two in the first. For numbers taking 5 or 6, the first two digits go in the third spot, next two in second spot, and last two in third spot
For example, let's say you want $1,000,000 in the bank. That would be F4240 in hexadecimal. There is room for 6 digits to put in the money. But you must put the first two digits in the last two places, the first two digits of the hexadecimal are 0F (You must think of all these to be an even number of digits). Then 42, then 40. So, to get $1,000,000, you'd enter 40420F. It's complicated, and takes some getting used to.

PLACES IN THE CODE

2C2C-2C2E Money
2C4D-2C4E Money in storage (in multiples of 1000)
2C4F-2C51 Coins for Casino

For Hero (add 2A for next character, 2A for each additional):
2C55-2C56 Current HP
2C57-2C58 Current MP
2C59 Agility
2C5A Strength
2C5B Vitality
2C5C Intelligence
2C5D Luck
2C5E-2C60 Experience
2C61-2C62 Maximum HP
2C63-2C64 Maximum MP
2C65 Level
2C68 Controls what is equipped
2C69-2C74 Items
2C76 Field Spells
2C77-2C78 Battle Spells

For first monsters (add 10 for each additional monster)
13D5-13D6 HP
13D7 MP
13D8 Agility
13D9-13DA Attack
13DB-13DC Defense

THINGS TO PUT INTO THE PLACES

Items and Equipment

FF Nothing

WEAPONS

00 Cyprus Stick
01 Bamboo Pole
02 Club
03 Oak Cudgel
04 Fruit Knife
05 Bronze Knife
06 Copper Sword
07 Chain Sickle
08 Iron Staff
09 Stone Ax
0A Sharpened Bone
0B Poison Needle
0C Broad Sword
0D Sword of Malice
0E Dragon Killer
0F Sword of Temptation
10 Sword of Slumber
11 Falcon Sword
12 Multi-edged Sword
13 Sword of Miracles
14 Hell Sabre
15 Zombie Killer
16 Snake Sword
17 Blizzard Sword
18 Papa's Sword
19 King Metal Sword
1A Faerie Sword
1B Zenithian Sword
1C Thorn Whip
1D Chain Whip
1E Morning Star
1F Steel Whip
20 Gringham Whip
21 Boomerang
22 Bladed Boomerang
23 Flame Boomerang
24 Sword of Decimation
25 Iron Ball of Decimation
26 Staff of Force
27 Staff of Thunder
28 Staff of Punishment
29 Staff of Antimagic
2A Magma Staff
2B Staff of Benediction
2C Staff of Revival
2D Dragon Staff
2E Staff of Stoross
2F Iron Claw
30 Flame Claw
31 Ice Blade
32 Stone Fang
33 Steel Fang
34 Orahalcon Fang
35 Demon Claw
36 Big Mallet
37 Sledge Hammer
38 Battle Axe
39 War Hammer
3A Demon Hammer
3B Spear of Zeus
3C Saw Blade
3D Poison Needle
3E Killer Earring
3F Demon Spear
40 Big Bowgun

ARMOR

41 Piece of Cloth
42 Clothes
43 Wayfarer's Clothes
44 Handwoven Cape
45 Turtle Shell
46 Leather Loincloth
47 Slave Clothes
48 Leather Armor
49 Scale Armor
4A Silk Apron
4B Fur Coat
4C Leather Dress
4D Chain Mail
4E Breast Plate
4F Bronze Armor
50 Half Plate Armor
51 Full Plate Armor
52 Dragon Mail
53 Zombie Mail
54 Swordedge Armor
55 Silver Breastplate
56 Magical Armor
57 Silver Mail
58 Flame Armor
59 Devil's Armor
5A Mystic Armor
5B Blood Mail
5C Demon Armor
5D Mirror Armor
5E Roaming Armor
5F Zenithian Armor
60 Royal Cloak
61 King Metal Armor
62 Silk Robe
63 Dancer's Clothes
64 Cloak of Evasion
65 Water Flying Clothes
66 Mysterious Bolero
67 Robe of Serenity
68 Dress of Radiance
69 Angel's Leotard
6A Sage's Robe
6B Wizard's Robe
6C Lace Bisuch
6D Silk Bisuch
6E Princess Robe
6F Robe of Darkness
70 Slime Clothes
71 Combat Pajamas
72 Boxer Shorts
73 Naughty Underwear

SHIELDS

74 Pot Cover
75 Leather Shield
76 Scale Shield
77 Bronze Shield
78 Iron Shield
79 Magic Shield
7A Shield of Strength
7B Dragon Shield
7C Aeolus's Shield
7D Shield of Reflection
7E Flame Shield
7F Shield of Darkness
80 Shield of Ruin
81 Ogre Shield
82 Zenithian Shield
83 Shield of Radiance
84 King Metal Shield

HELMETS

85 Pointed Hat
86 Leather Hat
87 Wooden Hat
88 Shell Hat
89 Fur Hood
8A Iron Helm
8B Iron Mask
8C Silk Hat
8D Hair Band
8E Satan Helm
8F Silver Barette
90 Hat of Wind
91 Hat of Happiness
92 Helm of Wisdom
93 Echoing Hat
94 Golden Tiara
95 Zenithian Helm
96 Great Helm
97 King Metal Helm
98 Sun Crown
99 Silk Veil

ACCESSORIES

9A Meteorite Armband
9B Elven Amulet
9C Bianca's Ribbon
9D Armband of Sacrifice
9E Ring of Flames
9F Ring of Water
A0 Ring of Life

ITEMS

A1 Medical Herb
A2 Antidote Herb
A3 Holy Water
A4 Wing of Wyvern
A5 Leaf of World Tree
A6 Sap of World Tree
A7 Full Moon Herb
A8 Ring of Prayer
A9 Magic Water
AA Fragrance Bag
AB Sands of Time
AC Sage's Stone
AD Strength Seed
AE Defense Seed
AF Agility Seed
B0 Intelligence Seed
B1 Acorns of Life
B2 Acorns of Magic
B3 Mirror of Ra
B4 Lamp of Darkness
B5 Small Medal
B6 Wayfarer's Map
B7 Thief's Key
B8 Magic Key
B9 Final Key
BA Magic Bag
BB Monster Lure
BC Bomb Stone
BD Fighter's Hair
BE Demon's Toy
BF Restoration Orb
C0 Elven Medicine
C1 Angel's Bell
C2 Stone of Life
C3 Monster Munch
C4 Drum of War
C5 Torch
C6 Gold Orb
C7 Flute of Springs
C8 Papa's Letter
C9 Reinhart's Key
CA Ruramoon Herb
CB Symbol of Royalty
CC Magic Carpet
CD Flying Shoes
CE Faerie Horn
CF Glowing Orb
D0 Grappling Hook
D1 Dragon Orb
D2 Heaven Bell
D3 Ivol's Book
D4 Baron's Horn
D5 Holy Chamberpot
D6 Dragon's Right Eye
D7 Dragon's Left Eye

Items and Equipment in storage

There are places in the code for each individual item. The number you put in that place indicates the number of that item you have. For example, if you want 15 clubs, put "0F" in the 2E65 offset.

WEAPONS

2E63 Cyprus Stick
2E64 Bamboo Pole
2E65 Club
2E66 Oak Cudgel
2E67 Fruit Knife
2E68 Bronze Knife
2E69 Copper Sword
2E6A Chain Whip
2E6B Iron Staff
2E6C Stone Ax
2E6D Sharpened Bone
2E6E Poison Needle
2E6F Broad Sword
2E70 Sword of Malice
2E71 Dragon Killer
2E72 Sword of Temptation
2E73 Sword of Slumber
2E74 Falcon Sword
2E75 Multi-edged Sword
2E76 Sword of Miracles
2E77 Hell Sabre
2E78 Zombie Killer
2E79 Snake Sword
2E7A Blizzard Sword
2E7B Papa's Sword
2E7C King Metal Sword
2E7D Faerie Sword
2E7E Zenithian Sword
2E7F Thorn Whip
2E80 Chain Sickle
2E81 Morning Star
2E82 Steel Whip
2E83 Gringham Whip
2E84 Boomerang
2E85 Bladed Boomerang
2E86 Flame Boomerang
2E87 Sword of Decimation
2E88 Iron Ball of Decimation
2E89 Staff of Force
2E8A Staff of Thunder
2E8B Staff of Punishment
2E8C Staff of Antimagic
2E8D Magma Staff
2E8E Staff of Benediction
2E8F Staff of Revival
2E90 Dragon Staff
2E91 Staff of Stoross
2E92 Iron Claw
2E93 Flame Claw
2E94 Ice Blade
2E95 Stone Fang
2E96 Steel Fang
2E97 Orahalcon Fang
2E98 Demon Claw
2E99 Big Mallet
2E9A Sledge Hammer
2E9B Battle Ax
2E9C War Hammer
2E9D Demon Hammer
2E9E Spear of Zeus
2E9F Saw Blade
2EA0 Poison Needle
2EA1 Killer Earring
2EA2 Demon Spear
2EA3 Big Bowgun

ARMOR

2EA4 Piece of Cloth
2EA5 Clothes
2EA6 Wayfarer's Clothes
2EA7 Handwoven Cape
2EA8 Turtle Shell
2EA9 Leather Loincloth
2EAA Slave Clothes
2EAB Leather Armor
2EAC Scale Armor
2EAD Silk Apron
2EAE Fur Coat
2EAF Leather Dress
2EB0 Chain Mail
2EB1 Breast Plate
2EB2 Bronze Armor
2EB3 Half Plate Armor
2EB4 Full Plate Armor
2EB5 Dragon Mail
2EB6 Zombie Mail
2EB7 Swordedge Armor
2EB8 Silver Breastplate
2EB9 Magical Armor
2EBA Silver Mail
2EBB Flame Armor
2EBC Devil's Armor
2EBD Mystic Armor
2EBE Blood Mail
2EBF Demon Armor
2EC0 Mirror Armor
2EC1 Roaming Armor
2EC2 Zenithian Armor
2EC3 Royal Cloak
2EC4 King Metal Armor
2EC5 Silk Robe
2EC6 Dancer's Clothes
2EC7 Cloak of Evasion
2EC8 Water Flying Clothes
2EC9 Mysterious Bolero
2ECA Robe of Serenity
2ECB Dress of Radiance
2ECC Angel's Leotard
2ECD Sage's Robe
2ECE Wizard's Robe
2ECF Lace Bisuch
2ED0 Silk Bisuch
2ED1 Princess Robe
2ED2 Robe of Darkness
2ED3 Slime Clothes
2ED4 Combat Pajamas
2ED5 Boxer Shorts
2ED6 Naughty Underwear
2ED7 Pot Cover
2ED8 Leather Shield
2ED9 Scale Shield
2EDA Bronze Shield
2EDB Iron Shield
2EDC Magic Shield
2EDD Shield of Strength
2EDE Dragon Shield
2EDF Aeolus's Shield
2EE0 Shield of Reflection
2EE1 Flame Shield
2EE2 Shield of Darkness
2EE3 Shield of Ruin
2EE4 Ogre Shield
2EE5 Zenithian Shield
2EE6 Shield of Radiance
2EE7 King Metal Shield
2EE8 Pointed Hat
2EE9 Leather Hat
2EEA Wooden Hat
2EEB Shell Hat
2EEC Fur Hood
2EED Iron Helm
2EEE Iron Mask
2EEF Silk Hat
2EF0 Hair Band
2EF1 Satan Helm
2EF2 Silver Barette
2EF3 Hat of Wind
2EF4 Hat of Happiness
2EF5 Helm of Wisdom
2EF6 Echoing Hat
2EF7 Golden Tiara
2EF8 Zenithian Helm
2EF9 Great Helm
2EFA King Metal Helm
2EFB Sun Crown
2EFC Silk Veil

ITEMS

2EFD Meteorite Armband
2EFE Elven Amulet
2EFF Bianca's Ribbon
2F00 Armband of Sacrifice
2F01 Ring of Flames
2F02 Ring of Water
2F03 Ring of Life
2F04 Medical Herb
2F05 Antidote Herb
2F06 Holy Water
2F07 Wing of Wyvern
2F08 Leaf of World Tree
2F09 Sap of World Tree
2F0A Full Moon Herb
2F0B Ring of Prayer
2F0C Magic Water
2F0D Fragrance Bag
2F0E Sands of Time
2F0F Sage's Stone
2F10 Strength Seed
2F11 Defence Seed
2F12 Agility Seed
2F13 Intelligence Seed
2F14 Acorns of Life
2F15 Acorns of Magic
2F16 Mirror of Ra
2F17 Lamp of Darkness
2F18 Small Medal
2F19 Wayfarer's Map
2F1A Thief's Key
2F1B Magic Key
2F1C Final Key
2F1D Magic Bag
2F1E Monster Lure
2F1F Bomb Stone
2F20 Fighter's Hair
2F21 Demon's Toy
2F22 Restoration Orb
2F23 Elven Medicine
2F24 Angel's Bell
2F25 Stone of Life
2F26 Monster Munch
2F27 Drum of War
2F28 Torch
2F29 Gold Orb
2F2A Flute of Springs
2F2B Papa's Letter
2F2C Reihart's Key
2F2D Ruramoon Herb
2F2E Symbol of Royalty
2F2F Magic Carpet
2F30 Flying Shoes
2F31 Faerie Horn
2F32 Glowing Orb
2F33 Grappling Hook
2F34 Dragon Orb
2F35 Heaven Bell
2F36 Ibul's Book
2F37 Baron's Horn
2F38 Holy Chamberpot
2F39 Dragon's Right Eye
2F3A Dragon's Left Eye

Controlling what you have Equipped

You can only equip items in the first 8 slots of your items. So if you want to equip something you normally can't, it's only possible if it's in one of the first 8 slots.
Anyway, each slot has a corresponding code (as listed below). Just punch in the code for the slot the desired item is in. To equip multiple items, add up the value of the codes, and plug that number in:

01 = 1st Slot
02 = 2nd Slot
04 = 3rd Slot
08 = 4th Slot
10 = 5th Slot
20 = 6th Slot
40 = 7th Slot
80 = 8th Slot

So if you want to equip the third, fifth, and eighth item in your inventory add up the cooresponding values (04 + 10 + 80 = 94) and plug that in

Magic

Everyone learns different spells, so they must be hacked differently. As a result, each character will have their own magic hacking section.
Furthermore, you must seperately hack Field Magic (used outside of battle) and Battle Magic (used in battle). That's why there is an offset for each (2 offsets for battle magic)
Remember, you can only give a character Field Magic if s/he can learn it without cheating, but you can give battle magic to all characters (even if they don't normally learn that spell). Most humans can carry a max of 12 battle magic spells, but all monsters can only have 8, rendering the 2nd offset useless.

CHARACTERS

The Hero's Magic

Field Magic

There are eight spells that can be used outside of battle. Each is given a specific code as listed below. To get the combination of spells you want, add the values of the codes and put the sum in the correct offset.

01 = Heal
02 = Antidote
04 = Healmore
08 = Identify
10 = Outside
20 = Healall
40 = Return
80 = Vivify

So if you want to know Identify, Healall, and Return, add up the values (08 + 20 + 40 = 68), and put 68 in the correct offset.

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Heal
02 = Antidote
04 = Gale
08 = Upper
10 = Healmore
20 = Tornado
40 = Absorb
80 = Healall

Second Offset

01 = Vivify
02 = Farewell
04 = Aerocross
08 = Chance

Bianca's Magic (as a child)

Field Magic

Bianca cannot use Field Magic

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Blaze
02 = Surround
04 = Decrease
08 = Firebal
10 = Hitoshi
20 = Firevolt
40 = Increase
80 = Sleep

Second Offset

01 = Robmagic
02 = Beat
04 = Sacrifice
08 = Confuse

Bianca's Magic (as an adult)

Field Magic

Bianca can use only 1 field magic spell

01 = Stepguard

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Blaze
02 = Surround
04 = Decrease
08 = Firebal
10 = Sleep
20 = Bikill
40 = Firebane
80 = Bounce

Second Offset

01 = Blazemore
02 = Defeat
04 = Firevolt
08 = Blazemost

Flora's Magic

Field Magic

Flora can use 3 Field Magic Spells

01 = Healmore
02 = Stepguard
04 = Day-Night

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Healmore
02 = Decrease
04 = Surround
08 = Bikill
10 = Sleep
20 = Firebane
40 = Bounce
80 = Blazemore

Second Offset

01 = Defeat
02 = Firevolt
04 = Blazemost
08 = Explodet

Your Daughter's Magic

Field Magic

Your Daughter can use 3 Field Magic Spells

01 = Return
02 = Outside
04 = Day-Night

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Surround
02 = Bang
04 = Snowblast
08 = Bikill
10 = Sleep
20 = Decrease
40 = Boom
80 = Bounce

Second Offset

01 = Blizzard
02 = Bedragon
04 = Explodet
08 = Blaze

Your Son's Magic

Field Magic

Your Son can use 8 Field Magic spells

01 = Repel
02 = Healmore
04 = Numboff
08 = Stepguard
10 = Healall
20 = Identify
40 = Curseoff
80 = Revive

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Stopspell
02 = Increase
04 = Healmore
08 = Firebane
10 = Numboff
20 = Healall
40 = Barrier
80 = Zap

Second Offset

01 = Revive
02 = Healus
04 = Lightning
08 = Thordain

Sancho's Magic

Field Magic

Sancho does not use Field Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Increase
02 = Sleep
04 = Robmagic
08 = Beat
10 = Sacrifice
20 = Confuse
40 = Hitoshi
80 = Hitoshi

Second Offset

01 = Blazemost
02 = Healmore
04 = Stepguard
08 = Day-Night

Pippen's Magic

Field Magic

Pippen does not use Field Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Blazemost
02 = Healmore
04 = Stepguard
08 = Day-Night
10 = Blizzard
20 = Healmore
40 = Decrease
80 = Surround

Second Offset

01 = Bikill
02 = Sleep
04 = Firebane
08 = Bounce

Henry's Magic

Field Magic

Henry can only learn one field spell

01 = Repel

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Blaze
02 = Surround
04 = Decrease
08 = Bang
10 = Confuse
20 = Hitoshi
40 = Firebal
80 = Heal

Second Offset

01 = Decrease
02 = Firebal
04 = Surround
08 = Hitoshi

Papas' Magic

Field Magic

Papa cannot gain any Field Magic (beside Healmore which he starts with)

Battle Magic

There are 12 possible Battle Magic spells. The first 8 are done in the same fashion as the Field Magic, and these 8 are put in the first offset. The last four are done in the same way in the second offset (but the first digit is always 0).

First Offset

01 = Healmore
02 = Blaze
04 = Repel
08 = Firebane
10 = Blaze
20 = Surround
40 = Decrease
80 = Bang

Second Offset

01 = Confuse
02 = Hitoshi
04 = Firebal
08 = Heal

Bella's Magic

Field Magic

Bella cannot use Field Magic

Battle Magic

There are 8 possible Battle Magic spells, although Bella is only supposed to know 4.

First Offset

01 = Heal
02 = Decrease
04 = Firebal
08 = Surround
10 = Hitoshi
20 = Hitoshi
40 = Hitoshi
80 = Firebal

RECRUITED MONSTERS

Attackbot

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Hitoshi
02 = Firebal
04 = Aerocross
08 = Eerie Light
10 = Zap
20 = Lightning
40 = Hitoshi
80 = Hitoshi

Baby Panther

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Hitoshi
02 = Firebal
04 = Charge Up
08 = War Cry
10 = Freeze Ray
20 = Thunder
40 = Blazemost
80 = Outside

Big Eye

Field Magic

There are two spells that can be used outside of battle for big eyes.

01 = Healmore
02 = Healall

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Healmore
02 = Cold Breath
04 = Build Up
08 = Dazzling Light
10 = Sweet Breath
20 = Healall
40 = Hitoshi
80 = Boom

Blizzard Hawk

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Defeat
02 = Cold Breath
04 = Freezing Breath
08 = Strange Dance 3
10 = Healus
20 = Sparkling Breath
40 = Hitoshi
80 = Firebal

Bomb Baby

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Sacrifice
02 = Body Attack
04 = Hitoshi
08 = Firevolt
10 = Lick
20 = Poison Attack
40 = Cold Breath
80 = Tempting Dance

Bomb Crag

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Sacrifice
02 = Charge Up
04 = Body Attack
08 = Farewell
10 = Hitoshi
20 = Boom
40 = Decrease
80 = Confuse

Brownie

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Hitoshi
02 = Blazemore
04 = Sacrifice
08 = Body Attack
10 = Hitoshi
20 = Firevolt
40 = Lick
80 = Poison Attack

Centaurus

Field Magic

There are three spells that can be used outside of battle for a centaurus.

01 = Healmore
02 = Repel
04 = Healall

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Healmore
02 = Burning Breath
04 = Boom
08 = Bikill
10 = Healall
20 = Barrier
40 = Blaze
80 = Revive

Curer

Field Magic

There are four spells that can be used outside of battle for curers.

01 = Healall
02 = Healmore
04 = Vivify
08 = Revive

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Healall
02 = Healmore
04 = Upper
08 = Increase
10 = Vivify
20 = Healus
40 = Revive
80 = Healusall

Dancing Jewel

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Decrease
02 = Confuse
04 = Stopspell
08 = Strange Dance 1
10 = Absorb
20 = Beat
40 = Sleepmore
80 = Aerocross

Dancing Needle

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Strange Dance 1
02 = Strange Dance 2
04 = Sleep Attack
08 = Strange Dance 3
10 = Numbing Attack
20 = Body Attack
40 = Firebane
80 = Heal

Drakee

Field Magic

There is one spell that can be used outside of battle for drakees.

01 = Day-Night

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Surround
02 = Sleep
04 = Strange Dance
08 = Robmagic
10 = Dazzling Light
20 = Bedragon
40 = Hitoshi
80 = Boom

Dragon Pup

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Fire Breath
02 = Sweet Breath
04 = Flame Breath
08 = Violent Flames
10 = Blaze
20 = Curseoff
40 = Boom
80 = Decrease

Eigerhorn

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Firebane
02 = Tornado
04 = Snowblast
08 = War Cry
10 = Charge up
20 = Firevolt
40 = Eerie Light
80 = Blizzard

Eliminator

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Massacre
02 = Sap
04 = Hitoshi
08 = Firebal
10 = Build Up
20 = Charge Up
40 = Meditate
80 = Thunder

Farewell Crag

Field Magic

There is one spell that can be used outside of battle for farewell crags.

01 = Vivify

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Farewell
02 = Body Attack
04 = Bounce
08 = Dazzling Light
10 = Vivify
20 = Thunder
40 = Hitoshi
80 = Boom

Gigantes

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Blaze
02 = Revive
04 = Boom
08 = Explodet
10 = Violent Flames
20 = Firevolt
40 = Bounce
80 = Revive

Golem

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Build Up
02 = Charge Up
04 = Meditate
08 = Thunder
10 = Blazemost
20 = Healmore
40 = Repel
80 = Healall

Great Dragon

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Flame Breath
02 = Violent Flames
04 = Freezing Breath
08 = Burning Breath
10 = Sparkling Breath
20 = Infernal Flames
40 = Hitoshi
80 = Hitoshi

Healer

Field Magic

There are seven spells that can be used outside of battle for healers.

01 = Heal
02 = Repel
04 = Healmore
08 = Antidote
10 = Numboff
20 = Healall
40 = Vivify

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Heal
02 = Healmore
04 = Antidote
08 = Numboff
10 = Healall
20 = Healus
40 = Vivify
80 = Healusall

Hellbattler

Field Magic

There is one spell that can be used outside of battle for hellbattlers.

01 = Revive

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Explodet
02 = Violent Flames
04 = Firevolt
08 = Bounce
10 = Revive
20 = Blazemost
40 = Sparkling Breath
80 = Infernal Flames

Hork

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Lick
02 = Poison Attack
04 = Cold Breath
08 = Tempting Dance
10 = Poison Breath
20 = Deadly Poison
40 = Hitoshi
80 = Boom

Killer Panther

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Charge Up
02 = War Cry
04 = Freeze Ray
08 = Thunder
10 = Blazemost
20 = Outside
40 = Stepguard
80 = Vivify

King Healer

Field Magic

There is one spell that can be used outside of battle for king healers.

01 = Revive

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Healusall
02 = Robmagic
04 = Absorb
08 = Barrier
10 = Revive
20 = Farewell
40 = Chance
80 = Bedragon

King Slime

Field Magic

There are two spells that can be used outside of battle for king slimes.

01 = Vivify
02 = Revive

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Vivify
02 = Increase
04 = Barrier
08 = Blazemore
10 = Revive
20 = Freeze Ray
40 = Violent Flames
80 = Blazemost

Kukkle

Field Magic

There is one spell that can be used outside of battle for kukkles.

01 = Curseoff

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Decrease
02 = Surround
04 = Sleep
08 = Confuse
10 = Expel
20 = Increase
40 = Stopspell
80 = Bikill

Leaonar

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Surround
02 = Build Up
04 = Decrease
08 = Flame Breath
10 = Hitoshi
20 = Blazemore
40 = Massacre
80 = Sap

Lionex

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Aerocross
02 = Eerie Light
04 = Zap
08 = Lightning
10 = Hitoshi
20 = Hitoshi
40 = Blaze
80 = Revive

Mad Dragon

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Sweet Breath
02 = Tempting Dance
04 = Flame Breath
08 = Burning Breath
10 = Deadly Poison
20 = Violent Flames
40 = Blaze
80 = Day-Night

Magician

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Stopspell
02 = Blaze
04 = Firebal
08 = Firebane
10 = Robmagic
20 = Blazemore
40 = Absorb
80 = Firevolt

Messala

Field Magic

There is one spell that can be used outside of battle for messalas.

01 = Curseoff

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Stopspell
02 = Eerie Light
04 = Beat
08 = Sleepmore
10 = Blazemore
20 = Defeat
40 = Freezing Breath
80 = Blazemost

Metal Babble

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Firebal
02 = Bang
04 = Upper
08 = Firebane
10 = Boom
20 = Firevolt
40 = Farewell
80 = Explodet

Minidemon

Field Magic

There is one spell that can be used outside of battle for minidemons.

01 = Day-Night

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Blazemore
02 = Lick
04 = Confuse
08 = Sweet Breath
10 = Boom
20 = Chance
40 = Blazemost
80 = Explodet

Nereus

Field Magic

There are two spells that can be used outside of battle for a nereus.

01 = Return
02 = Vivify

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Snowblast
02 = Tornado
04 = Bounce
08 = Sleep
10 = Vivify
20 = Blizzard
40 = Aerocross
80 = Thunder

Orc King

Field Magic

There are three spells that can be used outside of battle for orc kings.

01 = Vivify
02 = Stepguard
04 = Revive

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Vivify
02 = Beat
04 = Healus
08 = Revive
10 = Defeat
20 = Blizzard
40 = Hitoshi
80 = Firebal

Puppet Man

Field Magic

There is one spell that can be used outside of battle for puppet men.

01 = Repel

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Strange Dance 2
02 = Bounce
04 = Strange Dance 3
08 = Stopspell
10 = Absorb
20 = Tempting Dance
40 = Tornado
80 = Aerocross

Slime

Field Magic

There are three spells that can be used outside of battle for slimes.

01 = Outside
02 = Stepguard
04 = Vivify

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Expel
02 = Increase
04 = Decrease
08 = Confuse
10 = Vivify
20 = Eerie Light
40 = Meditate
80 = Infernal Flames

Slime Knight

Field Magic

There are five spells that can be used outside of battle for slime knights. Each is given a specific code as listed below. To get the combination of spells you want, add the values of the codes and put the sum in the correct offset.

01 = Heal
02 = Healmore
04 = Antidote
08 = Numboff
10 = Healall

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Heal
02 = Robmagic
04 = Healmore
08 = Antidote
10 = Bang
20 = Numboff
40 = Healall
80 = Boom

Soldier Bull

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Charge Up
02 = Upper
04 = Bikill
08 = Decrease
10 = Blaze
20 = Vivify
40 = Firevolt
80 = Farewell

Springer

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Decrease
02 = Upper
04 = Tornado
08 = Aerocross
10 = Hitoshi
20 = Firevolt
40 = Flame Breath
80 = Violent Flames

Wyvern

Field Magic

There are four spells that can be used outside of battle for wyverns.

01 = Healmore
02 = Outside
04 = Healall
08 = Return

Battle Skills

There are 8 possible Battle skills

First Offset

01 = Healmore
02 = Cold Breath
04 = Sleep
08 = Healall
10 = Healus
20 = Freezing Breath
40 = Sleepmore
80 = Confuse

Yeti

Battle Skills

There are 8 possible Battle skills

First Offset

01 = War Cry
02 = Cold Breath
04 = Sweet Breath
08 = Buildup
10 = Snow Blast
20 = Lick
40 = Freezing Breath
80 = Blizzard




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