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Codes Some people have reported problems with these codes (such as, these codes don't work with a PAR). FYI, I made these codes using a Game Shark with PAR software (version 1.98), so I really don't know why it wouldn't work on both devices. All of the codes in this FAQ were made by me, unless otherwise stated. If you want to reprint, submit, or display these codes, please give credit where it is due. If you want to submit a code, just tell me the code itself, what it does, and include any glitches/problems with the code. Oh, and please tell me the code's creator if you didn't make it yourself. Remember, these codes were made to work on the Japanese version of FF7 - they _may_ work on the English-text version or Japanese re-released version, but I don't know for certain. FF7 MASTER CODE (80000000 - 0000) NO TIME LIMIT - 1ST POSITION (800F5E88 - FFFE) The plus side to this is that you can attack many times in a single turn of combat. Also, if you reach your limit break, you can repeatedly activate it as long as you start doing so before the first limit break begins. (As an example, I used an old file and was able to kill the boss of the Shinra Boat in the first round. This was possible because Barett already had a full Limit bar when the battle began. I rapidly selected Barett's Heavy Shot whenever the menu popped up. He did something like 20 Heavy Shots in a row.) While this is obviously useful when attacking or using Limit Breaks, you can't "stockpile" summon uses or magic casting. Even if you select to summon, say, Ifrit, nine times, you'll only get a message for the subsequent 8 summons and nothing will happen. Similarly, if you choose to cast a spell five times but don't have enough MP, then you'll only use the spell until your MP runs out, at which point you get a message telling you so and nothing happens until your commands "run out". Just because you have a full time bar doesn't give you extra initiative, either; enemies will still attack you when they are able (once you've stopped performing a command), and your allies will do whatever you told them to do (once again, as soon as you stop doing something). This code is especially useful if you're using the Control Enemy Materia, since you can have them do whatever you want as many times as you want (as long as they don't get hit). CHARACTER SELECT - 3RD POSITION (8009B376 - FF0x) 0 - Cloud Strife When you start the game, the character in your 3rd slot (position) will "turn into" the character you've chosen. If the graphics are messed up, try entering and exiting the PHS screen to clear things up a bit. If the code doesn't work initially, try checking your character's stats in the PHS screen or switching that character in and out of the PHS screen. This code works much better if you use a new game or have a saved file in which the third character slot is empty. Basically, the code works like this: If you want to have any of the "normal" characters, i.e. Cloud or Cid, then they'll usually start off at level 1. The game won't freeze or mess up if you talk to someone or if an event occurs, but if you're not supposed to have that character yet, they won't appear or interact with anyone. The sole exception to this is Aeris. Like Cloud, she cannot be removed from the party, or even the PHS system once she is put in reserve. Furthermore, the game WILL freeze or hang if you put her in her party once she's left for the last village, or if you have her join at any point from the end of disc one onwards. What's really weird about this is that in some cases (like after the snowboarding event on disc two, when the party comes to in the snow), she DOES have her own dialogue (these seem to be "any character" quotes, though). Those of you who want another code can try: PLAY AS AERITH - 3RD POSITION (801D3330 - 3313) As for the 'Character Select' code: Make sure that you don't have the same character in the third space that you're going to use with the first code (i.e. don't have Cait Sith in the third space and then enter a code for Cait Sith). The result is that you can make "copies" of that character, but not select others. Unless you want to have, say, two Baretts - then put Barett in the first or second space and then use the Barett code in the third space. The special characters are the ones which have astericks (*) beside them. While you probably recognize Young Cloud and Sephiroth from Cloud's flashback after reaching the world map, the chocobo and the two 'Nau Purintingu' portraits don't have any real stats, they'll just have Cloud's instead. The problem with the special characters is that you cannot turn another character into them, or their stats "merge". The result is that not only does that character not even appear, but they lose all their HP instantly (and don't appear, either) during battle sequences. Right now, Young Cloud and Sephiroth are the only "special" characters that don't merge instantly. The chocobo face appears when you try to raise chocobos in the second disk, so that explains that. The character that I called "Kanjimaru" is in fact translated as "Now Printing" in English. Mr. Kelley (who translated the name) suggests that it was perhaps a test portrait made by the programmers (sort of a default portrait perhaps used before the actual portraits were drawn/decided upon), or simply a joke by the programmers, which makes sense as the portrait has no real stats, equipment, or anything else. So, to play with one of the special characters, you have to have a blank opening. I've been having some trouble "creating" a blank space using the PHS system, so I was forced to find a file when there are two characters or less. The Shinra boat (Disc one) was the one file I had on hand to use, so it's the one I'll use in my example (the file's at the second save point, just before you meet with your friends and encounter Sephiroth). You could also start a new game since there's no one in the third position. If you can't get this code to work (especially with one of the special characters), try it with a blank space for optimum results. So, to test out one of the special characters at the Shinra boat, for example: Enter the code and start the game, then choose the file. Cloud will be at the top, and at the bottom will be the messed-up portrait and stats of either Young Cloud or Sephiroth. Go talk to Barett, in order to speed up events, then go meet your friends. When you're asked to pick new party members, kick out the "special" character and take two other characters. This prevents the game from glitching in the next scene. Be sure to turn off the game shark so that your new allies won't suddenly "become" Young Cloud or Sephiroth. Then, talk to one of your allies and remove your third member. Flick up the switch on the game shark, and you've got your special character! You can try them out in battle if you'd like in the hold below, but don't try to meet Sephiroth with Sephiroth in your party or the game will crash. For some strange reason, if Red XIII is your third member and you turn the switch on to enable the code just before the battle with Sephiroth's creature, the two won't merge and you can fight the boss with Sephiroth. Special notes about the characters: Sephiroth is still automatically controlled by the computer. However, you can de-equip and take his Materia for your own! Even better, you can use this code at the very start of the game to have Sephiroth accompany Cloud into the Shinra reactor! If you leave the code on and have him switch places with Cloud, you'll have three Sephiroths to fight with! (This does crash the game with a high rate, though). By the way, even if you remove Sephiroth's Materia, he can still cast magic in battle! If you start a new game with him as your character, you can't select Materia since you can't choose that option yet. While Young Cloud has a limit break, it (like Sephiroth's) doesn't really exist (it can't be used in battle, even if you try it with the "Infinite Limit Break Use" code below). The Chocobo and both Now Printings always act as if they are "merged". I have yet to find a way around this, so they are unplayable for the time being, even though you can get their portraits (I doubt you can play with either of them). Unfortunately, the code for Vincent Valentine almost always results in a "merged" (and hence, unplayable) version of Sephiroth, even if I activate him in a blank space. Once you get Vincent (normally), both this and the Sephiroth code give mixed results, at best. Even without Vincent, this code gives you some strange results. For instance, even though Sephiroth doesn't really have a limit break, the name that is given is Vincent's initial break. As you can see, this code is far from perfect, and I haven't been able to test the codes fully. If you have trouble using these codes, remember that you MUST have a blank space to put one of the "special" characters or the code won't work and both characters will merge. Also, don't be surprised if the game hangs, especially during character events, even if the code you're using is for one of the "normal characters" (Aeris in particular). With both of these codes (Characters and Aeris) it's a good idea for you to flip off the code after getting the character you want to lessen the chance of the game hanging. BODY HEAT ALWAYS STAYS AT 31 DEGREES (80074DC4 - 2000) INFINITE LIMIT BREAK USE - (3RD POSITION 800F619C - 00FF) START WITH GOLD CHOCOBO (800E54B4 - 0004) You can't do this with wild chocobos that you catch: you have to catch a chocobo, send it to the Chocobo Farm, name it and ride it out of the farm, _then_ activate the code. This effectively prevents you from using this code until about halfway through Disc 2 when the option of chocobo breeding is available to you, so you can't cheat wildly on the first disc and do things like skip to new areas, bypass levels, or grab the Knights of the Round Materia at such an early point in the game :( Secondly, you can't leave the world map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have "reverted" to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the dirt pit around the Gold Saucer. I had to have all the chocobo types before I could make this code in the first place, so it didn't help me much. :( ITEM SELECT (8009B4xx - yzzz) Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two "location" digits), this code should work. Several people have been complaining that they can't get the code to work - even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner). And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the "battle glitch" described below. An example code would be 8009B4A8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work. xx = Location where item appears on the item select screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used. zzz = Item name: 000 = Potion 0A0 = Gatling Gun Codes ending in 066 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled key items, I think).
If you have this code activated and you go into a battle, you may get a strange effect that prevents you from fighting the battle. As the battle begins, these messages will appear, one after the other: ¥·¡¼¥ó¡§¡ô¡ô ¡¿ ¥¨¥é¡¼¥³¡¼¥É¡§ ¡ô¡ô I think it would be translated as: xxx: ### / Error Occurred: ## Should you press L1+R1+Select at any time, you're instantly taken out of the battle. While you don't gain AP, gil, or experience points or items, you don't lose anything, either. Not only can this be used to bypass normal battles, but it can be used during boss battles and the game will continue as if you had fought and beaten the boss! This is pure speculation on my part, but I think this is probably some sort of error checker/debugger that was used by the game's programmers to test battle sequences, probably to fix up any flaws in the 'Active Time Battle' system. This seems possible because the number seem to indicate your party's agility compared to the enemies (I think). And assuming my translations are correct (assuming, mind you :)) it would make some sense. Keep in mind that this may still happen even with the code off. So, it's a good idea not to have this code on when you go into a battle. The best procedure would probably be to put in the codes for the items you want, then save your game and load it without using this code. Then, make sure that you don't have any spare items left in your menu (use them, sell them, or try "re-equipping" them to reduce the amount that you have - if you re-equip them you'll still keep one, but the others will vanish). Of course, if you don't want to fight any battles, then leave the code activated :) MATERIA SELECT 8009B6xx - 00yy xx = Location where the materia appears on the materia menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Up 2E = (glitch) * Codes ending in 11, 16, 26, 3F, 42 and 43 are "disabled" Materia that you can't normally get during the game. * 2 With this code, the Teki no Waza orb will have all stars filled except for stars 1-8. Here are materia charts for each of the "disabled" materia. Please note that the abilities/AP levels of these materia tend to fluctuate, even if you put these in using the game shark, saved your game, and then played again without the GS codes on. Mabaria (Mabarrier) - Magic Materia 20000 AP 3 stars LV1: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage This materia has its own description, Mabaria no... although it is just like other Magic Materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Mabaria instead of [Mabaria], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the "materia select" game shark code (3F). RIFUREKU (Reflect) - Magic Materia 20000 AP 4 stars LV1: Reflect ¥ê¥Õ¥ì¥¯ 30 Reflects most magic This materia has its own description, Rifureku no... although it is just like other magic materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Rifureku instead of [Rifureku], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the 'Materia Select' Game Shark code (42). RIFUABU (Reflect Wave?) - Magic Materia 60000 AP 3 stars L1: -- -- -- This materia has its own description, Uooru no... although it is just like other magic materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Uooru instead of [Uooru], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the 'Materia Select' Game Shark code (43). SUICHUU KOKYUU (Underwater Breath) - Independant Materia 1 star Has no description. It says it's ability is "SuichuuKokyuu*" This materia seems to have no effect when equipped, nor does it affect anything or anyone at any point in the game, as far as I can tell. Unlike all other materia, it has only one star. I would assume that this Materia starts off mastered, but because of the materia select code, I have way over a million AP and I can't seem to make that number go down. It could be that you have to master it (just like other materia) but then it would be the only materia in the game that starts off with no mastered star levels. * The info. box will give the stats. of the last materia the cursor was on should you move it around (unless it was last on an independant materia, in which case it will display "SuichuuKokyuu" for the ability name). Find: Use the 'materia select' game shark code (11). NOTE: For those of you who keep asking, I've been to the Ancient City and _nothing_ happens. Believe me, I've experimented with this materia in just about every possible way and it doesn't seem to have any effect in the game. HOUSOKU (Law*) - Command Materia 20000 AP 2 stars Has no description. LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤² Just like the "Zeninage" skill of the "Nageru" materia. Although it doesn't say it, you also have the Nageru skill (Throw) in battle, too. Find: Use the "materia select" game shark code (26). * Mr. Kelley points out that this is most likely a joke by the programmers. "Law" is what lawyers deal with, and the listed skill given for this materia is Coin Toss. As in "you have to throw away your money when dealing with lawyers". BUUSUTAA (Booster) - Combination Materia 90000 AP 5 stars Has no description. It says it's ability is 'Buusutaa'. So far, it doesn't seem to affect any materia I equip it to. From the name, though, I'd imagine that it's supposed to increase the range/effectiveness/power of the Materia that you combine it with or perhaps increase the amount of AP you earn for that Materia. Find: Use the "materia select" game shark code (16). ALWAYS HAVE 9999999 GIL (8009B9F8 - 967F) GAIN LOTS OF EXPERIENCE POINTS FROM BATTLES (8009BF70 - FFFF) GAIN LOTS OF ABILITY POINTS FROM BATTLES (8009BF74 - 0FFF) A special thanks to Deuce deuce@scsn.net for discovering that if you change the code to 8009BF74 - 8FFF, you will gain far more AP per battle (around 36800 points) than you would normally.
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