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Queens and Shipwreck
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When
Toan enters Queens, a seaside merchant town, he sees that it is empty,
just as Norune and Matataki were. Walk
down to
the other end of town, and exit to
the dock
area. Toan is greeted by Rando, who thought he was the only person
left in
the world. Toan tells his story,
and says
that he is searching for the Moon Orb. Rando is very angry that
the Dark Genie has been released, and says it is possible that the Moon
Orb has been stored in the Shipwreck - an undersea storage facility
used by the merchants of this town. Rando shows Toan how to use
the one-man submarine to reach the Shipwreck. Before making your
way there, however, stop in at Rando's shop and stock up on needed
supplies. |
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When
you are ready, take the submarine to the Shipwreck. Approach
the large hook and ride it to Layer 1 of the new dungeon. |
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Layer 5: This is a Limited
Zone requiring the use of Xiao. A ranged attack is better with
most of the these enemies, anyway, so she is a good choice on any floor
if she has a good weapon. |
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Layer 6: This
is an extreme-thirst Limited Zone. You will need lots of water to
get through it. |
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Layer 8:
Another Abs-reducing Limited Zone. |
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After
Layer 8, take some time to work on the Queens georama. You will
need to restore King's house before proceeding. After completing
it, view the event there. King, a gangster by choice and
suspicious by nature, believes that Toan will attempt to take advantage
of him because he has restored King's home. King decides to
"reward" Toan with an item he wants to get rid of,
anyway. King presents Toan with a lamp, which Toan almost
immediately, albeit accidentally, drops. The other men are
horrified, because they know what is coming. A feisty and
beautiful genie by the name of Ruby emerges from the lamp, wanting to
know what King wants. After an amusing scene fraught with peril
for King, Ruby determines that Toan is the one who called her
forth. They have a talk, and Toan tells Ruby about the Dark Genie
and the events that have taken place thus far. Ruby decides Toan
is a noble fellow taking on an almost impossible task, and offers to
join him in his quest. You will never regret taking her
along. |
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Important: Do not view the
event at Jack's without Ruby in your party. He will give you
nothing if she is not present, but will come up with two weapons for
you if Ruby is hovering over him. To say he is afraid of Ruby is
like saying the ocean is big. Take advantage of this. |
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Layer 9:
You will be greeted here by a Captain, a Corcea, and a Pirate's
Chariot. You must defeat them before proceeding. Open the
chest to get the gate key,
and then
use Ruby to open the gem-based door lock. Examine the gem to
determine that it is red. This indicates that you need to use
fire to activate it. Fortunately, Ruby has a weapon with the fire
attribute. Switch to first person view, move the camera so that
you are focused on the gem, and press X to
attack it. The
gem-based
locks will always be opened in this way, but you will have to examine
each one to determine its color, which will tell you what element you
need to activate it. |
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Layer 10:
Another thirsty Limited Zone. |
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Layer 12:
A Limited Zone for Ruby only. That doesn't hurt at all, though. |
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Layer
13:
A thirst-causing Limited Zone. Again. Take lots of water -
you can't count on finding a pool. |
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Layer
14:
An Abs-reducing Limited Zone. |
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Layer
15:
An Abs-reducing Limited Zone. |
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Layer 17: This
is the final deck of the Shipwreck, and you will need to do it
twice. The first time, play through as usual, collecting all the
atla. Notice that there is no exit at the yellow square? It
is just a music box. Hmmm. Leave the dungeon by
mind-connecting or using an escape powder. |
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It's
time to complete Queens. Finish the georama, fulfilling the
townspeople's requests. You will have
to finish the
sheriff's office before you can complete Joker's place. When the
sheriff's office has been restored, he will give you a Search
Warrant. It is the only way the Joker will let you in.
View the events, collect items from
the chests, and store items at Basker's shop, if necessary.
Basker will give you Foundation in return for the Ointment Leaf you got
from Bunbuku. You will need this in Muska Lacka. Yaya will
offer to tell your fortune. (Okay, maybe taking a bath with
Claude
wouldn't have been so bad, after all. But who knew this was in
store for you?) She will show you the location of the Moon Orb,
and you will find that the fruit merchant has it. Apparently the
Moon People were right about what happened to it. You can also
ask her to show you the Dark Genie. Go talk to Lana, but you will
find that she no longer has the Moon Orb. She gave it to
someone... |
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Once
you have reached 100% on the georama, Sheriff Wilder will reward
you with the Macho Sword. He said it was originally a gift for
his nephew in Norune Village, but his nephew had returned it, saying a
man should fight with his hands. Wait a minute .... Macho
Sword! Yes, there he is, right on the hilt! Go talk to Phil
at the cathedral, and he will tell you a sad love story, and suggest
that you consult the fortuneteller again. As much as you may
dread it, it has to be done. This time, she will show you the man
whom the queen loved 100 years ago. What?! Is that
Rando? He doesn't look that old... Go to his shop.
There is nobody there, but there is something glittering on the
counter. Pick it up to find it is the Music Box Key. Ah,
now you can complete Layer 17. |
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Go
see the Joker and buy as many fire gems as you can hold and/or
afford. You're going to need them. Equip them as quick slot
items. Also buy some Throbbing Cherries from Lana. |
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Boss
Battle:
Ice Queen La Saia
HP: 400 |
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It
is the beloved young queen from
100 years before, who loved a commoner with such tragic results.
The easiest way to defeat her is to constantly
throw fire gems at her. If she happens to freeze a character,
quickly use a Throbbing Cherry to remove the
status condition. The fire gems do great damage, so the battle
shouldn't take too long. If you don't have fire gems, be ready to
spend some time at this. Use weapons with the fire attribute
active, and have Throbbing Cherries and food available.
Some revive powder and repair powder won't come amiss, either.
After La Saia falls, Rando will appear. So it was him... He greets his
long-lost love, and it is revealed that he has stayed alive by means of
a sphere which grants immortality. (Remember that the Joker was
looking for this?) Eternal life without his love was worse
than death, however, and he drops the sphere, letting it shatter as he
and La Saia agree to go back 100 years and try it again. He
apologizes to Toan, admitting that he used the boy to get to La Saia,
and then he hands over the Moon Orb. Congratulations - you can now
return to Brownboo Village. |
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Brownboo
Village: Return
the Moon Orb to the Moon People, and they will attempt to activate the
Moon Ship. A shaft of light will travel up through the night,
arcing through the sky to the far-off desert where the Moon Ship is
kept. Unfortunately, nothing happens. The Moon People
conclude that something is out of order at the Sun & Moon Temple,
the Moon Ship's resting place. While this is being discussed,
Goro runs in and suggests, in effect, that everybody stop talking about
it and just go there and do something about it. Theo, one of the
Moon People, is told to accompany you on your journey. A new
entry is made on your map, and off you go. |
Queens
Georama
Georama
Part
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Georama
Pieces
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Event
Item/Occurrence
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Ruty's Store |
Pushcart, Pushcart, Pushcart,
Ruty
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Opens shop, gives Flapping
Fish and Ice
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Suzy's Store
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Keg, Urn, Pushcart, Lamp, Suzy
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Can change store name,
receive Premium Water, shop opens
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Lana's Store
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Pushcart, Pushcart, Pushcart,
Lana
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Gooey Peach, additional scene
after fortunetelling,shop opens
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Jack's Store
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Chimney, Sunshade, Sign,
Lamp, Annex Room, Jack
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If Ruby present, gives Big
Bucks Hammer and Platinum Ring; shop opens
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Joker's House |
Chimney, Sunshade, Sign,
Lamp, Joker |
Tells about Life Sphere,
opens shop
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Divining House
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Snake, Sign, Yaya
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Tells fortune twice, later
tells fortune again
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Cathedral
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Hat-Shaped Roof, Torch, Mark,
Phil
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Tells story of La Saia, gives
Holy
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Basker's Store
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Chimney, Sunshade, Sign,
Second Floor, Lamp,
Basker
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Trade Ointment Leaf for
Foundation; can store items here
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King's Hideout |
Sunshade, Car, Lamp, Jake,
Stew, King |
Ruby acquired
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Sheriff's Office
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Prison, Prison, Bicycle,
Sign, Sam, Wilder
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Sheriff
tells about Joker, gives Search Warrant
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Fountain
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Water's Surface, Pillar, Spout
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N/A
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Leaning Tower
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Tower 2nd Floor, Tower 3rd
Floor
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N/A
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Trees (10)
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N/A
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N/A
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Road (30)
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N/A
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N/A
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Villager
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Placement
Requested
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Georama
Pieces Requested
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King
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Road for car
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Car
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Stew
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N/A
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Lamp
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Jake
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N/A
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Sunshade
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Lana
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Close to King's to keep an eye on Jake
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Pushcart
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Wilder
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Close to King's to keep an eye on his activities
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Prison
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Sam
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N/A
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Bicycle
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Jack
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Near watery
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Sunshade, Chimney
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Joker
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Far away from Wilder
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N/A
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Ruty
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Close to port
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Pushcart
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Suzy
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Close to fountain
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Keg, Urn
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Yaya
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Snake wants to see rising sun
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Snake
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Phil
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Close to Leaning Tower, facing ocean
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Emblem (Mark)
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Basker
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Put in high place
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Second Floor
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Sample Queens Georama (100%)
Continue
to Muska Lacka
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