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Game
Basics
Controls
The following are the button functions
for Dark Cloud:
X |
Open atla; attack enemies and
use Charge Attack |
○ |
Lock on to enemy |
∆ |
Open inventory - general |
□ |
Open inventory - special item
selection; sort
items |
Select |
Automap on/off and size
selection; georama mode |
Start |
Pause game |
R1 |
Move POV clockwise |
L1 |
Move POV counter-clockwise |
R2 |
Switch to first person view |
Left
analog stick |
Move character |
Dungeon Maps
The dungeon layouts are
random, and so cannot be mapped. However,
there is an automap feature which will make dungeon navigation much
easier. Using the Select key in a dungeon will display the
map. It can be viewed as a small map in the top right corner of
the
screen, or a large map in the center. This feature
can also be turned off, but it is very useful to keep it on. As
you
make your way through a floor, the map will fill in to show the areas
you have explored. The following symbols are used on the map: |
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■
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Entrance
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■
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Exit
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●
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Enemy
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●
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Chest |
● |
Atla
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▲
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Current
location and direction
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?
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Back
floor entrance |
● |
Pool
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O
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Mystery seal
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Locked
door
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Chests, Drops, and Stealing
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On
each regular floor, there will be one chest
containing a map, which will show the entire floor outline, and one
chest containing a magical crystal, which will show all
chests and enemies. The locations of these chests are
random. If you find the chest
containing the map near the beginning of the floor, you may find it
difficult to tell where you have been, since the whole floor is
shown. If you look carefully, you can see that the outlines of
areas
you have explored will be a little thicker white than the outlines of
unexplored areas. |
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Sometimes,
enemies will drop items or gold. You can pick these up by walking over
them.
You will find many chests as you explore the dungeons. Most of
them are small, and contain
various items. On some floors, small
chests can actually be Mimics, which are enemies that appear to be
treasure chests until you open them. Occasionally, you will find
a large chest. These usually contain weapons, but now and then
they will contain the Happy Clown, who will allow you to choose one of
two presents - a large box or a small box. The large chests can
also contain King Mimics, bigger and fiercer versions of Mimics. |
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Sometimes
you will find that a chest is trapped, and if you wish to
open it, you will have to either use a treasure key, which you will
come upon only rarely, or guess what trap is on the chest. The
possible traps are Poison, Explosion, and Curse. If you guess the
trap
correctly, you will be allowed to open the chest. If you guess
incorrectly, you will receive the effect of the trap, and will have to
guess again, choosing the correct trap the second time.
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If you
can equip a weapon with the Steal ability, use it. It will
make the game easier to play, and will do wonderful things for your
finances. You will be able to steal basic items, such as bread,
water, and repair powder, reducing the number of items you will need to
buy on your visits to the local shops. You can also acquire other
items which you might prefer to sell, which will further help your
financial situation. Since Dark Cloud is a game in which money
does not come easily, this is an important consideration.
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Quick Slot Items
The three gray boxes at the top
of the screen are
quick
slots, and you can keep items equipped in them for ease of use.
Certain items, such as Auto Repair Powder, are of no use if not
equipped here. Attack items (bombs, gems, etc.) can be equipped
here singly or in groups of up to nine. When a Dran's Feather is
placed in a quick slot, it can be used to increase your movement
speed. Use quick slot items by selecting the desired box and
pressing the □
button. |
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One note of caution: if
you are accustomed to using a Dran's
Feather, and flying through dungeon floors with the □
button
pressed down, be very careful if you change the quick slot selected to
use an attack item. It is easy to forget after the battle, and
start off again with your thumb on the □
button
as usual. If you have not changed the selected slot back
to Dran's Feather, you could easily waste the rest of your bombs, or
whatever you happen to have equipped in the current slot.
Remember that the □
button
will activate whatever item is in the current quick slot,
unless it is an automatic item only. |
Weapons
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Keep a
close watch on the WHp
(weapon hit points), because when they
are gone, so is your
weapon (unless it is a starting weapon). Certain enemies, such as
ones made of stone or metal, will eat up WHp,
and your weapon can break before you would have believed
possible. Keep a healthy supply of
repair powder, and don't wait till the last minute to use it.
You can equip Auto Repair Powder in a quick item slot, and it will
automatically be used when a weapon's hit points reach zero, preventing
the loss of the weapon. However, since the cost of Auto Repair
Powder is ten times that of regular Repair Powder, you should keep it
as an emergency item, and not plan to make use of it if you can avoid
it. |
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Weapons
will absorb
power, known as Abs, from
the
enemies they
defeat. After a weapon's Abs gauge is full, it can be
upgraded. If attachments are present, they will be absorbed into
the weapon upon upgrade, and their effects will forever be a part
of the weapon's stats. A weapon that is at least a +5 can be
turned into a synth sphere, which is an attachment with 60% of the
weapon's abilities contained within it. A synth sphere can be
placed on any weapon . . . not just those belonging to the
character
who created it. However, a synth sphere can only be placed in the
first attachment slot with the blue outline. The number of
attachment slots available will vary. From time to time, if you
are very lucky, your weapon will have randomly have a "x 2" slot, which
will double the effects of the attachment placed there. It is
best to use a gem in those slots, because the amount being doubled is
so much larger in that case. When a weapon has reached the
necessary levels in
various attributes, it can be built up into another weapon. |
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If you
find a Powerup Powder, it will automatically fill up your
weapon's Abs gauge so it can be upgraded. If you use it from the
Weapons menu, it will fill up whatever Abs are lacking to reach the
next level. However, if you use it from the regular inventory
screen, you can keep the Abs you currently have, and will still be one
level higher. Drag the Powerup Powder to the weapon icon and drop
it. The screen will show the attachments currently on the weapon,
and ask if you want to upgrade it with those attachments. When
you say yes, the weapon will be upgraded to the next level, but the Abs
level will remain unchanged. |
Staying Healthy
Watch the
character's
health and thirst meters. Health can be restored by eating food,
and
the water drops in the thirst meter can be refilled by drinking
water.
Both will be refilled completely by stepping into one of the small
pools which are often present on dungeon floors. These will be
indicated on the
map
by a large blue spot. There are status conditions that can be
inflicted by enemies or trapped chests: Poison can be
cured by an Antidote Potion, Goo can be cured by Soap, and
Curse can be cured by Holy Water. Poison will continuously
deplete health, Goo will reduce movement speed considerably, and Curse
will prevent the changing of weapons, so it is a good idea to have
status-removing items in inventory whenever possible. |
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When
a character's hit points are gone, he will be incapacitated. You
must either use Stand-in Powder, which will allow you to replace the
current character with another character, or you can leave the dungeon,
losing
half your money. The second choice is unacceptable later in the
game, when half your money would likely be a large amount, so keep
Stand-in Powders in inventory. You will also need Revival Powder
to remove the defeated character's exhausted condition. Losing
Toan when all atla have not yet been opened, or Xiao when there are
still gaps that must be jumped, would result in your being unable to
finish the floor. For each character in the game, there will be
certain times when he or she will be indispensable in completing a
floor, so you will not want to have anyone incapacitated for
long. Revival Powder can be equipped as a quick slot item, and
will be used automatically to revive the active character and restore
half its HP. I would highly recommend keeping some of these in
inventory, but always have one set as a quick slot item - it won't
activate if it is not equipped. This is especially important in a
character-restricting Limited Zone, because Stand-in Powder is of no
use there.
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Some floors, which are known as
Limited Zones, will place certain restrictions on the player.
Some will allow only one particular
character to fight, some will deplete Abs and prevent the changing of
weapons, and some will greatly increase the character's thirst.
These restrictions make the floors more challenging, and you need to be
prepared for them. It is a good idea to let all the characters do
some fighting, because if the secondary ones are using weak weapons,
you will have great difficulty getting through Limited Zones which
restrict character use. Saving between levels is a great
safeguard against the negative effects of Limited Zones, as well. If
you enter a floor and find it is a Limited Zone, you can restore your
saved game and make preparations for tackling the floor, such as buying
extra water or unequipping a weapon with a nearly full Abs gauge. |
Mystery Seals
These
blue circles appear
randomly on dungeon floors, and their effects
differ
greatly. When you step on a seal, it will do one of the following: |
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- Enhance character's attacks
and defense
- Enhance monsters' attacks and
defense
- Reduce equipped weapon's
current WHp
- Refill equipped weapon's
current WHp
- Reduce equipped weapon's
max WHp
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- Raise equipped weapon's
max WHp
- Fill equipped weapon's Abs
gauge
- Change status of equipped
weapon
- Increase funds
- Reduce funds
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Since
there is a such a variety
of possible effects, I would recommend
not stepping on the seals if you are low on health, your weapon is
about to break, or you have no repair powder. If you have a
weapon with a nearly full Abs gauge, you should probably switch to
another weapon (or character). Have a weapon with an empty or low
gauge equipped, in case the seal is an Abs-filling one. It would
be a waste to fill up the gauge of a weapon that is already nearly full
when you could gain an entire level on another weapon. |
Leaving Floors
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One random enemy on each floor
will drop a gate key, which must be used
at the exit to proceed to the next floor. If you need
to leave the floor before
defeating all the enemies, you must use an Escape Powder. If you
don't have any Escape Powder in inventory, you will lose half your gold
by leaving. Any floor that you leave other than by way of the
gate
key will have to be repeated, because the entrance to the next floor
will not be available unless you have used the gate key to leave the
floor by the exit. Between floors, you are free to continue to
next floor or temporarily exit the dungeon. The latter is nearly
always a good idea, as it will allow you to replenish supplies, work in
Georama Mode, and save the game. You could be very sorry you
didn't save the game if you find that the next floor is a limited zone. |
Storage
There is one person in each area
who will store items
for you, generally after you complete his or her
home. These storage facilities are like different branches of the
same bank. It doesn't matter where you made the deposit - you can
withdraw it from any branch. Any items, weapons, or attachments
put in storage will be available from any storage location. |
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