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Matataki Village and Wise Owl Forest
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When
Toan enters Matataki Village, he will see a
strange boy watching him. The boy will then turn and run, and you
need to follow him. When you get to his treehouse,
he
will jump
down and blame Toan for the destruction of his village. This is
another duel, and if you lose, you must exit the glen and reenter to
fight him
again. After defeating him, you can change his name, or
accept it as Goro. He will drop a Hunter's Earring, which you
must pick up. Talk to him again, and then
leave the
glen. |
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Move
to the end of the village opposite the waterfall, and enter the
passage there. You will find a withered tree. The Fairy
King will appear and explain that the tree, Treant, must have water
before he can speak. You must find enough atla in the Wise Owl
Forest, this area's dungeon, to restore the river. The Fairy King
will clear the way for you to enter the Wise Owl Forest. |
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Territory
1:
You will discover that the Wise Owl Forest has three possible gate
keys, rather than just one. The Wise Owl might want a Red Berry,
or a Pointy Chestnut, or maybe a Shiny Stone. You can try the
gate keys as you find them, or wait until you get all three before
trying to leave the floor. As before, you should find and open
all atla before leaving a floor, and you will have the option to
continue on or to exit the dungeon after leaving a floor. Again,
I would recommend leaving the floor and saving before continuing.
You will not be able to buy supplies in Matataki until you have
restored Mr. Mustache's shop, so it will be necessary to return to
Norune Village and buy what you need from the Gaffer for the time
being. |
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Territory
2: This is an Abs-reducing
Limited Zone. |
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Territory 4:
This is a limited zone requiring
the use of
Xiao. Since Toan cannot enter this floor, there are no atla to be
retrieved. Just fight as many enemies as you must to get a gate
key, then take it to the owl and see if it is the right one. If
not, keep trying till you get a key which will allow you to
leave. Of course, if Xiao has a powerful weapon, like the Bandit
Slingshot, you may want to do the entire floor to gain experience and
items. |
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After
completing B8, you will need to work in georama mode.
Restore Cacao's house, and speak to him. He will tell you about
Fudoh (Goro's father), sing you a song, and give you an Odd Tone
Flute. You will need this to bring the Killer Snake out into the
open. Then place the river parts so that the riverbed runs from
the waterfall to the entrance to Treant's domain. Once it is
complete, two little gnomes will run out and open the dam, allowing
water to flow through the village. You can now go speak to
Treant, but you will not be able to understand him unless you equip the
Hunter's Earring. Once you have done so, speak to Treant.
He will bestow on you, by way of a giant sneeze, the Serpent
Sword. This weapon cannot break until it has served its purpose,
which is to defeat the Killer Snake. Equip the Serpent Sword, and
enter B9 of the Wise Owl
Forest. |
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Territory
9: When you enter the floor, you
will have to
duel two werewolves. After defeating them, approach the cave
opening. Press the □ key,
and use the Odd Tone
Flute to
attract the Killer Snake. When he emerges, you must fight another
duel. If you fail to defeat him, you will have to repeat the
battle until you win. After he falls, you will get the Bone
Pendant,
and the Serpent Sword, having fulfilled its purpose, and is now a
breakable, evolvable weapon like any other |
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Take
the Bone Pendant to Goro. Inside it is a message from his
father, Fudoh. Goro learns the truth about his father's
disappearance, and must accept that he has been wrong about the
villagers. He is now free of his bitterness, and ready to rejoin
society. He joins your party with renewed hope. |
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Back
at B9, use Goro to open the floor-based switch which blocks your
path. There will be many more switches of this type throughout
the game, and Goro is the only one who can open them. Proceed to
B10, and continue with your dungeon exploration and atla-gathering. |
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Territory
10:
This is an Abs-reducing Limited Zone. |
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Territory
12:
This is a Limited Zone which forces you to use Goro. Just try to
get through it and find the gate key as fast as you can. I would
recommend taking each key to the owl as you find it, so that you don't
have to stay on this floor any longer than necessary. Goro is
using a weak weapon, and the enemies here are rather tough, so you
won't want to stay here long. Use attack items if you have
them. The gate keys tend to be held by difficult enemies (like
Earth Diggers), so bombs are a big help here. |
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Apparently
it's true that if you live together long enough, you
start to look alike.
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Territory 15:
This is an Abs-reducing Limited
Zone -
another good place to use attack items, if you have them. |
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After
Territory 16, you should return to Matataki Village and complete
the georama. In the event at the Mushroom House, you will receive
the Moon Grass Seed, which you must have to get access to the boss in
the Wise Owl Forest. You will also need a Sun Dew to fertilize
the Moon Grass Seed. If you have used all your Sun Dews to unlock
back floors in the forest, be sure to get the one out of the chest in
the Mushroom House. Don't forget to view all the scenes and open
the Miracle Treasure Chests as you go. Couscous will store items,
weapons, and attachments for you if you are short on space. When
you have completed the georama and achieved 100% in the evaluation,
there will be a scene with Treant. As a reward for making the
villagers happy, Treant will give Toan a Powerup Powder. Goro
will run up and ask where his reward is. Treant, delighted to see
Goro showing his spirit once again, gives him a Battle Ax. Equip
it at once - you're about to need it. |
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Territory 17: Use
the Moon Grass Seed at the !,
and a plant will grow. Use the Sun Dew, and it will become large
enough to walk up. This provides access to the area where the
boss, Master Utan, is waiting. |
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Boss
Battle:
Master Utan
HP: 375 |
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You need to
use Goro in this battle. Consider giving him a
stamina potion. Run up to Master Utan and attack him with Goro's
axe, then run. Try to avoid Utan's spitting attacks, because they
can do great damage. Stay on the move, and try to stay fairly
close to the boss, because the spitting attacks seem to occur more
often when Goro is farther away. After Utan has relaxed his guard
from the last attack, hit him again. When you have repeated
that procedure several times, Master Utan will fall. Speak
to him, and ask for help getting to Brownboo Village. He will
remove a large boulder blocking your way, and then sit down and fall
asleep. |
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Brownboo
Village: This is the
home of the Moon People who live on Blue Terra, and is quite a pretty
place. Walk into the the
village, and go counterclockwise around the circular pathway until you
automatically come to a stop. One of the Moon People, none of
whom tend to
like humans, will drop a rock on your head. Once you have
convinced them that you mean no harm, and are trying to put an end to
great evil, they agree to work with you. The Moon People were the
ones responsible for sealing the Dark Genie away all those many years
ago, but they are no longer able to perform such a task. They
suggest that the Moon People still living on the moon may be able to,
however. But first, you must help them retrieve the Moon
Orb. It allows them to control the Moon Ship, which is to be your
means of traveling to the moon. It seems to have been included,
entirely by accident, in a shipment of fruit that was taken to
Queens. The Moon People will mark Queens on your map, giving you
the means to access your next destination. |
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Matataki
Village Georama
Georama
Part
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Georama
Pieces
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Event
Item/Occurrence
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Baron's House
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Torch, Sign, Roof, Branch,
Ancient Baron
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Baron tells story of Fudoh,
gives Gourd
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Wise Owl Shop
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Torch, Sign, Entrance, Wise
Owl Entrance, Mr.
Mustache
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Shop opens, offers to sell
Wise Owl Sword
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Pao's House
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Torch, Sign, Stairway,
Laundry, Pao
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Pao cooks meal, gives hint
about Moon People, gives Toan Fruit of Eden
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Bunbuku's House
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Torch, Sign, Stairway, Cabin,
Bunbuku, Kululu
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Bunbuku needs Candy, gives
Toan Ointment Leaf
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Mushroom House
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Torch, Sign, Second Floor,
Balcony, Ro, Annie
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Invite Toan to see view, give
Moon Grass Seed
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Kye & Momo's House
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Torch, Sign, Stairway, Cabin,
Kye, Momo
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Kye makes scene on roof, Momo
gives Plant Buster
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Cacao's House
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Torch, Sign, Stairway,
Laundry, Cabin, Cacao
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Tells story of Fudoh, gives
Toan Odd Tone Flute
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Gob's House
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Torch, Sign, Bone, Tree, Gob
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Gob cooks meal, gives Toan
Frozen Tuna
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Couscous' House
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Torch, Sign, Grass, Couscous
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Offers storage space, gives
Toan Candy or Fire/Ice or Turtle Shell
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Wells 1, 2, and 3
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Torch, Stairway, Roof, Bucket
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N/A
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Watermills 1, 2, and 3
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Torch, Water Wheel
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N/A
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Bridge (5)
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N/A
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N/A
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River (40)
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N/A
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N/A
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Trees (10)
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N/A
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N/A
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Villager
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Placement
Requested
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Georama
Pieces Requested
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Baron
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to be very close to the water
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Roof
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Mr. Mustache
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water all around shop
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Wise Owl Entrance, Sign
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Bunbuku
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near watermill
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Cabin
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Kululu
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N/A
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Torch
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Cacao
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lots of trees close to house
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Cabin
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Pao
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to be near Peanut Pond
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Laundry
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Annie
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high, breezy place with good view
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Second Floor
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Ro
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good view
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Balcony
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Couscous
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high place
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Grass
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Kye
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"Memories at the Bar" (ignore him)
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Torch
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Momo
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to be close to Mr. Mustache's store
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Sign
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Gob
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to be close to Momo's house
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Bone, Tree
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Sample Matataki Village Georama (100%)
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