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Dark Heaven Castle and the Gallery of Time
![Dark Heaven Castle](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/darkheaven.jpg) |
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![Dark Heaver Castle](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/darkheavencastle.jpg) |
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![Gallery of Time](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/galleryoftime.jpg) |
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Seda was the king,
and was waging a
terrible war with the west. But he was losing that war, and did
not know which way to turn. Then he was approached by a
mysterious magician in a cloak, offering him a deal. When witch
blood is mixed with human blood, a frightful thing is created.
(If you recall, a mixture of witch and human blood was one of the
requirements for
the dancers in the ceremony to unleash the genie at the beginning of
the game.) The wizard suggests that Seda make use of this to
defeat the west. In desperation, Seda
did so, but as a result, the now evil blood in his veins gave birth to
the ultimate destructive power - the Dark Genie. Seda did a great
deal of research to find a way to counteract what he had done, and came
to learn of the Atlamillia, a stone born from the earth once every
eon. Upon discovering that it would be born in 400 years, the
time in which this game occurs, Seda used the Forbidden Spell to travel
through time, intending to get the Atlamillia. He soon realized,
however, that he no longer had the strength necessary to use the
Atlamillia and defeat the genie, and rested all his hopes in Toan, whom
he believed to be the only one who could destroy the genie. |
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![Seda's faith](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/seda.jpg) |
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![Genie born](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/genieborn.jpg) |
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As
you enter the castle, Seda has little time left, because the genie's
will is growing stronger, threatening to overcome him completely.
He tells Toan that, as the genie is not actually a living being, he
cannot be killed, so Toan must travel back through time to erase his
origin point. In a last act which demonstrates his strength and
will, Seda falls on his own sword, releasing a powerful energy stream
which opens the door to the Gallery of Time. His last words are
his instructions to Toan to travel through the Gallery
of Time,
following the fragments of his memories which are scattered
there. (You can see as you travel back through time that
the carpet becomes less and less deteriorated, so you can have an idea
of your passage through time by its condition.) |
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Once
you have begun your exploration of the Gallery
of Time, the Fairy
King will be standing in the Dark Heaven Castle, waiting to store items
and sell Toan items, attachments, and gems. You'd think that,
after asking you to save the world, he might be willing to provide you
with the necessary supplies at no cost, but, alas, that is not the
case. Work your way through the Gallery of Time, collecting the
fragments of Seda's memories from the atla. All georama work must
be done in the dungeon in this area, so place the pieces as you
go. After you complete a section, you can view it then, or choose
to see all of the segments after you complete the rest of the
dungeon floors. |
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66 Years Ago:
This is a limited zone which
reduces Abs. Get the Clock Hands and clear out of there. |
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109 Years Ago:
This is another Abs-reducing
zone. |
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225 Years Ago:
Yet another Abs-reducing floor. |
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300
Years Ago: This is a Limited Zone which
requires the exclusive use of Xiao. |
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310
Years Ago: Only Goro is available to you
here. Get through with as little fighting as possible. Goro
is slow, and most of these enemies are fast. Do you have any
bombs? |
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322
Years Ago: Ruby is your only option here,
but since she is the character of choice, that shouldn't be a problem. |
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340
Years Ago: Ungaga gets a chance to fight on
this floor. If you have a strong weapon for him, he should do
very well. Otherwise, fight sparingly. |
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356 Years
Ago: You must fight with Osmond
here. He is unlikely to have a strong weapon at this point, so
stay here only until you can find the Clock Hands. |
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400
Years Ago: Night of the Incident
As you enter the
final floor, you will once again see the fragments of Seda's
memory. They are presented in order, and tell you the whole
story. Seda's father died,
making him king. He met Sophia on the night of his coronation,
and immediately fell in love with her. However, he had to devote
his time and energy to the war on the west. The war went badly
and Seda made the deal which mixed black blood with his own, unleashing
great power. His army defeated the west, and he returned home,
longing to see Sophia
again. He had a joyful reunion with her, only to find "she" was
not the real Sophia, but an assassin. The real Sophia appeared
just in time to save Seda from the impostor, but was killed herself in
the process. This tragic event caused the evil blood in Seda's
veins, fueled by his anguish and hatred, to give birth to the terrible
Dark Genie. Aghast at what he has brought upon the world, Seda
determines to find a way to save them all. |
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![Impostor](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/animpostor.jpg) |
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Toan
arrives just in
time to witness the reunion of Seda and "Sophia," the assassin.
He hides behind a pillar, watching the events unfold, until he sees
that Seda is about to die. He jumps in to foil the assassin, and
Sophia does, too. Sophia dies, leaving Seda in anguish. He
turns to look at Toan, and accuses him of being another assassin.
Toan denies the charge, but Seda pays no heed. The Dark Genie
burst forth from him, and you have no alternative but to fight
it. |
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![Toan hides](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/toanhides.jpg) |
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Boss
Battle:
Dark Genie
HP: 13,400 |
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![Dark Genie](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/darkgenieboss.jpg) |
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Have lots of food, powders,
and stamina potions ready. There are three phases to this
battle. In the first, two large hands with elemental symbols on
them will come up out of the ground. The symbols will change, but
whichever symbol is active indicates the only element which can damage
the hand. Use Ruby with a strong weapon which has high levels in
each elemental attribute. Run around the room, avoiding the Dark
Genie's beam attack, and listen and watch for a hand to appear.
You must move quickly to hit the hands, because they disappear as
quickly as they appear. There is not enough time to target them,
so you must quickly turn and shoot an elemental attack of the proper
type right at the hand. When both hands have been defeated, the
first phase of the battle ends. In the second phase, the genie's
head
should be attacked by Ruby with a strong Holy attribute
active.
Run around the room avoiding the beam he shoots, and target the head
when you can. He will hit you sometimes - there doesn't seem to
be any way to escape all his attacks. Make sure to keep your
health high and your weapon repaired. |
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After
this form is
defeated, he will become a giant
black beast with a couple of monsters, called Gacious, in
attendance. Plan to use stamina potions in this phase. The
genie will fire
a strong beam, again - you should run away from it. Destroy a
couple of minions to make the genie's mouth open, and then attack the
gem in the beast's open
mouth. Always target that gem when it is available to you.
Try to stay away from the feet, and watch the minions, which will
respawn. After the gem is no longer a target, begin the cycle again,
avoiding the beam and eliminating the minions, then going for the gem
in the mouth. Ruby is a good choice here, too, though you can use
a short-range fighter if you prefer. When you
have done enough damage, the genie will be no more. |
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The
genie is gone, but the Fairy King appears to tell Toan
that, unless
he can eliminate the hatred and despair that gave the creature life, it
will not be gone for long. The Atlamillia can perform one more
service for mankind, though it will be destroyed in doing so.
Toan can use the Atlamillia to call for Sophia's wandering soul.
He does so, and Sophia lives once again. Seda is overjoyed, and
good triumphs over evil once again. You've done it!
Congratulations! |
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![Comfort](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/comfort.jpg) |
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![New history](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/newhistory.jpg) |
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After the credits and final
movie, a new
area will be open on the map. You can now explore the Demon Shaft
- 100 floors of meaningless combat in a completely new location!
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![Homecoming](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/toanandxiaoreturn.jpg) |
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![Demon Shaft](http://www.rpgclassics.com/shrines/ps2/dcloud/Pics/demonshaftmap.jpg) |
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Gallery
of Time Georama
Georama
Part
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Georama
Pieces
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Event
Item/Occurrence
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Crowning Day
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Bed, Father, Crown
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Story segment available
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Night of the Ceremony
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Moon, Castle, Torch, Crown, Sophia
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Story segment available
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Reunion in the Storm
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Bed, Minister, Sophia, Buggy
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Story segment available |
First Campaign
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Horserider, Sword, Wizard, Father, Crown
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Story segment available |
Menace of the West
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Wizard, The Broken Sword, Horserider, Castle,
Sophia
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Story segment available |
The Deal
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Fort, The Broken Sword, Black Robed Man, Bloody
Agreement
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Story segment available |
Dark Power
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Black Blood, Light, Wizard, Castle, Sophia
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Story segment available |
The Assassin
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Castle, Wine, Moon, Sophia, Door, Assassin
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Story segment available |
Must be Protected
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Sophia, Knife, Bloody Dress
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Story segment available |
Birth of the Demon
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Castle, Dark Cloud, Black Blood
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Story
segment available |
Things Lost
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Ruined Castle, Grave, The Broken Sword
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Story
segment available |
Departure
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Sandglass, Prophet, Sword, Book
of Curses
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Story segment available
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