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Spells of Might and Magic 2


Clerical SpellsLevel 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9
Sorcerer SpellsLevel 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9

Clerical Spells



Level 1


NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Apparition1 SPCombat10 monstersCreates a frightening apparition in the monsters memory causing them to be afraid, reducing their chance to hit.
Awaken1 SPAnytimeAll sleeping party membersAwakens all sleeping members of the party, instantaneously cancelling the sleep condition. May be critical if party is attacked during rest.
Bless1 SPCombatEntire partyIncreases the accuracy with which all characters fight, for the duration of combat.
First Aid1 SPAnytime1 characterHeals minor battle wounds, restoring 8 Hit Points to that character.
Light1 SPNon-combatEntire partyGives the party 1 light factor, which is sufficient to light up 1 dark area. Multiple light spells can be cast to accumulate multiple light factors.
Power Cure1/L+1 GemAnytime1 characterRestores character's health and 1-10 Hit Points per experience level of caster.
Turn Undead1 SPCombatAll undead monstersDestroys some or all undead monsters, depending on caster's experience level and monster's power level.


Level 2

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Cure Wounds2 SPAnytime1 characterCures more serious wounds, restoring 15 Hit Points to the character.
Heroism2 SP+1 GemCombat1 characterTemporarily elevates a character 6 levels of experience. Spell lasts for the duration of combat.
Nature's Gate2 SPNon-combat, OutsideEntire partyUsing the forces of nature, opens a portal between two locations in the land of Cron. These locations vary with time (days/years).
Pain2 SPCombat1 monster, not undeadCripples monster with pain, inflicting 2-16 damage points, unless the monster is immune to pain.
Protection From Elements2 SP+1 GemAnytimeEntire partyIncreases all character's resistance to fear, cold, fire, poison, acid and electricity. Amount of the increase depends on the caster's experience level. Spell lasts 1 day.
Silence2 SPCombat4 monsters +1 per levelPrevents the monsters from casting spells for the duration of combat, or until they overcome the spell.
Weaken2 SP+1 GemCombat10 monstersWeakens all monsters affected, reducing their physical damage by half until the spell is overcome.


Level 3

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Cold Ray3 SP+2 GemsCombat, not in hand to hand5 monstersAttacks with a ray of intensive cold that penetrates to the monsters heart and inflicts 25 points of damage to each monster affected.
Create Food3 SP+2 GemsNon-combatSpell casterAdds 8 food units to caster's food supply. Caster may then distribute food among other party members, if he/she desires.
Cure Poison3 SPAnytime1 characterFlushes poison out of a character's system, instantaneously removing the poisoned condition.
Immobilize3 SPCombat5 monstersImmobilizes any monster affected.
Lasting Light3 SPNon-combatEntire partyBestows 20 light factors on the party, for use in dispelling darkness.
Walk on Water3 SP+2 GemsNon-combat, OutdoorEntire partyCreates a floating sand dune upon which the party may walk on. Lasts 1 day.


Level 4

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Acid Spray4 SP+3 GemsCombat, not in hand to hand3 monstersSprays a corrosive stream of acid inflicting 6-60 points of damage, unless immune to acid.
Air Transmutation4 SP+3 GemsNon-combat, OutdoorEntire partyTransforms the party into air, allowing the exploration of the elemental plane of air.
Cure Disease4 SPAnytime1 characterRestores full health to sick character, instantaneously removing the diseased condition.
Restore Alignment4 SP+3 GemsNon-combat1 characterRestores a character's original alignment, after actions and responses have caused it to shift.
Surface4 SPNon-combatEntire partyInstantly transports all party members from an underground location to grounds surface.
Holy Bonus4 SP+3 GemsCombatEntire partyThe generous forces of the cleric's deity increase the damage done by party members by 1 point per 2 levels of the caster.


Level 5

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Air Encasement5 SP+5 GemsCombat1 monsterEncases the target in a field of air, inflicting 10 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
Deadly Swarm5 SP+5 GemsCombat10 monstersSends a swarm of killer insects against the monsters, inflicting 4-40 damage points against each monster.
Frenzy5 SP+5 GemsCombat1 character, once per characterSends one party member into a frenzy, allowing him/her to attack all the monsters on the screen. Drained from the experience, the character loses 1 point of endurance and is then rendered unconscious.
Paralyze5 SP+5 GemsCombat10 monstersAttempts to immobilize all monsters and prevent them from fighting. May be partially or completely effective on some or all monsters.
Remove Condition5 SP+5 GemsAnytime1 characterReleases character from all undesirable conditions except dead, stoned or eradicated.


Level 6

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Earth Transmutatuion6 SP+6 GemsNon-combat, outdoorEntire partyTransforms the party into earth, allowing the exploration of the elemental plane of earth.
Rejuvenate6 SP+6 GemsNon-combat1 characterA fountain of youth that trims 1-10 years off a character's age, restoring his/her abilities to the younger level. Spell carries some risk of producing the opposite effect.
Stone to Flesh6 SP+6 GemsAnytime1 characterRe-animates a character who has been turned to stone, removing the stoned condition.
Water Encasement6 SP+6 GemsCombat1 monsterEncases the target in a field of water, inflicting 20 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
Water Transmutation6 SP+6 GemsNon-combat, outdoorEntire partyTransforms the party into water, allowing the exploration of the elemental plane of water.


Level 7

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Earth Encasement7 SP+7 GemsCombat1 monsterEncases the target in a field of earth, inflicting 40 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
Fiery Flail7 SP+7 GemsCombat1 monsterCreates a huge flail of fire, striking a single opponent, inflicting 100-400 points of damage.
Moon Ray7 SP+7 GemsCombat, outdoors10 monstersBathes all combatants in a beneficent ray that bestows 10-100 Hit Points on each character and removes 10-100 Hit Points from each monster.
Raise Dead7 SP+7 GemsAnytime1 characterBrings the character back to life, removing the dead condition. Spell carries a moderate chance of failure and a remote chance of eradicating the character. (Note: Spell-caster and recipient age by 1 year.)


Level 8

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Fire Encasement8 SP+8 GemsCombat1 monsterEncases the target in a field of fire, inflicting 80 points of damage per combat round and separating it from the battle until the spell is overcome or the monster is attacked.
Fire Transmutation8 SP+8 GemsNon-combat, outdoorsEntire partyTransforms the party into fire, allowing the exploration of the elemental plane of fire.
Mass Distortion8 SP+8 GemsCombat2 monstersIncreases the weight of monsters causing them to fall and subsequently lose half their hit points.
Town Fortal8 SP+8 GemsNon-combatEntire partyOpens a temporary portal to any town and moves the party through the portal to that town.


Level 9

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Divine Intervention10 SP+20 GemsCombatEntire partyIntercedes with supernatural forces to restore all characters' Hit Points and remove all undesirable conditions, except eradicated. (Note: Spell-caster ages 5 years every time this spell is cast.)
Holy Word10 SP+10 GemsCombatAllUtters a single word of devastating power, that destroys all undead monsters. (Note: Ages caster 1 year.)
Resurrection10 SP+10 GemsNon-combat1 characterRemoves the eradicated condition from the character, adding 5 years to his/her age and subtracting 1 endurance point from his/her vital statistics. There is a chance that the spell will fail. (Note: Ages caster 1 year.)
Uncurse Item10 SP+50 GemsNon-combatSpell casterAttempts to remove the curse from an item in casters backpack.

Sorcerer Spells


Level 1

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Awaken1 SPAnytimeAll sleeping party membersAwakens all sleeping members of the party, instantaneously cancelling the sleep condition. May be critical if party is attacked during rest.
Detect Magic1 SPNon-combatItems in spell casters backpackReveals any magical items in caster's backpack, and notes the number of magical charges remaining in any item which must be charged for use. Also detects any magic surrounding or inside a chest.
Energy Blast1/L+1 GemCombat1 monsterZaps the monster with a blast of pure energy, inflicting 1-6 damage points per experience level of caster.
Flame Arrow1 SPCombat1 monsterSends a burning shaft into the monster, inflicting 2-8 points of fire damage, unless monster is immune to fire.
Light1 SPNon-combatEntire partyGives the party 1 light factor, sufficient to light a single darkened square. Multiple light spells can be cast, to accumulate light factors.
Location1 SPNon-combatEntire partyGives precise information on party's location. Shows a map of the current 16xl6 area that the party has mapped and shows your present location on that map. May be critical when party is lost or magically transported. In general, this spell is the key to successful mapping.
Sleep1 SPCombat4 monsters +1 monster/L of casterSends monsters into a deep sleep, preventing them from attacking. Effective until monster is damaged or overcomes the spell.


Level 2

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Eagle Eye2/LNon-combat, outdoor5 steps per level of casterAn eagle eye view of the outdoor terrain appears on the screen, providing a 5x5 overhead view of the area and your party's location.
Electric Arrow2 SPCombat1 monsterElectrocutes a monster, inflicting 4-16 damage points, unless monster is immune to electrical attack.
Identify Monster2 SP+ 1 GemCombat1 monsterInforms caster of the current condition of any one monster during combat.
Jump2 SPNon-combatEntire partyMoves the party 2 squares forward, providing there are no magical obstructions (force fields, etc.) in the way.
Levitate2 SPNon-combatEntire partyRaises all characters above ground level, protecting them from various dangers for 1 day.
Lloyd's Beacon2 SP+1 GemNon-combat, DungeonEntire partyLeaves a beacon at your current location so that you may instantaneously return to that location the next time you cast this spell.
Protection from Magic1/L+1 GemAnytimeEntire partyIncreases all characters' resistance to magic. Amount of the increase depends on experience level of caster. Spell lasts 1 day.


Level 3

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Acid Stream1/L+2 GemsCombat1 monsterSprays a burning stream of acid inflicting 2-8 points of damage per level of caster, unless immune to acid.
Fly3 SPNon-combat, OutdoorsEntire partyGrants magical flight to all characters, allowing the party as a whole to move to any other outdoor area. The party will land in the safest square in that area.
Invisibility3 SPCombatEntire partyDrops a cloak of invisibility over all characters, greatly decreasing the monsters' chances of hitting them.
Lightning Bolt1/L+2 GemsCombat4 monstersBlasts the monsters with a gigantic lightning bolt that inflicts 1-6 damage points per level of caster.
Web3 SP+2 GemsCombat, not in hand to hand4 monsters +1 monster/L of casterWraps monsters in a supernatural web, preventing them from fighting for the duration of combat or until they escape.
Wizard Eye3/L+2 GemsNon-combat, indoors5 steps per level of casterUses the magical eye of a powerful wizard to show a 5x5 overhead view of your party's location in any indoor maze.


Level 4

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Cold Beam1/L+3 GemsCombat1 monsterAttacks with a beam of intense cold that penetrates to the monster's heart and inflicts 6 damage point per level of caster, unless the monsterimmune to cold.
Feeble Mind4 SP+3 GemsCombat5 monstersErases the monsters brain, removing all its abilities for the duration of combat or until the monster overcomes the spell.
Fire Ball1/L+3 GemsCombat, not in hand to hand6 monstersRolls a deadly ball of fire into the monsters' midst, inflicting 1-6 damage points per level of caster.
Guard Dog4 SPNon-combatEntire partyPlaces a supernatural guard over party, preventing surprise attacks for 1 day.
Shield4 SPCombatEntire partyCreates an invisible shield which surrounds the party and protects all characters from most missile weapons for the duration of combat.
Time Distortion4 SP+3 GemsCombatEntire partyCreates a warp in time that enables the party to retreat safely from most battles.


Level 5

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Disrupt5 SP+5 GemsCombat, not in hand to hand1 monsterCreates a powerful energy field that disrupts the molecular bonds of the target, inflicting 100 points of damage.
Fingers of Death5 SP+5 GemsCombat3 monsters (not undead)Channels the ancient power of all dead sorcerers through the caster, resulting in death to the monsters at whom the caster points a finger.
Sand Storm2/L+5 GemsCombat, outdoors10 monstersCalls upon the forces of nature to create a violent sand storm inflicting 1-8 points of damage per level of caster.
Shelter5 SPNon-combatEntire partyProvides 1 day's rest free of the danger of encounter.
Teleport5 SPNon-combatEntire partyInstantly moves the party from its present position, up to 9 squares in any direction.


Level 6

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Disintegration6 SP+6 GemsCombat3 monstersInflicts 50 damage points while disintegrating parts or all of the target.
Entrapment6 SP+6 GemsCombatAllSurrounds the battle with a magical energy field preventing all from escaping.
Fantastic Freeze2/L+6 GemsCombat, not in hand to hand3 monstersShoots a fantastic beam of cold at 3 monsters, crystalizing them and inflicting 10 damage points per level of caster.
Recharge Item6 SP+6 GemsNon-combatSpell casterRestores 1-6 charges to any item in caster's backpack that still has 1 magical charge remaining. Some risk that the spell will fail and destroy the item.
Super Shock2/L+6 GemsCombat1 monsterShoots an intense beam of electricity, shocking a monster with 20 damage points per level of caster.


Level 7

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Dancing Sword3/L+7 GemsCombat10 monstersA magical sword that moves with lightning speed and inflicts 1-12 damage points per level of caster.
Duplication7 SP+100 GemsNon-combatSpell casterAllows the caster to exactly duplicate any 1 item in his/her backpack, provided that there is room in the caster's pack for the new item. Small chance that the spell will fail and destroy the original item.
Etherealize7 SP+7 GemsNon-combatEntire partyAlters all characters' molecular struture long enough to allow them to move 1 square forward through any barrier (force field, wall, mountain, etc.).
Prismatic Light7 SP+7 GemsCombat10 monstersA powerful, but erratic spell that has completely unpredictable effects.


Level 8

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Incinerate3/L+8 GemsCombat1 monsterEngulfs a monster with the heat of a thousand fires doing 20-40 damage points per level of caster.
Mega Volts3/L+8 GemsCombat10 monstersCreates a chain of electricity connecting all opponents with the deadly voltage doing 4-16 damage points per level of caster.
Meteor Shower8+1 per monster+8 GemsCombat, OutdoorsAll (limited by spell points)Buries all monsters under a hail of meteors, inflicting 5-30 damage points on each monster.
Power Shield8 SP+8 GemsCombatEntire partyReduces the damage inflicted on all characters by any attack, by 1/ Lasts for the duration of combat.


Level 9

NAME:
COST:
TYPE:
OBJECT:
DESCRIPTION:
Implosion10 SP+10 GemsCombat1 monsterCreates a hole in space, at the center of the target creature, sucking it into nothingness.
Inferno3/L+10 GemsCombat10 monstersUnleashes the heat of the sun on all monsters shown, doing 1-20 points damage per level of caster.
Star Burst10+1 per monster+20 GemsCombat, outdoorAll (limited by spell points)Showers all monsters with pieces of an exploding star, doing 20-200 points of damage.
Enchant Item50 per plus of item+50 GemsNon-combatSpell casterAttempts to raise the magic ability of an item by increasing it's '+'.



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