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Enemies

* Effective Item refers to which item (if any) damages that enemy when used.

** As for locations, if you're not sure of what I mean, look in my Locations Section. For rooms in a certain location with different enemies (the dining room, or projector room on the 1st Floor for example), I grouped these with the area right near that point in the game (so the Dining Room is grouped with the 2nd Floor, Projector room with the Inner Sanctuary, Northern Courtyard with the Lake, etc. because they have enemies from that area).

*** About the effects attacks give you. If it says "damage", you can expect to lose HP from that attack (remember that there is no way to raise your character's defensive stats. An attack on Kazuo at level 1 will give the same damage as the same attack on him at level 20). Fly Away means 1 character is removed from the fight and placed in a random spot in the mansion (If you want to know where you'll go, go to the Shadows Section). The rest are status ailments.

**** "Roaming Enemies" means that the enemy battle occurs when you touch that enemy.

***** And yes, Ghoul (2) is supposed to be upside down.

PICTURE NAME HP EXP EFFECTIVE ITEM* LOCATION**
ATTACKS AND EFFECTS***
Akiko 420 160
-
End
Attack (damage), Flash (strong poison)
Armor 180 42
-
2nd Floor (Roaming only), Northern Region (Roaming only)
Hit (damage)
Asuka 420 180
-
End
Attack (damage), Flash (strong poison)
Bane 150 40
-
Northern Region, Courtyard
Shoot Fire (damage), Flash (damage)
Bats 34 4 Camera, Light 2nd Floor (Roaming only), East Wing (Roaming only)
Attack (damage), Bite (poison)
Corpse 145 57 Pipe Lake
Bite (attack), Spit Poison (strong poison), Glare (curse)
Emi 420 190
-
End
Attack (damage), Flash (curse)
Evil Doll 5 1
-
1st Floor
Lunge (attack), Glare (frozen)
Ghost 520 135 Camera Dungeon
Shoot Fire (damage), Flash (damage), Attack (stun), Blow Wind (fly away)
Ghoul (1) 340 62
-
Lake, Basement
Swing (damage), Glare (curse)
Ghoul (2)***** 550 105
-
Inner Sanctuary, Dungeon
Swing (damage), Bite (strong poison), Glare (curse)
Giant 530 107
-
Dungeon
Slice (damage), Ooze Pus (curse), Blow Wind (fly away)
Grave 80 13 Pipe Garden
Swing (damage), Swipe (stun), Spit Poison (poison)
Hound 105 30 Mallet Northern Region, Courtyard, Garden
Swing (damage), Bite (strong poison)
Kazuo 420 150
-
End
Attack (damage), Flash (frozen)
Knight 500 82
-
Inner Sanctuary (Roaming and Random)
Hit (damage), Blow Wind (scared), Flash (frozen)
Madman 300 60
-
Basement
Hit (damage), Glare (scared)
Man 130 35
-
Northern Region
Hit (damage), Attack (stun)
Maniac 220 50
-
Courtyard, Lake
Slice (damage), Ooze Pus (curse)
Mirror 130 24 Mallet Courtyard (Roaming only)
Attack (damage), Flash (scared)
Skeleton 320 90 Mallet Basement, Inner Sanctuary
Hit (damage), Flash (frozen), Blow Wind (fly away)
Skull 40 10 Lighter 2nd Floor, East Wing, Garden
Bite (attack), Bite (poison)
Taro 420 170
-
End
Attack (damage), Flash (scared)
Wall 120 27 Mallet Northern Region
Attack (damage), Attack (scared)
Wisp 8 2
-
1st Floor, East Wing
Shoot Fire (damage), Flash (curse)
Wolf 500 78 Mallet Inner Sanctuary
Lunge (damage), Bite (strong poison)
Worms 25 6 Lighter 1st Floor, 2nd Floor
Lunge (damage), Attack (poison)
Wraith 335 70 Camera Basement
Attack (damage), Blow Wind (fly away)
Zombie 60 17 Pipe 2nd Floor, East Wing
Swing (damage), Swipe (stun)

MAMIYA

Mamiya is the final boss. Make sure you have the Diary, Tool, Photo, and Coffin in your inventory before you face her. You have to use them in the correct order to defeat her (as well as pray). Mess up and you'll have to start over.

Mamiya(1)
Wait until Mamiya says she will kill you, then use the Tool. Next wait until she says to Go Away, now use the Photo. Then, when she says 'Wah!', Pray, and she'll transform
Mamiya(2)
Keep attacking her until the screen flashes (about 500 HP), then use the Diary. Then pray (you must use at least 50 Pray Poinst) immediately. Next, attack until it flashes (again, about 500 HP), then use the Coffin, then you pray (you must use at least 80 Pray Points), and she'll be exorcised.



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