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Guido's Cave to Guido's Sunken Cave

walk13islandsink.jpg (2500 bytes) Right as soon as you walk up to Guido's Cave, the whole island drops into the sea!  Your party hops on the Hiryuu just in time to keep from drowning.
You then cut to Exdeath, who laughs at Sage Guido. walk13exdeath.jpg (7549 bytes)
walk13surgatecastle.jpg (8410 bytes) After the island sinks, go to Surgate Castle.
The guards there will tell you that King Zeza (a friend of Galuf's) took his fleet to the east coast of Exdeath's continent. walk13zezafleet.jpg (9741 bytes)
walk13fleet.jpg (7693 bytes) Do whatever shopping and rest you need to do, then head off to the fleet.   You can land on the large ship.
After you land, Galuf will introduce your party to King Zeza, who was one of the four warriors who fought against Exdeath 30 years ago.  The fleet is still preparing to attack, he suggests you go rest for a while. walk13dorganson.jpg (7661 bytes)
walk13attack.jpg (4398 bytes) During the night, the sounds of battle wake your party.  Exdeath's monsters are attacking the fleet!  Run up to the deck to help, working your way south to where Gilgamesh is.
After you beat up on Gilgamesh some (This is the 3rd time), Enkidou will come to help.  Kill him quickly.  He has no special weaknesses except a measly 4000 HP.  After he is dead, beat up on Gilgamesh until he runs away (again). walk13giglimesh3.jpg (6340 bytes)
walk13tower1.jpg (6376 bytes) After defeating Gilgamesh and Enkidou, Zeza will have you help him move some crates that are disguising the entrance to a submarine!  The fleet is a decoy, the real attack is to be against a barrier tower, which you are going to sneak into with a submarine.
After you get inside, Zeza will go down to the power room, and you will go up to the antenna on the top floor, and destroy it. walk13tower2.jpg (6598 bytes)
walk13tower3.jpg (6477 bytes) When you reach the top, Zeza will shut off the power and tell you to destroy the antenna.  Only problem is that it is guarded by Atomos.
Atomos attacks differently than any other enemy in the game.  He will attack with a devastating Comet spell until he manages to kill someone, then he will slowly drag them into his maw.  The best way to counter this is to kill your weakest member yourself and then Fast everyone else.  Hit him with your biggest, baddest attacks, he has 20000 HP and doesn't take too long to drag the dead member in.  If he manages to drag him/her in, he will kill someone else and drag them in too.

walk13atomos.jpg (4947 bytes)

walk13tower4.jpg (4287 bytes) After you defeat Atomos, the antenna explodes.
Zeza tells you to leave.  He is trapped in the power room but promises to follow.  Your party jumps on the Hiryuu and escapes, but Zeza never makes it out of the power room before the tower explodes. walk13tower5.jpg (8416 bytes)
walk13nochance.jpg (4713 bytes) Galuf waits a long time to see if Zeza will come, but he eventually gives up.
Faris gets the idea that you may be able to get to Guido's sunken cave with the sub. walk13seeguidoagain.jpg (5268 bytes)
walk13guidosunkencave.jpg (6692 bytes) Go to Guido's Sunken Cave.  It's tough to spot, use your map.