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Items
This list is based on this file,
which I assume was compiled from a hex dump of the ROM. You may want to grab it, it
includes info that can be used in cheat codes (I think), as well as dummy items and call
beasts, which are left out here.
If it says a weapon deals '*something*' damage, it deals more damage to enemies weak
against the named element, and less to monsters strong against it. It might even heal
monsters strong against that element. *something* could be Fire, Ice, Lightning, Water,
Wind, Holy or Poison.
Also, remember that this list was made based on the old patch for the
FF5 ROM, so if you're using a recent translation or the PSX version of the game, some of
the items' names may be different from the ones you're used to.
General Items
ID # |
Item |
Effect(s) |
E0 |
Potion |
Recover 50 HP |
E1 |
HiPotion |
Recover 500 HP |
E2 |
Ether |
Recover 40 MP |
E3 |
Elixir |
Recover full HP/MP |
E4 |
FenixDown |
Recover from 'Wounded' status |
E5 |
MaidnKiss |
Cure 'Frog' status |
E6 |
HolyWater |
Cure 'Zombie' status |
E7 |
TurtlShell |
Ingredient for Mix |
E8 |
Antidote |
Cure 'Poison' status |
E9 |
Eyedrop |
Cure 'Blind' status |
EA |
DragnFang |
Ingredient for Mix |
EB |
DrkMatter |
Ingredient for Mix |
EC |
Soft |
Cure 'Stone' status |
ED |
LuckMallet |
Cure 'Mini' status |
EF |
MagicLamp |
Summons call beasts in battle, starting with Bahamut and
working its way down to Chocobo Kick. Can be recharged by returning it to the place
you find it (behind a waterfall in the 3rd world). (Thanks to Jon) |
F0 |
Tent |
Rest a night to recover HP/MP |
F1 |
Cottage |
Rest a night to recover to full HP/MP |
F2 |
Giant |
Doubles max HP when drank during battle |
F3 |
Power |
Raises attack power when drank during battle |
F4 |
Speed |
Effect of 'Haste' when drank during battle |
F5 |
Protect |
Raises defense power when drank during battle |
F6 |
Hero |
Raises all abilities when drank during battle |
Knives
ID # |
Knife |
Attack Power |
Special Effects |
02 |
Knife |
4 |
None |
03 |
Dagger |
11 |
None |
04 |
Mithril |
20 |
None |
05 |
Kunai |
26 |
+1 agility |
06 |
MageMasher |
28 |
+1 magic power, occasionally mutes enemies. |
07 |
Guardian |
33 |
Randomly blocks physical attacks.
(Thanks to Keester) |
08 |
Kodachi |
43 |
+1 agility |
09 |
Orialcon |
38 |
None |
0A |
Air Knife |
53 |
Deals 'Wind' damage. |
0B |
Assassin |
78 |
+1 agility, Randomly casts 'Death'.
(Thanks to Dan) |
0C |
Sasuke |
96 |
+1 agility, Randomly blocks physical attacks. (Thanks
to Onion Kid) |
63 |
Chicken |
3-127 |
Causes you to run away in battle. Takes a
few runaways to get its attack power up, using !Capture will prevent this effect. (Thanks
to Jon) |
6B |
ManEater |
86 |
+2 magic power, vitality, strength, agility,
effective against humanoid enemies. |
6C |
Thief |
63 |
+1 agility, chance of steal |
6D |
Dancing |
48 |
+1 magic power, agility, usually does random
dances. |
Swords
ID # |
Sword |
Attack Power |
Special Effects |
0D |
Broad |
12 |
None |
0E |
Long |
19 |
None |
0F |
Mithril |
28 |
None |
10 |
Coral |
34 |
Deals 'Water' damage. |
11 |
Ancient |
40 |
Occasionally causes enemies to age. |
12 |
Great |
54 |
None |
13 |
Slumber |
46 |
Occasionally puts enemies to sleep. |
14 |
Defender |
96 |
Randomly blocks physical attacks. (Thanks
to Onion Kid) |
15 |
Excalibur |
107 |
+5 strength, deals 'Holy' damage. |
16 |
Ragnarok |
137 |
None |
55 |
Blood Sword |
81 |
+5 magic power, Drain HP from enemies. Do NOT
use against undead. Misses often. (Thanks to Jon) |
56 |
Rune Edge |
47 |
Consumes MP to do a critical hit with every
attack. |
57 |
Flame |
60 |
Deals 'Fire' damage. |
58 |
Ice Brand |
62 |
Deals 'Ice' damage. |
5C |
Excalipur |
0 |
Says 100 attack power in game but acts as 0.
Still has 100 attack power when Thrown. (Thanks to Dan) |
61 |
BraveBld |
144-23 |
+5 strength, decreases in attack power by +/-
20 points if you run away, permanently. (Thanks to Jon and Dan) |
6E |
Enhancer |
99 |
+3 magic power |
Spears
ID # |
Spear |
Attack Power |
Special Effects |
17 |
Javelin |
52 |
+1 strength |
18 |
Spear |
22 |
+1 agility |
19 |
Mithril |
27 |
None |
1A |
Trident |
34 |
Deals 'Water' damage. (Thanks to Dan) |
1B |
Wind |
41 |
Occasionally attacks with 'Aero 2' |
1C |
Partisan |
59 |
None |
1D |
Heavy |
51 |
None |
1F |
Holy |
106 |
+3 strength, deals 'Holy' damage. (Thanks
to Dan) |
20 |
Hiryuu |
119 |
Dragons are weak against this weapon. (Thanks
to Filter) |
Axes
ID # |
Axe |
Attack Power |
Special Effects |
21 |
Battle |
20 |
None |
22 |
Mithril |
25 |
None |
23 |
Ogre |
30 |
None |
24 |
Warhammer |
35 |
None |
25 |
Poison |
45 |
Deals 'Poison' damage. (Thanks to Dan) |
26 |
Earth |
55 |
Randomly causes an earthquake. (Thanks
to Jon) |
27 |
Rune |
68 |
+3 magic power, consumes MP to do a critical hit with every
attack. |
28 |
Thor |
78 |
Deals 'Lightning' damage. (Thanks to
Dan) |
69 |
DoomCut |
40 |
Randomly kills enemies. (Thanks to Jon) |
6A |
Giant's |
88 |
None |
Katanas
ID # |
Two-Handed Sword |
Attack Power |
Special Effects |
29 |
Ashura |
39 |
None |
2A |
Airblade |
41 |
Occasionally attacks with a wind attack. |
2B |
Kotetsu |
55 |
None |
2C |
Bizen |
48 |
None |
2D |
Kiku |
84 |
None |
2E |
Murasame |
94 |
None |
2F |
Masamune |
104 |
Always attack first in battle. |
30 |
Nimbus |
117 |
Occasionally hits for double damage. (Thanks
to ShaheenJim) |
Rods
ID # |
Rod |
Attack Power |
Special Effects |
31 |
Rod |
5 |
+1 magic power |
32 |
Fire |
13 |
Deals 'Fire' damage, casts 'Fire3' and shatters if used as
an item |
33 |
Ice |
13 |
Deals 'Ice' damage, casts 'Ice3' and shatters if used as an
item |
34 |
Thunder |
13 |
Deals 'Lightning' damage, casts 'Bolt3' and shatters if
used as an item |
35 |
Poison |
29 |
Deals 'Poison' damage. |
36 |
Lillith |
27 |
+3 magic power |
60 |
Wonder |
0 |
+2 magic power, occasionally casts a random spell on the
enemy, casts 'Return' if used as an item. (Thanks to Dan) |
37 |
Wizard |
37 |
Increases the power of all Black and White spells by 50%.
(Thanks to Dan) |
Staffs
ID # |
Staff |
Attack Power |
Special Effects |
38 |
Staff |
6 |
None |
39 |
Mithril |
16 |
None |
3A |
Power |
0 |
Attacks with 'Berzerk'. (Thanks to
Dan) |
3B |
Cure |
0 |
+6 magic power, attacks with 'Cure2' |
3C |
Light |
42 |
+2 magic power |
3D |
Sage |
50 |
Increases damage of "Holy", very effective
against Undead enemies. (Thanks to Onion Kid) |
3E |
Judgement |
57 |
+3 magic power, deals "Holy" damage. (Thanks
to Onion Kid) |
Canes
These can be equipped by anyone who can equip staffs; basically, they
are staffs which do the same amount of damage from the back row.
ID # |
Cane |
Attack Power |
Special Effects |
94 |
Flail |
13 |
Same damage from back row. |
95 |
MornStar |
47 |
Same damage from back row. |
Crossbows
ID # |
Crossbow |
Attack Power |
Special Effects |
3F |
Flame |
36 |
Deals 'Fire' damage. |
40 |
Frost |
36 |
Deals 'Ice' damage. |
41 |
Thunder |
36 |
Deals 'Lightning' damage. |
42 |
Darkness |
39 |
Randomly causes Blindness. (Thanks to
Pootmonkey) |
43 |
KillerBow |
46 |
Randomly casts 'Death'. (Thanks to
Dan) |
44 |
Elfin |
53 |
None |
45 |
Yoichi |
98 |
+3 strength, agility |
46 |
Artemis |
108 |
None |
65 |
Silver |
35 |
None |
66 |
Gust |
66 |
Randomly does XFight (i.e. attacks 4 times at half
strength). (Thanks to Jon) |
67 |
Mafuuji |
0 |
Casts 'Quiet'. (Thanks to Dan) |
68 |
Avis |
88 |
Double damage to any Avis. (Thanks to
Jon) |
Bard Weapons
ID # |
Harp |
Attack Power |
Special Effects |
47 |
Silver |
12 |
None. |
48 |
Dream |
22 |
Occasionally causes enemies to fall asleep. |
49 |
Lamia |
32 |
Occasionally confuses enemies. |
4A |
Apollon |
42 |
Very effective against Undead. |
Whips
ID # |
Whip |
Attack Power |
Special Effects |
4B |
Whip |
23 |
Occasionally paralyzes enemies. |
4C |
Chain |
49 |
Occasionally paralyzes enemies. |
4D |
Blitz |
39 |
Deals 'Lightning' damage, occasionally attacks enemy with
'Bolt'. (Thanks to Dan) |
4E |
Firebute |
79 |
+2 strength, agility, deals 'Fire' damage, randomly casts
'Fire 3'. (Thanks to Jon and Dan) |
4F |
Dragon |
89 |
None (?) |
5D |
Beastkill |
69 |
Occasionally paralyzes enemies. |
Bells
ID # |
Elemental Weapon |
Attack Power |
Special Effects |
50 |
Giyaman |
21 |
Same damage from back row. |
51 |
Earth |
32 |
Same damage from back row, randomly casts
"Quake". |
52 |
Rune |
42 |
Same damage from back row. |
53 |
Tinker |
52 |
Same damage from back row. |
Ninja/Thief Weapons
(these can also be used by Mimics)
ID # |
Ninja/Thief Weapon |
Attack Power |
Special Effects |
59 |
Crescent |
32 |
Same damage from back row. |
64 |
RisingSun |
68 |
Same damage from back row. |
1E |
TwinLance |
58 |
Attacks twice, only counters once. (Thanks
to Jon) |
Thrown Weapons
ID # |
Weapon |
5A |
Shuriken |
5B |
Fuuma |
62 |
Soot |
FC |
FlameTech |
FD |
WaterTech |
FE |
BoltTech |
Shields
ID # |
Shield |
Defense Power |
Evade |
Special Effects |
81 |
Leather |
0 |
10 |
None |
82 |
Bronze |
1 |
15 |
None |
83 |
IronShld |
2 |
20 |
None |
84 |
Mithril |
3 |
25 |
None |
85 |
GoldShld |
4 |
30 |
None |
86 |
Aegis |
5 |
33 |
+1 magic power, randomly evades magic attacks. (Thanks
to Onion Kid) |
87 |
Diamond |
6 |
35 |
None |
88 |
Crystal |
8 |
45 |
None |
C4 |
Flame |
7 |
40 |
+5 magic defense, blocks 'Fire' attacks.
(Thanks to Dan) |
C6 |
Genji |
9 |
50 |
+1 magic defense |
CD |
IceShld |
7 |
40 |
+5 magic defense, blocks 'Ice' attacks.
(Thanks to Dan) |
CE |
Bloodied |
15 |
1 |
+5 magic defense |
Helmets
ID # |
Helmet |
Defense Power |
Magical Defense Power |
Special Effects |
89 |
Leather |
1 |
1 |
None |
8A |
Bronze |
2 |
2 |
None |
8B |
IronHelm |
4 |
2 |
None |
8C |
Mithril |
6 |
2 |
None |
8D |
GoldHelm |
8 |
2 |
None |
8E |
Diamond |
10 |
2 |
None |
8F |
Crystal |
13 |
2 |
None |
90 |
Feather |
2 |
2 |
None |
91 |
Tricorn |
4 |
2 |
+1 magic power |
92 |
Mitre |
6 |
2 |
+2 magic power |
93 |
Socklet |
10 |
2 |
+3 magic power |
94 |
Hairpin |
0 |
2 |
Halves MP cost of spells in battle. |
95 |
Ribbon |
12 |
2 |
+5 strength, agility, vitality, magic power, prevents most
status ailments. (Thanks to Jon) |
96 |
Headband |
6 |
0 |
+3 strength |
97 |
GrnBeret |
3 |
2 |
+1 strength, agility |
98 |
DarkHood |
12 |
2 |
+2 agility |
99 |
Lamian |
3 |
7 |
+3 magic power |
C3 |
TigrMask |
9 |
2 |
None (?) |
C7 |
Genji |
22 |
2 |
None |
CB |
Hypno |
5 |
4 |
+1 magic power, raises !Control success rate. (Thanks
to Jon) |
CC |
Thornlet |
20 |
5 |
-5 magic power, causes character's HP to fall in battle. |
Armors
ID # |
Armor |
Defense Power |
Magical Defense Power |
Special Effects |
9A |
Leather |
1 |
1 |
None |
9B |
Bronze |
4 |
2 |
None |
9C |
Iron |
6 |
2 |
None |
9D |
Mithril |
9 |
2 |
None |
9E |
Gold |
12 |
2 |
None |
9F |
Diamond |
15 |
2 |
None |
A0 |
Crystal |
20 |
2 |
None |
A1 |
Copper |
3 |
2 |
None |
A3 |
Silver |
7 |
2 |
None |
A5 |
DiaPlate |
13 |
2 |
None |
A6 |
DarkSuit |
17 |
2 |
+1 strength, agility |
BF |
BoneMail |
30 |
5 |
Gives wearer standard undead weaknesses. Beware! |
C8 |
Genji |
22 |
2 |
None |
Robes
ID # |
Robe |
Defense Power |
Magical Defense Power |
Special Effects |
A2 |
Training |
5 |
2 |
+1 strength |
A4 |
Stealth |
9 |
2 |
+1 agility |
A7 |
Cotton |
2 |
4 |
None |
A8 |
SilkRobe |
4 |
6 |
None |
A9 |
Earth |
8 |
2 |
None |
AA |
Bard |
6 |
8 |
None |
AB |
Lumina |
11 |
12 |
+2 magic power |
AC |
Black |
14 |
14 |
+5 magic power |
AD |
White |
14 |
14 |
+3 magic power, vitality |
AE |
Mirage |
14 |
4 |
Causes first attack towards wearer to miss in every
battle. (Thanks to Jon) |
B9 |
Strength |
11 |
0 |
+3 strength |
BB |
AngelGwn |
10 |
11 |
+5 vitality, prevents most status ailments. (Thanks
to Dan) |
CF |
Rainbow |
18 |
3 |
Raises chance of Dancer's "Sword Dance". |
Accessories
ID # |
Ring |
Effects |
AF |
Protect |
+10 defense, magic defense, +5 vitality, cast
"Regen" on wearer. (Thanks to Keester) |
B0 |
Thief |
+4 defense, +1 agility, successful 'Steal' rate up. |
B1 |
Giant |
+5 strength, vitality, -5 agility, magic power, +9 defense,
+1 magic defense |
B2 |
Elf Cape |
+3 magic defense, +1 magic power, agility, causes physical
attacks against the wearer to miss occasionally. (Thanks to CyberTaco) |
B3 |
Cursed |
+25 defense, +5 magic defense, cursed. (duh ;) |
B4 |
Glasses |
+1 defense, magic defense, prevents 'Blind' status.
(Thanks to Dan) |
B5 |
Hermes |
Casts 'Haste' on wearer. |
B6 |
Mithril |
+3 defense |
B7 |
Silver |
+2 defense, +3 magic defense |
B8 |
Diamond |
+4 defense, +5 magic defense |
BA |
PwrWrist |
+3 defense, strength. |
BC |
AngelRng |
+5 defense, +10 magic defense, prevents 'Zombie' and
'Aging' status. |
BD |
FlameRng |
+5 defense, magic defense, absorbs Flame attacks, causes
weakness to Water attacks, protects against Ice attacks. (Thanks
toJon) |
BE |
CoralRng |
+5 defense, magic defense, absorbs Water attacks, causes
weakness to Thunder attacks, protects against Flame attacks. (Thanks
to Jon) |
C0 |
Leather |
+1 defense, magic defense |
C1 |
KaiserKn |
+8 defense, +5 strength, 'Brawl' attack power up. |
C2 |
Gauntlet |
+6 defense, +1 magic defense |
C5 |
ConagoJr |
Makes it so you only have to reduce an enemies HP to 1/2
instead of 1/8 to !Catch it. (Thanks to Jon) |
C9 |
Genji |
+12 defense, +1 magic defense |
CA |
WallRing |
Casts 'Wall' on wearer. |
D0 |
RedShoes |
+11 defense, +2 magic defense, raises chance of Dancer's
"Sword Dance". (Thanks to Dan) |
Cool but Useless
ID # |
Item |
Description |
F7 |
DrgnCrest |
You get this for beating Shinryuu. Does absolutely
nothing. |
F8 |
OmegaMedl |
You get this for beating Omega. Doesn't do a
thing. |
FF |
Efuefu |
Efuefu is Japanese for 'Final Fantasy'. It's
unlikely it can be found in the game.. |
6F |
L. Hand |
A Monk's best weapon. |
70 |
R. Hand |
The perfect compliment to the L. Hand. |
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