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The Water Crystal to the Fire Crystal

After Syldra spits you out on dry land, hop on your Hiryuu and head back to Worus. walk5worus.jpg (6569 bytes)
walk5tokarnak.jpg (7892 bytes) Go see the king, who is in his bed recovering from his wounds.  He tells you that Karnak is also using a machine to amplify the power of the crystals and that you should go there.  That could be a problem though, the inland sea you've been running around inside of is completely bounded by mountains, which your Hiryuu can't cross.  How will you ever get to Karnak?
The soldiers in Worus Castle talk about a wounded Karnak soldier who is recovering from his wounds.  Maybe he can help... unfortunately all he tells you is that he was exploring near a meteor that fell near Karnak and ended up next to the Tower of the Water Crystal.  Looks like you should check out the meteor. walk5karnaksoldier.jpg (6689 bytes)
walk5worusmeteor.jpg (7190 bytes) Go to the Worus Meteor.
A hole has appeared in the meteor!  Inside you will find a portal that will warp Butz.  The rest of the group decides to follow. walk5inmeteor.jpg (5410 bytes)
walk5kanrakmeteor.jpg (6180 bytes) You'll find yourself in the meteor that landed near Karnak!  Go outside.
It's a long way to Karnak.  Go north, around the mountains, and back south.  You may have to use a tent to make it all the way. walk5karnak.jpg (6005 bytes)
walk5arrest.jpg (4887 bytes) If you try to enter the castle, they won't let you in!  Go into the town instead.  A surprise is waiting for you at the weapon shop, when you try to buy something, a man comes in and says he saw your party come out of the meteor!  Some soldiers come and throw the party in the dungeon.
In the dungeon you'll meet Cid, who built the machines to amplify the crystals' power.  He realized that they were causing the crystals to shatter, so he tried to shut down the one in the steamship that was amplifying the Fire Crystal, but he got caught.  The Minister of Karnak will come and let Cid out, saying he was right!   A crack has appeared in the Fire Crystal.  They want Cid to come check it out.   Cid asks for your help at the steamship, but tells you only to come when you are totally prepared.  Don't take him lightly! walk5dungeon.jpg (7559 bytes)
walk5missingqueen.jpg (7496 bytes) Except for the fact that the Queen is missing, you won't learn much of anything useful in the castle.  All the treasure boxes are blocked by flames though.   Strange.  Leave the castle and head back to the town.  Be sure to grab Ice2, you'll need it in the steamship.  Make sure you have at least 2 tents and plenty of FenixDowns also.  When you're all stocked up, head off to the steamship.
Dr. Cid is waiting on the steamship.  He will explain that the engine is still sucking the power of the Fire Crystal and that it must be shut down.   Monsters are in the way though!  Looks like it up to the party to save the day. walk5steam1.jpg (7146 bytes)
walk5puzzle.jpg (5269 bytes) Work your way through the ship.  Be sure to grab all the treasure, there are some good weapons and items in here, including the Thief Ring.

This is a not-to-difficult puzzle room.  The explanation will be on its map (when I get to making it)

When you reach the engine, the queen will appear and inform you that you stand in the way of her plans.  With that, she summons LiquiFlame. walk5queen.jpg (7505 bytes)

walk5liquiflame.jpg (3053 bytes)

While fighting LiquiFlame, have your Black Wizard repeatedly cast 'Ice2' on it.  Have your White Wizard cast 'Cure2' on the whole party while your Knight uses Fenix Downs to revive wounded party members.  Have your extra character heal or fight as needed.  He only has 3000 HP but one blast of Fire2 will usually kill whoever is the target and physical attacks don't hurt him much.
After LiquiFlame is defeated, the Queen collapses.  She explains that she was being controlled by something evil.  Hurry through the pipe to the crystal room. walk5queen2.jpg (9740 bytes)
walk5crystalshatter.jpg (7436 bytes) When you arrive at the Fire Crystal, a werewolf arrives through another entrance!  He's not an enemy it seems, he's here to protect the crystal also.   He also recognizes Galuf!  Before you can inquire into this, a soldier runs in and restarts the machine!  The party runs up to turn it off, but the lever is broken.   The werewolf holds the machine back and tells your party to escape.  The party tries to save him, but they fall through some holes that appear in the ground.  Then, the crystal shatters, and the werewolf dies, taking some secrets of Galuf's forgotten past with him.
Your party runs back up to the crystal room too late.  It doesn't look like you'll get to collect the crystal pieces either, because the castle is about to explode!  You have ten minutes to work your way back through the castle and out the door.  This isn't a problem unless you go for the treasure, which is all guarded by monsters.  All the flames that were blocking the path are gone now. walk5casteexplode.jpg (6057 bytes)

walk5ironclaw.jpg (1743 bytes)

When you reach the exit, you will be attacked by a Sergeant and a few wolves.  After you defeat the wolves and do a few hundred HP of damage to the Sergeant, he will show his true form, the bounty hunter IronClaw.  He shouldn't be any problem at all unless you only made it to the door with seconds to spare.
After you leave, the castle explodes.  Lucky for you, the crystal pieces all land in you vicinity.  Pick them up to learn new character classes. walk5nomorekarnak.jpg (4813 bytes)