After the game begins, go due east until you reach the Tycoon Meteor. |
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Work your way through the bushes until you reach Lenna, who is lying
unconcious. It looks like she didn't to her father :). Two goblins will rush
up to attack you. They're wimps and will fall with but a single blow apiece.
After they are defeated, go help Lenna get up. She will tell you she is very busy,
and must go on to the Wind Shrine. Just as she is getting ready to leave you will
hear Galuf yell for help. |
Go help Galuf get up. He has amnesia! He doesn't remember
anything except his name and the fact that he has to get to the Wind Shrine. Lenna
and Galuf decide to travel together. Butz decides to continue his journey. |
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After leaving the Tycoon Meteor go west and then north until you reach
this valley. |
The valley is full of more wimpy Goblins! Work your way north
through the valley until you reach Galuf and Lenna, who don't seem to have been able to
fend them off. After rescuing them (again), Butz will decide to go with them to the
Wind Shrine. Galuf has his doubts about Butz's motives though... "I bet you
just want to be with this girl!" |
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Go north until you reach the Pirate's Cave. |
Upon entering, Butz will tell Boco to stay at the entrance, as it is
dangerous ahead. Leave Boco behind and work your way through the cave. Be sure
to stop at the healing spring to heal your wounds. |
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About halfway through the cave, you will see a pirate! The party
wisely decides to hide, and the pirate shows you how to open a door. Go through the
door and you'll see an odd thing, a ship that sails without wind! Continue through
the cave until you reach the pirate's hideout. |
When you reach the pirate's hideout, the party debates about how they are
going to use the pirate's ship, as they need it to get to the Wind Shrine. Lenna
wants to ask the pirates for a ride, but Galuf has a more bold idea, steal it! |
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Sneak onboard the ship, and cast away. The ship doesn't move.
Uh oh... here comes Faris and his group of pirates! They tie the party up and throw
them in the cellar, despite the fact the Lenna begs them to let the party have a ride to
the Wind Shrine. Something bothers Faris though... Lenna has the same pendant as he
does. |
The next day Faris lets them go and says he will accompany them to the
Wind Shrine! He doesn't tell the party why, but he wants to find out why Lenna and
he would have the same pendant. He also introduces the party to Syldra, a sea dragon
that pulls the ship around and lets it move without wind. Faris and Syldra grew up
together, and are "basically brothers". |
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A pirate will offer to navigate to the Wind Shrine. Save yourself
some time and tell him "yes". |
When you enter the Wind Shrine, the people there will tell you that a
short time ago, monsters rushed into the shrine! King Tycoon went up to the top
floor (where the crystal is) and hasn't come back. Be sure to talk to the man next
to the recovery spring water pot, he will give you 5 potions. You'll need them. |
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Work your way up to the top floor, being sure to grab all the treasure on
the way by. When you get to the 3rd floor you will be confronted by the WingRaptor.
Grab the broadsword from the room on his left before fighting him and give it to
Galuf so he'll have a weapon. |
While fighting the WingRaptor, hit him hard while his wings are open.
When his wings close, don't hit him or he'll counterattack. Use this time to
heal instead. |
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After defeating the WingRaptor, continue to the top floor. The
crystal has been shattered! |
Lenna's father will appear and tell the group to protect the crystals.
After that the crystals will give the party their power. At this point you
can select and change the classes of your party members. Before continuing, you
should assign all of your party members to a class. You should have at least 1
Knight and 1 White Wizard. If this is your first time playing FF5, listen to Boco's
explanation of the Ability System. |
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