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Winhill and Galbadia Prison


Go to Walkthrough Index   Go to Disc 1   Go to Disc 2   Go to Disc 3   Go to Disc 4

Winhill and Galbadia Prison Sabotaging the Missile Base NORG, the master of disaster Oasis of peace: Fisherman's Horizon Back in Balamb Trabia Garden to Edea's house Showdown in Galbadia Garden


GFs: Phoenix
Items: Combat King 001

Aight. Disc 2 starts off with another Laguna sequence. So apparently they survived the jump down the cliff! Talk to little Ellone and follow her downstairs. Check your GFs, just in case- there ARE monsters here this time, and although they seem weak they can be pretty strong at times. But thankfully Laguna, like Squall, has a nice Limit Break. Note that the monsters look the same, but may have different and new spells to offer, so check them out with your draw command now and then. In case you get poisoned and dont want to waste your items, take a rest in Laguna's room. Head to the pub, talk to Kiros (at this point, a drawpoint will appear next to the save point in the room!) and go south. From the flower shop, go right and further down south. After some serious talking at the southern end, you may return to the pub and talk to Raine. Then get some sleeeep!

And your original party will wake up again. In prison, this time. That's what you get from standing in Galbadia's way! Talk to everyone, then Rinoa. The scenes will switch back and forth between a tortured Squall and the imprisoned party. After it stops, talk to Quistis for an escape plan. To escape by being the noisiest beings in the whole building and alert the whole damn prison to make an exit which everyone just HAS to notice (thinking? What's that?) they decide to steal their weapons on the 8th floor and fight their way out. Do that, you'll meet Biggs and Wedge again but watch out, you're alone this time so you can't kill Zell off as usual :(.

Name Description Location HP Mug Weakness Draw Reward
Biggs He was a major during the Dollet Communication Tower Operation, but was demoted after the operation failed. Hates SeeD. Galbadia D- District Prison ca. 1,400- 2,230 (0.85x^ + 17x + 1450) Regen Ring N/A Cure/ Cura/ Cura, Haste, Slow, Regen Elixir, 10 AP
Wedge Demoted along with Biggs for his part in the Dollet Communication Tower Operation. Unfortunately, still works under Biggs. Galbadia D- District Prison 0.8x² + 16x + 1400 (max.: 2139) Strength Love N/A Shell, Reflect, Protect Fire/ Fira/ Firaga Remedy x8, 5 AP


Desert Prison Floors
Floor 1Combat King
Floor 2Item
Floor 3Item
Floor 4Item
Floor 5Card Player
Floor 6Save Point
Floor 7(This is the level you start on)
Floor 8Merchant
Floor 9Draw point
Floor 10Card player, Save point
Floor 11Card Player
Floor 12Nothing
Floor 13Squall, Moombas
Floor 14Nothing
Floor 15Gim52A and Elite Soldier

Meh, kill them off with normal attacks, use magic, GFs, whatever you like, they'll be dead in less than a minute anyway. Also check out their spells, you can draw some neat magic here such as Haste, Shell or Protect. Bring the weapons to your friends and go all the way down to the 1st floor to get Zell's Combat King 001. x.x Then go all the way back up again to the 13th floor to rescue Squall (stop at the 10th floor and fight against the man sitting in the room at the back, he'll upgarde your Battle Meter. From now on it will.. do... awesome stuff!). Yes, all the way upstairs. This is definitely one of my least favorite parts of the game, all you do is randomly run floors up, run floors down, run floors up, run floors down. :P You'll grow extremely sick of this prison, trust me. Small guide on what to find on which floor can be found to the left.



Anyway, save now and then. Did I ever mention there's a save point on the 6th floor? I did now. =o Lots of running. Lots of fighting. Do check the back rooms, you'll find a useful item here and there. Once you've rescued poor Squall on the top floor, then take your party to the bottom of the floor (the current floor, not the bottom floor please). Take the crane to get down and bring them to meet Zell. Watch out for the guards, they'll follow you.
Meet Irvine and Rinoa, and put together new teams (or leave it this way, whatever). Squall's group will have to fight their way back to the top floor, while Irvine's party will have to go downstairs to the 3rd floor. Don't forget to have a look into the cells on your way down/ up! Especially the save point (on the 6th floor, remember?) will prove itself as rather useful.
Back upstairs: Squall's party has to face those incredibly friendly guards one more time. With a little help from Irvine's group you'll get to activate the elevator. Talk to some Moombas. Walk down the bridge. Watch hell break loose.

Name Description Location HP Mug Weakness Draw Reward
GIM52A A Galbadian machine that attacks with magic and missiles. The more advanced models use high-powered beams. Galbadia D- District Prison 1.5x² + 30x + 1400 Missile; Missile x2 Thunder, Earth, Water Haste, Slow/ Dispel, Haste, Slow/ Dispel, Esuna, Haste, Slow Fuel x2, Windmill, Missile, Screw x4, 3 AP

Okay, you'll find Squall hanging at the bridge pretty soon. If you're as smart as me when I played the game for the first time and think it's just a cinema sequence, and do nothing, you'll be game over pretty soon. So instead of watching Squall hanging on with sadistic pleasure, help the poor guy out by pressing the right- key. Yes, you have to move him to the right once the sequence starts and not let loose until it ends. Seems slow, but it works. I don't really get the point of it either, but meh. Maybe they wanted to give the player the impression of being able to actually affect something! :D And voila. The prison is history.

To conclude the scenario: Your party will stand downstairs, unsure what to do. Again, general rule: walk around and talk to everyone 1000 times until the scenario continues. Two parties will have to be formed once again. One of them will go back to Balamb, the other one gets to steal a car (yay) and sabotage the missile base (yaaay!).
Squall's party will be the one not having fun and going to Balamb, so choose wisely who to take (namely: all losers, take your strong members to the base as the boss won't be easy) and board the train. Just hop on.
As for the others... it's sabotageing time!~ =^^=




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