Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Home
Introduction
Boss guide
Characters
Chocobo World
Devour List
Extras
Guardian Forces
Item list
Limit breaks
Lyrics
Magazines
Magic
Maps
Monsters
Refining items
Secrets
SeeD ranking
Side quests
Thanks
Triple Triad
Walkthrough
Weapons

NORG, the master of disaster


Go to Walkthrough Index   Go to Disc 1   Go to Disc 2   Go to Disc 3   Go to Disc 4

Winhill and Galbadia Prison Sabotaging the Missile Base NORG, the master of disaster Oasis of peace: Fisherman's Horizon Back in Balamb Trabia Garden to Edea's house Showdown in Galbadia Garden


GFs: Leviathan
Items: None worth mentioning

Annnd it's time to pay Georgie Norgie porgie a visit! Who's that you ask? Soon you shall know more.
First of all you'll notice everyone's going nuts at the Garden. Everyone is searching for Cid, and nobody tells you why. And, more importantly, everyone wants to know if you're "Pro Cid" or "Pro master", and apparently, if you're against this master, people get pissed and want to fight you. (And rightfully so!) So anyway, it's your decision what you tell them. Go right ahead and talk to some of the SeeDs (or SeeD-wannabes at that) to receive some nice items. There's a possibility to save and recover in the dormitory. Run around the garden clockwise, talk to Xu who is on the second floor and she will then be waiting in the lobby. Follow her upstairs to meet Cid. Talk to him, and go back to the elevator. You will notice that it goes down to the super secret MD- level of Balamb garden now! How mystifying. The elevator will malfunction, so examine the controls and the hatch, then get the heck away from it if you don't want to get flattened. Proceed through the corridor and open the next hatch. You should now be in a room with a big wheel. Turn it, then move on downstairs.

Have Squall climb up the ladder, check the control panel, go back down the ladder and back to your party. There will be another ladder by the green light, so do what's expected of you, go down this one as well. Save. Pull the lever. Fight the demi-bosses.

NameDescriptionHP LocationMugWeakness DrawReward
Oilboyle This creature lives underground. Its slimy body is full of oil. Attacks by spitting oil. 0.3x² + 106x + 2030 Balamb Garden - MD level Fuel x4/ Fuel x4/ Fuel x8, Orihalcon x2 Fire Blind, Confuse, Esuna, Cure/Cura/Curaga Wizard Stone x8, 20 AP / Wizard Stone x8, 20 AP / Wizard Stone x8, Orihalcon x2, 20 AP

As all monsters in this area, the Oilboyles are incredibly weak to fire. Junction Ifrit a few times or junction fire- elemental spells to your elemental attack, whichever suits you best. These monsters really are incredibly weak. If you actually do need to heal (which I doubt), draw the spells and cast them on yourselves; these monsters aren't worth wasting your own spells for.

Proceed down the bridge, then search the controls. Activate the big round lever--- and watch the garden fly! Yes, you now successfully obtained your first vehicle (well, aside from trains and cars) which you can explore the world with. Better even, the garden can swim! Whoever came up with this idea must be a crazy cat... Unfortunately, it is very slow. Very. Veryyyy slooow. Oh, and there's another small problem: you can't really control it yet. Oh well.

Either way, the garden is saved from the Galbadian rockets now, and the director orders you to take a look at the other students and see how they're doing. Wake up the next morning as Squall, and show Rinoa around the garden. Shmalzy scenes, anyone? Once you have a look at the Garden overview panel at the front, a guard will tell you that a certain "Master NORG" wishes to see you. Master Norg? Yes, that's his name. Alright, go back down to the sub-level of the Garden to pay this mysterious master a visit. Note how he is very ufly, and just as impolite. Eventually, the conversation will end in a boss-fight (or should I say, master fight?). Meet master NORG, and all his fancy machines. It's time to kick some butt.

NameDescriptionHP LocationMugWeakness DrawReward
NORG's capsuleA defense shelter protecting Master NORG. The shelter must be destroyed in order to attack NORG, who is inside the shelter. 2000 Balamb Garden master Room N/A N/A Cure/ Cura/ Curaga N/A
NORGMaster of Balamb Garden. Opposes Headmaster Cid in trying to control Balamb Garden. max. 12,200 Balamb Garden master Room Circlet Wind Esuna, Shell, Protect, Leviathan Wizard Stone x8, 20 AP
NORG's left orbNORG's support system with auto-recover functions that restore any damage. Uses status-changing attacks. max. 2,865 Balamb Garden master Room Mag- Up x4 Immune to all elements Bio, Life; Thunder/ Thundara/ Thundaga Wizard Stone x8
NORG's right orb NORG's support system with auto-recover functions that restore any damage. Uses status-changing attacks. max. 2,865 Balamb Garden master Room Spr- Up x4 Immune to all elements Confuse, Dispel, Slow Wizard Stone x8

Simple yet effective strategy: Hit the orbs and the capsule with physical attacks, because once the orbs change their colour to red you're in big trouble. Not only that, but the orbs are immune to everything but physical attacks anyway. Don't waste your strength on the orbs if they're still blue anyway though. Once NORG's capsule is broken, you can draw the GF Leviathan from him! You should definitely not miss that; not only is he a pretty GF (and quite effective on some nemies), he also has some very useful abilities. Also, once the capsule is gone, NORG will be weak to anything wind- elemental in case that's of any use to you, so.. make use of this weakness!

After having shown NORG who the real master is, you should check the area by the left orb for a hidden Bio- drawpoint. And now it's finally time to leave this creepy place. Pay director Cid a visit, he's in the infirmary and will answer you some questions and provide some interesting information. Now go back to the entrance hall where Xu is waiting once more. On the north balcony of the second floor you will meet a few people who call themselves the White SeeDs, and claim they've been sent by Edea to pick up Ellone. ...Ellone? Yes, Ellone, in case you remember the little girl from Winhill. You will find her in the library between some bookshelves, and after talking to her she will leave the garden and join the White SeeDs. Weird, all of this. Well, what do we do now? The same thing we do every night, Pinky. We'll try to take over the world. But first, Squall will have to go to sleep in the dormitory, as usual.




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.