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Spells

Alrighty, this can get messy. There are a lot of spells in this game. What's worse, there's a lot of ways to learn each spell. I'm gonna try to cram as much information about all of this into your head in the most efficient way I can think of. In doing so, there will be a few abbreviations. Here's the stuff you'll need to know:

NAME: This is merely the name of the spell. I hope you can figure that out.
MP: The MP the spell costs under normal conditions.
CLASS: This is who learns the ability, and when. Hero refers to your hero, and Hero Class refers to the Character Class "Hero." If you see two character classes, such as "Mage & Sage" or something like that, it means you need to reach at least Lv. 5 on both of those character classes, and then you will learn the spell.
TARGET: This is who the spell can be used on. It breaks down as follows:
   - E: One Enemy
   - A: One Ally
   - GE: One Group of Enemies
   - AE: All Enemies
   - AA: All Allies
   - All: All Enemies and Allies
   - Self: Effects only the caster
   - Area: Effects an area or floor of a dungeon
AVAILABLE: Either Battle, Map, or Both.
DESCRIPTION: Quite simply, this is what the spell does.

All spells are in alphabetical, by the way. I couldn't think of a better way to sort them.

NAME MP CLASS TARGET AVAILABLE DESCRIPTION
Alldain 10 Hero Class (Lv. 8) E Battle Incredibly powerful, but takes MP from all 4 members of the party to inflict roughly 600 HP lightning damage to an enemy.
Antidote 2 Shepherd (Lv. 2)
Pirate (Lv. 1)
A Both Cures Poison.
Bang 5 Melvin (Lv. 19) AE Battle Roughly 20 HP non-elemental damage to all enemies.
Barrier 3 Sage (Lv. 2)
Budoo (Lv. 4)
Rosevine (Lv. 5)
AA Battle Reduces magical effect of certain elemental spells.
Beat 4 JewelBag (Lv. 8)
Mimic (Lv. 6)
E Battle May instantly kill one enemy.
Bedragon 18 Tamer (Lv. 8)
DrakSlime (Lv. 8)
Self Battle Turns caster into a ferocious dragon, who can attack with claws and breath attacks.
Birdeye 0 Mariner (Lv. 4) Area Map Points out local towns and dungeons.
Blaze 2 Maribel (Lv. 3)
Wyvern (Lv. 2)
E Battle Deals 10-15 HP fire damage to one enemy.
Blazemore 4 Mage (Lv. 5)
Wyvern (Lv. 6)
HellGiant (Lv. 6)
CosmoBog (Lv. 7)
E Battle Deals 75-90 HP fire damage to one enemy.
Blazemost 10 Ranger (Lv. 8)
WoePriest (Lv. 7)
E Battle Deals 180-200 HP fire damage to one enemy.
Blizzard 12 Sage (Lv. 3)
DeadNoble (Lv. 8)
WoePriest (Lv. 6)
AE Battle Deals roughly 100 HP ice damage to all enemies.
Boom 8 Mage (Lv. 6)
HellGiant (Lv. 1)
AE Battle Roughly 60 HP non-elemental damage to all enemies.
Bounce 4 Ranger (Lv. 1)
CosmoBog (Lv. 5)
Self Battle Magic will be reflected back towards the caster. Lasts several rounds.
Chance 20 Budoo (Lv. 5) Random Battle Completely random effects.
CoralRain 8 Pirate (Lv. 7) AE Battle Deals roughly 80-90 HP vacuum damage to all enemies.
Defeat 7 Sage (Lv. 1)
Mimic (Lv. 8)
GE Battle May instantly kill one enemy group.
DefeatMax 15 Summoner (Lv. 2)
DeadNoble (Lv. 6)
WoePriest (Lv. 4)
AE Battle May instantly kill all enemies.
Defense 4 LizardMan (Lv. 4)
EvilMech (Lv. 1)
GE Battle Lowers a group of enemies' defensive stats.
Disperse 8 Ranger (Lv. 6) E Battle Expels one enemy from the battle.
EagleEye 0 Bard (Lv. 2) Area Map Points out local towns and dungeons.
Expel 1 Melvin (Lv. 19)
Cleric (Lv. 1)
E Battle May expel an enemy from the battle.
Explodet 15 Sage (Lv. 8)
HellGiant (Lv. 8)
WoePriest (Lv. 5)
AE Battle Roughly 150 HP non-elemental damage ot all enemies.
Farewell All Paladin (Lv. 7) AA Battle Sacrifices caster's HP and MP to fully revive all dead allies.
Firebal 4 Aira (Lv. 21)
Mage (Lv. 1)
BoltRat (Lv. 5)
GE Battle Roughly 15-20 HP fire damage to a group of enemies.
Firebane 6 Mage (Lv. 7) GE Battle Roughly 30-40 HP fire damage to a group of enemies.
Firebolt 10 Ranger (Lv. 7)
WoePriest (Lv. 3)
RainHawk (Lv. 2)
GE Battle Roughly 100-110 HP fire damage to a group of enemies.
Gigastis 20 Hero (Event) All Battle Dispels all support spells/skills. Effects continue for a couple of turns.
Heal 2 Hero (Lv. 3)
Maribel (Lv. 10)
Cleric (Lv. 1)
Shepherd (Lv. 3)
Florajay (Lv. 2)
Healer (Lv. 2)
A Both Restores roughly 30 HP to an ally.
Healall 6 Cleric (Lv. 7)
Healer (Lv. 6)
A Both Restores all HP to an ally.
Healmore 4 Hero (Lv. 12)
Melvin (Lv. 19)
Cleric (Lv. 5)
Healer (Lv. 4)
Dumbira (Lv. 4)
A Both Restores roughly 75 HP to an ally.
Healus 10 Sage (Lv. 5)
GodHand (Lv. 3)
Healer (Lv. 8)
HellGiant (Lv. 3)
PlatKing (Lv. 2)
AA Both Restores roughly 100 HP to all allies.
Healusall 20 PlatKing (Lv. 5) AA Both Restores all HP to all allies.
Icebolt 3 DeadNoble (Lv. 1) E Battle Deals roughly 30 HP ice damage to an enemy.
Increase 3 Cleric & Shepherd
EvlTurtle (Lv. 4)
Bombcrag (Lv. 2)
AA Battle Increases all characters Defense during battle.
Infermore 4 Melvin (Lv. 19)
Cleric (Lv. 6)
Mariner (Lv. 7)
Gerion (Lv. 4)
GE Battle Deals roughly 30-40 HP vacuum damage to a group of enemies.
Infermost 8 Paladin (Lv. 4)
Gerion (Lv. 8)
GE Battle Deals roughly 80-90 HP vacuum damage to a group of enemies.
Infernos 2 Cleric (Lv. 2)
Gerion (Lv. 1)
GE Battle Deals roughly 10-20 HP vacuum damage to a group of enemies.
Ironize 2 TeenIdol (Lv. 3)
Hero Class (Lv. 2)
DrakSlime (Lv. 4)
PlatKing (Lv. 1)
AA Battle Turns party into iron. Enemies can not hurt you in this state, but you can't hurt them either. Best for analyzing the enemies moves.
Location 2 Theif (Lv. 6) Area Map States what dungeon your party is in, and what floor you're on.
MagicBack 4 Sage (Lv. 2)
Budoo (Lv. 4)
Rosevine (Lv. 5)
Self Battle Reflects magic back at caster for one turn.
MagicWall 3 Sage (Lv. 3)
Paladin (Lv. 5)
ProtoMech (Lv. 2)
AA Battle Reduces damage taken from magic attacks.
Majustis 15 Hero (Event) E Battle Dispels all support skills/spells.
MapMagic 2 Pirate (Lv. 5) Area Map Identifies any hidden items in the area.
NumbOff 2 Mariner (Lv. 6) AA Both Cures all allies of paralysis (which is a lot like being numb).
Outside 8 Hero (Lv. 28)
Maribel (Lv. 9)
Melvin (Lv. 19)
Mage (Lv. 4)
Area Map Warps party out of dungeons and towers.
PanicAll 5 Mage & Jester
JewelBag (Lv. 6)
GE Battle Deals roughly 10-20 HP vacuum damage to a group of enemies.
Repel 4 Bard (Lv. 5) Area Map Repels weaker enemies away for a short time.
Return 1 Hero (Lv. 8)
Melvin (Lv. 19)
Mage (Lv. 3)
Area Map Warps party to a town of their choosing.
Revive 15 Sage (Lv. 6)
Godhand (Lv. 7)
Hero Class (Lv. 3)
WoePriest (Lv. 2)
PlatKing (Lv. 4)
A Both Revives an ally and restores all of their HP. Works most of the time.
RobMagic 0 Mage & Thief E Battle Robs roughly 20-30 MP from an enemy, when successful.
Sacrifice 1 GodHand (Lv. 5)
Bombcrag (Lv. 6)
AE Battle Caster sacrifices own life to kill all enemies.
Sap 3 Maribel (Lv. 4)
Mage (Lv. 4)
LizardMan (Lv. 2)
E Battle Lowers an enemy's defensive stats.
Sleep 3 Maribel (Lv. 7)
Mage (Lv. 2)
GE Battle May put a group of enemies to sleep.
SleepAll 5 Mage & Shepherd
Rosevine (Lv. 4)
GE Battle Will more likely put a group of enemies to sleep than the spell "Sleep."
Slumber 0 Shepherd (Lv. 4) Self Map Puts caster to sleep. If attacked, the caster is still asleep. While walking, the caster regains 1 HP and 1 MP per step.
Smell 0 Theif (Lv. 8) Area Map Determines how many items are on the current map.
SnowStorm 5 Mage (Lv. 8)
CurseLamp (Lv. 5)
DeadNoble (Lv. 3)
GE Battle Deals roughly 50-60 HP ice damage to a group of enemies.
StepGuard 2 Pirate (Lv. 4) AA Map Guards party from pain tiles. Only works if used directly next to the pain tiles you are about to walk on. If you step off, and then step back on, the effects of the spell are gone.
Surround 5 Maribel (Lv. 11)
Mage (Lv. 6)
Gerion (Lv. 2)
GE Battle Surrounds enemy in mirages, making it harder to physically attack their target.
TakeMagic 2 Mage & Dancer
Budoo (Lv. 3)
Self Battle If a monster casts a spell on you during the round that you're casting this spell, you absorb the MP used to cast the spell. For example, if the enemy tried to cast Expel on you, you'd gain 1 MP, or if they cast Gigastis on you, you'd gain 20 MP.
Thordain 15 Hero Class (Lv. 6)
GigaMute (Lv. 7)
GE Battle Inflicts roughly 200 HP lightning damage to a group of enemies.
Tiptoe 0 Thief (Lv. 7) Area Map Reduces encounter rate temporarily, plus increases chances of an opening attack.
Transform ?? N/A Self Battle Take on the appearance of an enemy, and use all of their attacks. So far, I've only seen the enemy use this one.
TwinHits 6 Ranger (Lv. 4)
EvlTurtle (Lv. 6)
LizardMan (Lv. 6)
Budoo (Lv. 2)
EvilMech (Lv. 2)
A Battle Doubles ally's attack power.
Upper 2 Hero (Lv. 6)
Cleric (Lv. 3)
EvlTurtle (Lv. 2)
A Battle Significantly increases an ally's defense.
Vivify 8 Melvin (Lv. 20
Cleric (Lv. 8)
SkyDevil (Lv. 4)
A Battle Revives an ally and restores half of their HP. Works some of the time.
Whirlpool 12 Pirate (Lv. 8) GE Battle Deals roughly 125-150 HP vacuum damage to a group of enemies.
Whistle 0 Shepherd (Lv. 5) Area Map Initiates a battle.
X-Ray 2 Bard (Lv. 3) Area Maps Identifies whether a chest is real, or if it's a Mimic.
Zap 6 Hero Class (Lv. 4)
CosmoBog (Lv. 8)
EvilMech (Lv. 5)
AE Battle Inflicts roughly 80-100 HP lightning damage to all enemies.