|
Monster Classes
Click here for a table of the Monster Classes
Berserker
Protect yourself quickly with this Monster Character Class. Max HP declines somewhat, but stays high enough for you to survive. When your level is low, use Flash to confuse your enemies. When you master this Class you learn Lightning and can take the lead in assault. Use your lightning speed to defeat your enemies. |
STR |
+10%
|
AGL |
+10% |
GRD |
-30% |
INT |
-40% |
APR |
-20% |
Max HP |
No Change |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Crusher |
--- |
--- |
Smasher |
15 |
SquallHit |
Rampager |
19 |
--- |
Destroyer |
18 |
FireSlash |
Juggernot |
20 |
--- |
Gilgamesh |
28 |
RainSlash |
Titan |
35 |
--- |
Marcolara |
15 |
Massacre |
|
|
BoltRat
Protect yourself quickly with this Monster Character Class. Max HP declines somewhat, but stays high enough to survive. When your level is low use Flash to confuse your enemies. When you master this class, you learn Lightning and can take the lead in your assault. Use your lightning speed to defeat your enemies. |
STR |
-10% |
AGL |
+10% |
GRD |
+10% |
INT |
-30% |
APR |
-10% |
Max HP |
-10% |
-10% |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
CrackRat |
--- |
--- |
SparkRat |
12 |
--- |
VoltRat |
13 |
Flash |
LitRodent |
22 |
--- |
ShockRat |
20 |
Firebane |
ThundeRat |
25 |
--- |
StormRat |
36 |
--- |
ThorRat |
28 |
Lightning |
|
|
Bombcrag
The Bombcrag boasts high defensive abilities and max HP, making it an attractive Class. In a direct assault, you can fully attack without pulling back. Also, as the Class Level raises, all your Attack spells grow stronger. Also learn Defensive and Recovery spells and skills such as Increase and Meditate. You can greatly help your companions, because the enemy, fearing an explosion, hesitates to attack. |
STR |
+5% |
AGL |
-50% |
GRD |
+20% |
INT |
-30% |
APR |
-40% |
Max HP |
+10% |
-30% |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Pebble |
--- |
--- |
Shrapnel |
16 |
Increase |
Boulder |
16 |
Giggle |
Bombadier |
16 |
ChargeUp |
ShortFuse |
27 |
--- |
GreatRock |
24 |
Sacrifice |
BigBlast |
24 |
--- |
Armageddon |
29 |
Meditate |
|
|
Dumbira
With this Monster Character Class, your strength rises, and you can attack as a Dumbira. You learn the trademark Dumbira attacks and HealMore. Because the
Class's MP is low, you won't be the main character leading your companions into
the fray, but you'll be a solid contender. |
STR |
+10% |
AGL |
-10% |
GRD |
-10% |
INT |
-20% |
APR |
-25% |
Max HP |
-10% |
Max MP |
+10% |
|
Rank |
# Battles |
Skill/Spell learned |
Awkward |
--- |
--- |
Clumsy |
14 |
VacuSlash |
Chunky |
18 |
--- |
Bumbler |
17 |
HealMore |
Sluggard |
28 |
PsycheUp |
Oaf |
26 |
--- |
Hulk |
25 |
SquallHit |
Big Dummy |
27 |
2EdgeHit |
|
|
EvlTurtle
If you change to this Class, your ability to protect yourself goes up, and you
are stronger against direct attacks. Also learn battle support spells such as
increase and TwinHits. Attack spells are less effective when used against you. |
STR |
+10% |
AGL |
No Change |
GRD |
+20% |
INT |
-30% |
APR |
-30% |
Max HP |
-20% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
SlowPoke |
--- |
--- |
SoftShell |
10 |
Upper |
Snapper |
8 |
--- |
HardShell |
22 |
Increase |
ShellHead |
20 |
--- |
DarkTurtl |
25 |
TwinHits |
ShellShock |
15 |
Ramming |
HellShell |
25 |
BackFlip |
|
|
FloraJay
Intelligence and MP rise because this is a Mage-related occupation. Because
your agility rises, you can be first at either chanting a spell or dodging your
opponent. Learn Recovery-type spells and skills such as Heal and HealSong, so be
an asset to the party. You learn SleepAir to support more by putting the enemy to
sleep before it does any damage. |
STR |
-10% |
AGL |
+10% |
GRD |
-20% |
INT |
+5% |
APR |
No Change |
Max HP |
-10% |
Max MP |
+10% |
|
Rank |
# Battles |
Skill/Spell learned |
SeedWing |
--- |
--- |
WingRoot |
11 |
Heal |
SproutWing |
11 |
--- |
WingStem |
12 |
--- |
PlantWing |
21 |
SleepAir |
FlyTrap |
25 |
--- |
BloomWing |
40 |
--- |
WitherWing |
20 |
HealSong |
|
|
Healer
This class specializes in Recovery spells, and it allows you to learn spells
such as Heal and HealUs. Because it is easiest to learn HealMore, you can
quickly change occupations. Because MP is high, it is easy to cast recovery
spells. This occupation is great for ensuring that your companions are well
taken care of. |
STR |
-30% |
AGL |
-20% |
GRD |
-10% |
INT |
+20% |
APR |
-20% |
Max HP |
-20% |
Max MP |
+20% |
|
Rank |
# Battles |
Skill/Spell learned |
KindHeart |
--- |
--- |
PickMeUp |
8 |
Heal |
Altruist |
20 |
--- |
Curer |
14 |
HealMore |
HealAll |
28 |
--- |
GoldenOne |
22 |
HealAll |
TrueHart |
41 |
--- |
Phoenix |
27 |
HealUs |
|
|
Hork
As a Hork, your HP goes up and you are tougher. You learn Undead-type skills
such as Poison, and you learn to weaken your enemies and support your
companions. If you master this class, you can do the K.O. Dance and defeat your
enemies with a single blow. Your style level goes down -- perhaps because
you're made of rotting flesh. |
STR |
No Chang |
AGL |
-30% |
GRD |
-10% |
INT |
-50% |
APR |
-60% |
Max HP |
+10% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
Rotten |
--- |
--- |
Rancid |
9 |
--- |
Carcass |
7 |
--- |
DeadFlesh |
18 |
PoisonGas |
WormFood |
18 |
--- |
Magotty |
23 |
CurseSong |
Undead |
24 |
--- |
EvilDead |
31 |
K.O. Dance |
|
|
JewelBag
This Monster Character Class is characterized by agile movements and its
ability to protect itself. As your Class Level increases, your jewels shine
brighter. Attacking monsters get dizzy, and their attacks don't hit as easily.
You can learn spells and skills such as LureDance and PanicAll that seal the
movement of your opponents. Use these skills wisely. |
STR |
-20% |
AGL |
+20% |
GRD |
+10% |
INT |
+10% |
APR |
+5% |
Max HP |
-10% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Rinestone |
--- |
--- |
Onyx |
12 |
LureDance |
Jade |
8 |
--- |
Opal |
25 |
Flash |
Emerald |
27 |
--- |
Sapphire |
28 |
PanicAll |
Ruby |
30 |
--- |
Diamond |
30 |
Beat |
|
|
Lipsy
As a Lipsy, You learn skills that use your long tongue, such as LushLicks and
SickLick. Speed increases, so make the first move to seal your opponent's
movements. When there are many enemies, use SleepAir or OddDance. Leave direct assaut to you allies, and take a supporting role. |
STR |
-20% |
AGL |
+5% |
GRD |
-10% |
INT |
-20% |
APR |
-30% |
Max HP |
-20% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Chapped |
--- |
--- |
Moist |
13 |
LushLicks |
Pouty |
17 |
--- |
Wet |
11 |
SickLick |
Sweet |
22 |
--- |
Jiggly |
25 |
SleepAir |
Sultry |
27 |
--- |
Sexy |
17 |
OddDance |
|
|
LizardMan
This Monster Character Class is well-balanced between its skill with weapons
and use of spells. Learn spells such as Defense and TwinHits that add powerful
support to your attack. The LizardMan easily learns TwinHits, which is hard to
learn in other occupations, so you can change occupations early. |
STR |
+10% |
AGL |
+5% |
GRD |
No Change |
INT |
-10% |
APR |
-10% |
Max HP |
-10% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
Slitherer |
--- |
--- |
LizardKid |
14 |
Sap |
Reptilian |
25 |
--- |
Scaly Hero |
11 |
Defense |
Draconian |
18 |
--- |
ScalyLord |
25 |
TwinHits |
ScalyKing |
34 |
--- |
ColdBlood |
18 |
RainSlash |
|
|
Mimic
Your strength and defense rise in this Monster Character Class, and you can
directly assault your enemy like a true warrior. You also learn skills to seal
your opponent's movements, and eventually you learn instant-death spells so
you can attack in varying ways. Also, after Lv. 7, Attack spells are stronger. |
STR |
+10% |
AGL |
No Change |
GRD |
+20% |
INT |
-20% |
APR |
-30% |
Max HP |
-20% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
TrashCan |
--- |
--- |
Hamper |
18 |
SleepAir |
Container |
18 |
--- |
ItemBox |
14 |
SandStorm |
Coffer |
30 |
--- |
MagicBox |
25 |
Beat |
Dopplgang |
32 |
--- |
Pandora |
42 |
Defeat |
|
|
Slime
While Slimes are not very strong, this Monster Character Class is attractive
for its agility and cuteness. You can learn some weird and funny-looking
skills. Learn to use diversionary tactics rather than fighting head-to-head.
It's easy to rise through the levels, so this is a breeze to master. |
STR |
-20% |
AGL |
+5% |
GRD |
-20% |
INT |
-30%% |
APR |
-20% |
Max HP |
-20% |
Max MP |
-20% |
|
Rank |
# Battles |
Skill/Spell learned |
Globule |
--- |
--- |
Moist |
7 |
--- |
Wiggly |
8 |
SideStep |
Jiggly |
18 |
--- |
Slurry |
17 |
ConfuHit |
SlimeNite |
22 |
--- |
SlimeHero |
18 |
--- |
KingSlime |
30 |
Retaliate |
|
|
Wyvern
Characters in this Monster Character Class are both agile and intelligent. They learn spells such as Blaze and skills like FireAir.
Both are useful, so even if your skill level with weapons isn't high, you have
plenty of strength. When you rise to Lv 7, it is easier to evade
attack, and Blaze-type and Bang-type spells become stronger. |
STR |
-5% |
AGL |
+5% |
GRD |
-15% |
INT |
+5% |
APR |
-5% |
Max HP |
-10% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Hatchling |
--- |
--- |
Fledgling |
13 |
Blaze |
Scavenger |
17 |
--- |
Ravenous |
15 |
FireAir |
DiveBomb |
17 |
--- |
BeakDuel |
28 |
Blazemore |
HiWyvern |
35 |
--- |
WyverNite |
25 |
BlazeAir |
|
|
Intermediate Monster Classes
Andreal
The Andreal is a dragon with powerful fighting abilities. Strength, defense,
and HP are high, and it is well suited to attacking. You learn more breath
skills as your level rises, and with these you can attack all your enemies in
one swoop |
STR |
+10% |
AGL |
-10% |
GRD |
+10% |
INT |
No Change |
APR |
No Change |
Max HP |
+20% |
Max MP |
-20% |
|
Rank |
# Battles |
Skill/Spell learned |
Zephyr |
--- |
FireAir |
SpitFire |
14 |
--- |
LastGasp |
16 |
BlazeAir |
DeathSpew |
25 |
--- |
SkyKing |
20 |
IceAir |
Grendel |
35 |
--- |
Majestic |
30 |
--- |
Grandreal |
40 |
Scorching |
|
Requirements: Gerion + BoltRat |
Mastery Bonus: STR + 10 |
| |
|
CosmoBog
This mage-related occupation boast monsters that are fast and smart with high
MP. Because defense also rises, CosmoBogs have few weaknesses. They learn powerful
spells such as BackFlip, Blazemore, and Zap, along with many skills, This
companion is a great attacker. |
STR |
-5% |
AGL |
+10% |
GRD |
+5% |
INT |
+10% |
APR |
-10% |
Max HP |
+5% |
Max MP |
+10% |
|
Rank |
# Battles |
Skill/Spell learned |
Whimsy |
--- |
--- |
Figment |
22 |
Flash |
Vision |
22 |
BackFlip |
Specter |
36 |
--- |
Phantom |
30 |
Bounce |
Enigma |
30 |
--- |
Twilight |
30 |
Blazemore |
Eternal |
30 |
Zap |
|
Requirements: EvilWell + Lipsy |
Mastery Bonus:GRD + 10 |
| |
|
CurseLamp
Because its movements are agile, this monster easily evades its enemies, making
its low HP not much of a loss. A CurseLamp is good at using PaniDance to send
enemies into a panic, and supporting its companions with Attack spells. |
STR |
-10% |
AGL |
+15% |
GRD |
+5% |
INT |
+5% |
APR |
+10% |
Max HP |
-20% |
Max MP |
+20% |
|
Rank |
# Battles |
Skill/Spell learned |
OilPot |
--- |
StopSpell |
LampRust |
15 |
--- |
BrassLamp |
20 |
PaniDance |
CopperPot |
25 |
--- |
CurLamp |
20 |
SnowStorm |
DamnLamp |
40 |
--- |
LampChamp |
25 |
Ramming |
SoulEater |
45 |
Summon |
|
Requirements: Mimic + Hork |
Mastery Bonus: AGL + 15 |
| |
|
DeadNoble
Defense is lowered, but MP rises when you take on this Monster Character Class. At higher levels,
You can learn more powerful spells such as IceBolt and
SnowStorm. The Mastery Bonus perks are also attractive. |
STR |
No Change |
AGL |
No Change |
GRD |
-10% |
INT |
+5% |
APR |
-10% |
Max HP |
No Change |
Max MP |
+10% |
|
Rank |
# Battles |
Skill/Spell learned |
DeadMount |
--- |
IceBolt |
NobleSoul |
12 |
--- |
NecroRat |
20 |
SnowStorm |
Famine |
32 |
PalsyAir |
Plague |
39 |
--- |
War |
38 |
DefeatMax |
Conquest |
31 |
--- |
Apocalyps |
33 |
Blizzard |
|
Requirements: Hork + Healer + JewelBag |
Mastery Bonus: Max MP + 15 |
| |
|
DrakSlime
The DrakSlime is a specialist in dragon-like air attacks. Learn air skills as
you rise through the ranks in this Class. If you master the class, you learn
BeDragon. Through transformation, you will have stronger Breath-type skills. |
STR |
-5% |
AGL |
+5% |
GRD |
+10% |
INT |
-10% |
APR |
No Change |
Max HP |
-10% |
Max MP |
-5% |
|
Rank |
# Battles |
Skill/Spell learned |
Drakspit |
--- |
--- |
Drakling |
10 |
FireAir |
MoistDrak |
13 |
FrigidAir |
HornyBlob |
17 |
Ironize |
HornSlime |
30 |
--- |
SoarSlime |
30 |
BlazeAir |
Slagoneer |
30 |
IceAir |
Drakon |
20 |
BeDragon |
|
Requirements: Slime + LizardMan |
Mastery Bonus: AGL +10 |
| |
|
EvilWell
While an EvilWell's intelligence and Max MP are low, its other abilities are
high. Sometimes you can scare your enemies, and the
chances of doing so rise with Class Level. This is an excellent offensive
Monster Character Class with high stats and special abilities. |
STR |
+10% |
AGL |
+10% |
GRD |
+10% |
INT |
-30% |
APR |
-30% |
Max HP |
+10% |
Max MP |
-20% |
|
Rank |
# Battles |
Skill/Spell learned |
WellDreck |
--- |
CragThrow |
HoleDig |
19 |
WarCry |
WaterHole |
22 |
BoxerDanc |
WellLure |
22 |
ParryPass |
WishWell |
30 |
KnockDown |
StenchPit |
30 |
--- |
HellWell |
27 |
WindBeast |
WellDone |
25 |
Magma |
|
Requirements: Berserker + Mimic |
Mastery Bonus: GRD + 10 |
| |
|
Gerion
This Monster Character Class is one that shows its value in direct physical
assaults. Because it learns mostly Infernos-type spells, it can attack a large
group of enemies. However, a Gerion's Max MP is low, so don't waste MP. |
STR |
+10% |
AGL |
+5% |
GRD |
+5% |
INT |
-10% |
APR |
-5% |
Max HP |
+5% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
Kitten |
--- |
Infernos |
Stray Cat |
16 |
Surround |
WildCat |
19 |
--- |
RabidFang |
25 |
Infermore |
WildBeast |
35 |
--- |
SabrTooth |
30 |
Howl |
DevilCat |
25 |
--- |
Big Pussy |
30 |
Infermost |
|
Requirements: LizardMan + Dumbira |
Mastery Bonus: STR + 10 |
| |
|
Golem
With is high strength, defense, and Max HP, characters training in this Monster
Character Class are best suited to offense or as a shield for the party. As you
increase your level, you can wield more satisfactory attacks. Because you learn
powerful attacks skills, you can fight without worrying about enemies ganging
up on you. |
STR |
+20% |
AGL |
-30% |
GRD |
+10% |
INT |
-40% |
APR |
+10% |
Max HP |
+10% |
td>Max MP
-20% |
|
Rank |
# Battles |
Skill/Spell learned |
ClayMan |
--- |
--- |
RockSolid |
11 |
ChargeUp |
BlockHead |
17 |
Guardian |
StoneWall |
30 |
Crack |
Pillar |
30 |
--- |
HardHeart |
17 |
Quake |
Clobberer |
40 |
--- |
GoldGolem |
15 |
RockThrow |
|
Requirements: Bombcrag + Berserker |
Mastery Bonus: STR + 15 |
| |
|
HellGiant
Overall, the abilities of a HellGiant are well-balanced. It can use direct
physical assaults or spells. While a HellGiant mainly learns Explosive-type and
Firebal spells, it can also learn Recovery spells such as Heal Us. |
STR |
No Change |
AGL |
No Change |
GRD |
+10% |
INT |
No Change |
APR |
+5% |
Max HP |
+10% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Lumberer |
--- |
Boom |
HornBeast |
17 |
--- |
DarkFiend |
21 |
HealUs |
HelFiend |
33 |
EerieLite |
HelGoat |
18 |
--- |
Pan |
45 |
Blazemore |
Satyr |
13 |
--- |
Azazel |
37 |
Explodet |
|
Requirements: SkyDevil + JewelBag |
Mastery Bonus: Max MP + 15 |
| |
|
ProtoMech
This warrior-type monster has superior strength and defense. You can mostly
learn special attack skills such as MetalCut and EvilSlash. You also learn
MagicWall, which is a wonderful weapon against anyone with strong spells. |
STR |
+10% |
AGL |
-5% |
GRD |
+10% |
INT |
-10% |
APR |
-20% |
Max HP |
No Change |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
JunkHeap |
--- |
--- |
ScrapIron |
15 |
MagicWall |
SparePart |
2 |
--- |
Prototype |
36 |
MetalCut |
Automaton |
28 |
--- |
Upgrade |
37 |
QuadHits |
Mecha |
21 |
--- |
Machinoid |
12 |
EvilSlash |
|
Requirements: Golem + BoltRat |
Mastery Bonus: GRD + 10 |
| |
|
SkyDevil
In this Monster Class, all your fighting abilities rise, and you learn powerful
skills such as BackFlip and Vacuum to attack all enemies at once. Let loose
with some nice attacks and you'll be satified with a SkyDevil in an offensive role. You also learn revive
spell Vivify. |
STR |
+5% |
AGL |
+10% |
GRD |
No Change |
INT |
-10% |
APR |
+10% |
Max HP |
+5% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
SkySprite |
--- |
--- |
SkyImp |
18 |
BirdSlash |
Familiar |
22 |
--- |
SkyFiend |
25 |
Vivify |
Cacodemon |
27 |
--- |
SkyDemon |
38 |
BackFlip |
Hellborn |
30 |
Vacuum |
Inferno |
30 |
FalconCut |
|
Requirements: EvlTurtle + Wyvern + Florajay |
Mastery Bonus: AGL + 20 |
| |
|
Varanus
This Monster Class is well suited for attacking, because both strength and Max
HP are high. You learn all sorts of breath skills, and if you master the Class,
you'll have enormous destructive power with IceStorm. You can even wipe out an
entire troop of weak monsters. |
STR |
+15% |
AGL |
No Change |
GRD |
-10% |
INT |
-20% |
APR |
-30% |
Max HP |
+10% |
Max MP |
-20% |
|
Rank |
# Battles |
Skill/Spell learned |
Puddler |
--- |
--- |
PondScum |
13 |
IceAir |
PondLord |
13 |
--- |
LaGoon |
26 |
Ramming |
SeaMonster |
31 |
--- |
EatPirate |
47 |
Scorching |
Kraken |
20 |
--- |
Leviathan |
50 |
IceStorm |
|
Requirements: Dumbira + Lipsy + EvlTurtle |
Mastery Bonus: STR + 15 |
| |
|
Advanced Monster Classes
Budoo
This monster boasts high strength and is the most powerful direct attacker. A
budoo is also capable of stealing from its opponents. Most of its spells and
skills are Support types, but you can also learn the CallArmy and WhiteFire
Attack skills. |
STR |
+30 |
AGL |
+10% |
GRD |
-5% |
INT |
No Change |
APR |
-10% |
Max HP |
+10% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
DarkCloud |
--- |
--- |
Genie |
25 |
TwinHits |
Ampharool |
25 |
TakeMagic |
Jann |
30 |
Barrier |
Djinn |
55 |
Chance |
Shaitan |
30 |
CallArmy |
Efreet |
8 |
FairWind |
Marid |
47 |
WhiteFire |
|
Requirements: CurseLamp + HellGiant |
Mastery Bonus: STR + 255 |
| |
|
Esterk
In this Monster Class, all your abilities rise. Your capacity to attack
effectively rises, and you learn strong skills such as IceStorm and GigaSlash.
Spells and skills are ineffective against an Esterk, making it one of the best
Monster Classes. |
STR |
+29% |
AGL |
+10% |
GRD |
+10% |
INT |
+15% |
APR |
+10% |
Max HP |
+10% |
Max MP |
+10% |
|
Rank |
# Battles |
Skill/Spell learned |
Bustion |
--- |
BoltSlash |
Behemoth |
30 |
MetalCut |
Nisroc |
30 |
FireSlash |
Mulciber |
30 |
IceStorm |
Mammon |
40 |
IceSlash |
Belial |
50 |
DeMagic |
Molch |
50 |
--- |
Beelzebub |
70 |
GigaSlash |
|
Requirements: Andreal + EvilMech |
Mastery Bonus: GRD + 20 |
| |
|
EvilMech
This Mechanical Warrior has superior strength and defense. Its special ability
stills the breath of enemies with one shot, and its a great fighter. As an
EvilMech's Monster Class Level rises, its attack and support skills balance
evenly. This powerful occupation is well suited to Advanced Classes. |
STR |
+30% |
AGL |
+10% |
GRD |
+20% |
INT |
-20% |
APR |
No Change |
Max HP |
+10% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
War Doll |
--- |
Defense |
Droid |
25 |
TwinHits |
IronClad |
25 |
RainSlash |
SteamGear |
30 |
BackFlip |
Warbot |
45 |
Zap |
Colossus |
65 |
FalconCut |
Meckaiser |
50 |
Massacre |
Mecha-X |
70 |
HellBlast |
|
Requirements: ProtoMech + Golem |
Mastery Bonus: GRD + 20 |
| |
|
GigaMute
Of all the monster occupations, this one has the best attack abilities and Max
HP. They Learn strong skills as you rise through the ranks. The GigaMute is the best
at offensive capabilities. It is weak against spells, so equip it well for
protection. |
STR |
+30% |
AGL |
-10% |
GRD |
+5% |
INT |
-10% |
APR |
-30% |
Max HP |
+20% |
Max MP |
-10% |
|
Rank |
# Battles |
Skill/Spell learned |
Outcast |
--- |
--- |
Grotesque |
21 |
PsycheUp |
Repulsive |
21 |
PoisonFog |
Vomitous |
23 |
--- |
Uncanny |
45 |
IceStorm |
PugUgly |
43 |
--- |
Caliban |
47 |
Thordain |
Abominoid |
80 |
WhiteFire |
|
Requirements: Andreal + Varanus |
Mastery Bonus: STR + 20 |
| |
|
PlatKing
Defense rises astronomically, and spells tend to slide off this monster; a
PlatKing is the best at the defensive arts. If you can get to the Lv 7, you
won't have to worry about spells and skills at all. It is tough to choose this
occupation; however, it is worth a try. |
STR |
-10% |
AGL |
+20% |
GRD |
+100% |
INT |
-20% |
APR |
+10% |
Max HP |
-60% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
Slug |
--- |
Ironize |
Nugget |
28 |
HealUs |
Ingot |
20 |
Ramming |
GoldRush |
35 |
Revive |
SlimeMite |
42 |
HealUsAll |
EvilAlloy |
45 |
--- |
GoldBlob |
80 |
Change |
SlimeIdol |
100 |
BigBang |
|
Requirements: DrakSlime + Esterk |
Mastery Bonus: GRD + 255 |
| |
|
RainHawk
While all abilities are superior, this monster is also incredibly smart and
stylish. Of course, a RainHawk is strong in offense, and it can breathe magic
air such as WhiteFire and HellFlame. Also, its special ability returns back
enemies' Air attacks. |
STR |
+10% |
AGL |
+20% |
GRD |
No Change |
INT |
+30% |
APR |
+30% |
Max HP |
No Change |
Max MP |
+20% |
|
Rank |
# Battles |
Skill/Spell learned |
Hatchling |
--- |
EerieLite |
Fedgling |
27 |
FireBolt |
HawkChief |
27 |
FairWind |
Hawkeye |
21 |
WindBeast |
BirdKing |
40 |
Scorching |
ReignHawk |
45 |
MagicBack |
GuardHawk |
40 |
WhiteFire |
HolyCock |
50 |
HellFlame |
|
Requirements: SkyDevil + Rosevine |
Mastery Bonus: APR + 20 |
| |
|
Rosevine
Because this Monster Class is strong, I recommend direct attacks in battle.
Most learned skills are Support-type skills, but when you become a Master, you
learn the ultimate skill ---- MegaMagic, Because it uses all your Magic Points,
use it effectively when you only have 1 MP left. |
STR |
+20% |
AGL |
+10% |
GRD |
-10% |
INT |
+5% |
APR |
+5% |
Max HP |
-5% |
Max MP |
No Change |
|
Rank |
# Battles |
Skill/Spell learned |
EvilSeed |
--- |
--- |
VineCreep |
20 |
PalsyAir |
ThornVine |
25 |
PoisonFog |
RosePetal |
23 |
SleepAll |
Entangler |
30 |
Barrier |
Vinelash |
42 |
EerieFog |
InBloom |
40 |
--- |
DoomBloom |
60 |
MegaMagic |
|
Requirements: Florajay + EvilWell |
Mastery Bonus: APR + 20 |
| |
|
WoePriest
Intelligent and with high Max MP, this Sage-like monster uses less and less MP
as the Monster Class Level rises. Not only can you learn the most powerful
spells in this occupation, being a WoePriest also makes you highly resistant to
spells. |
STR |
No Change |
AGL |
No Change |
GRD |
+10% |
INT |
+30% |
APR |
+10% |
Max HP |
-10% |
Max MP |
+30% |
|
Rank |
# Battles |
Skill/Spell learned |
Druid |
--- |
MagicBack |
DarkCloth |
23 |
Revive |
ChaosLord |
20 |
FireBolt |
CenoBite |
27 |
DefeatMax |
BloodMonk |
30 |
Explodet |
HatePadre |
30 |
Blizzard |
GodStomp |
30 |
Blazemost |
GodHater |
50 |
MultiCut |
|
Requirements: CosmoBog + DeadNoble |
Mastery Bonus: INT + 20 |
|
|
|
|
|