Name | Location | Effects | Price |
Healing Pill | Apothecary | This restores some HP. Very important. (In this game your HP sinks like a rock.) | 3 for 10 Dinars |
Vigor Pills | Apothecary | This restores some SP. You'll need them. Trust me. | 3 for 5 Dinars |
Mana Pills | Apothecary | Restores some MP. If you're a Wizard, you'll need this constantly (especially at WIT). | 3 for 15 Dinars |
Poison Cure Pills | Apothecary | This removes the effects of poison. If you're going to go hunting scorpions, you'd better bring these along. | 3 for 12 Dinars |
Dispel Potion | Apothecary | This removes magical enchantments. However, in order for the potion to work, a hair of the victim must be added into the mix. Also, Harik is missing two ingrediants: a Griffin Feather and a Fruit of Compassion.. | Free (after giving ingredients) |
Powder of Burning | Apothecary | Harik is running low on the stuff, but will give you some when you need it. The powder explodes on impact with any surface. | None |
Name | Location | Description | Price |
Broadsword | Fighters start with one | Your old sword, still with you from Spielburg. It'll hurt those monsters like heck! | None |
Fine Sword | Weapon Shop | An upgrade for your old Broadsword. This baby can slice, dice, and even make Julian Fries! It also hurts monsters. | 100 Dinars |
Dagger | Wizards and Thieves start with one, Weapon Shop | Not much use up-close, but at a distance, this can take down the opposition. Also easily concealable and lightweight. | 5 Dinars |
Shield | Fighters start with one | A device that can remarkably block enemy attacks. Fairly decent. | None |
Leather Armor | Wizards and Thieves start with it | Lightweight and soft, this armor can protect against minor blows, while also not restricting movement or spellcasting. | None |
Chainmail Armor | Fighters start with it | Although quite heavy, this armor can provide excellent protection against the slings and arrows of a Fighter's everyday life. | None |
Soulforge | Rakeesh gives this to Fighters | This sword was given to Rakeesh when he took up the Way of the Paladin. The flames that flow across the blade can damage creatures weak against fire. Just be sure to give it back to Rakeesh when you're done. | None |
Name | Location | Description | Price |
Lockpick | Imported Thieves start with one | No real use; after all, you have a Thieves' Toolkit! | None |
Thieves' Toolkit | Thieves start with one | This baby contains all the pointy and picky tools needed for everyday thievery. | None |
Thieves' Guild License | Thieves start with one | This basically says you're licensed to steal. Kinda like the IRS... | None |
Silver Tea Service | Metal Worker's House | A very beautiful tea service, made completely out of silver. It must be worth a fortune. | None |
Silver Bowl | Metal Worker's House | Another very valuable item, this time a bowl. That Metal Worker must have a lot of Dinars... | None |
Silver Dagger | Metal Worker's House | This final item in the Silver Trilogy is the Silver Dagger. It's useless as a weapon, but still worth a lot. | None |
Blackbird | Khaveen's House | This is weird. Ferrari claims that it's worth a Sultan's ransom, and yet it looks just like a regular statue. Maybe there's something else to it... | None |
Name | Location | Description | Price |
Food Rations | Food Stand | When you're away from the Inn, you'll need to use Food Rations. Without these, you'll starve to death. | 5 for 1 Dinar |
Waterskin | Leather Shop | Water is the basic difference between life and death in the desert. You start with one Waterskin, which will gradually deplete itself. You can refill your skins at the fountain and oasis. | 1 Dinar |
Scorpion Tail | Dead Scorpions | A Scorpion Tail is a vital component in poison antidotes. Harik will gladly buy these from you. | None |
Ghoul Claws | Dead Ghouls | Nothing exists yet that can fully combat a Ghoul's touch, but Harik is working hard on something. He'll buy these from you. | None |
Whirl of Beard | Dervish's Beard | A tuft of hair from the Whirling Dervish. Keapon Laffin uses these in some of his spells, and will buy them from you. | None |
Map | Ali Chica's Shop | The Map is, without a doubt, the most important item in the game. Unless you actually LIKE to go through the streets all the time, buy the map! It also allows instant travel to any place you've already visited. | 1 Dinar |
Compass | Ali Chica's Shop | Not quite as useful as the map, but still good. It'll show what direction you are currently traveling in. | 1 Dinar |
Empty Pot | Pottery Shop | A basic empty pot. | 3 Dinars |
Pot of Dirt | Plant Stand | This is a pot of simple, everyday dirt. | None |
Brass Lamp | Brass Merchant | A normal lamp, used to light dark places | 15 Dinars |
Magic Lamp | Defeat Fire Elemental | The lamp can now be turned on and off with a simple rub. Convenience at its best. | None |
Bellows | Weapon Shop | The Bellows can be used to suck up the Wind Elemental, then blow stuff away. | None |
Cloth Bag | Cloth Merchant | This can be used to carry sand and dirt. | 50 Centimes |
Bag with Earth Elemental | Beat Earth Elemental | The evil Earth Elemental's essence has been captured. Now let's make him do something good for once! | None |
Waterskin with Water Elemental | Beat Water Elemental | The Water Elemental resides inside, thus placing a limitless amount of water in one source. | None |
Griffin Feather | Griffin's Nest | The feather of a Griffin is essential to Dispel Potions, but dangerous to get, due to the nature of the beast. | None |
Fruit of Compassion | Julanar gives this to you | A magical fruit that can only be found as a gift. This is for those who act without self-interest. | None |
Gold Coins | Every class starts with them | The old currency from Spielburg. These aren't worth anything here, so they must be exchanged. | None |
Sapphire Pin | Jewelry Stand | A valuable piece of jewelry that identifies you as a friend of the Kattas. No enemies can see it. | A LOT (but you can get it for free) |
EOF Badge | Join EOF | A badge that signifies you as a member of the Eternal Order of Fighters. Not any real use. | None |
Change of Clothes | Just before you leave for Rasier | A spare set of clothes, in case you lose your other pair. | None |
VISA | Rasier | Your passport into Rasier. Don't leave town without it! | Priceless |
Mirror | Zayishah gives this to you | This is a basic hand mirror, useful for reflecting images and light. | None |
Djinni Ring | Forbidden City | The good news: this ring contains a Djinni. The bad news: the Djinni is just an amatuer. Still, it can grant wishes... | None |
X-Ray Glasses | Magic Shop | I refuse to go into these. I mean it. Using these only signifies you as a big pervert. I will never allow myself to be disgraced by such garbage. If you want to use this, then go ahead, but don't say I didn't warn you... | 15 Dinars |