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A3 Walkthrough

Corak's Notes on A3:

Evil Eye Forest is rich with the wagons of Zingaro Travellers. The Zingaro are a nomadic people that settle wherever they wish, somehow managing to remain unaffected by the dangers surrounding certain areas. They usually offer many services to render and heirlooms to purchase.

Monsters in the area: Screamers, Vampire Bats.

Map of A3

Halls of Insanity. You'll need the Green Eyeball Key to enter.

Screamer Lair. Destroy it to stop Screamers from re-appearing in the area. You'll get 100 gems for doing this. In addition, all party members will gain 10000 experience.

The Bat Cave. ;) Destroy it to stop Vampire Bats from re-appearing in the area. All party members will gain 5000 experience for doing this.

Without the Path Finder skill, there isn't that much you can do here; you need it to pass through the dense forest. Some of the wagons in this area contain monster lairs (check the numbers on the map for those), but the others are occupied by the Zingaro, who may be able to offer some useful assistance.

Not counting numbered wagons, here's what you can get at the wagons west of the path, from north to south. In the top one lives Magose, who will temporarily raise the Magic Resistance of each party member by 25 in exchange for 100 gems. If you're heading into an area where you are sure to take a lot of Magic damage, remember this guy.

The middle wagon is Pavorka's home, otherwise known as the House of Rings. She'll offer to sell you a ring for 1000 gold. However, there's nothing special about the ring, so don't accept.

The bottom wagon is more useful, though. Here, Mishbee will cure all party members from Insanity for the small sum of 10 gems. Seeing as how this area is crawling with the Insanity-causing Screamers, this could come in very handy.

Now for the non-numbered wagons on the east side of the path, from north to south. If you have any Knights in your party, be sure to visit the top wagon. There, Sir Shipit has a special training program that will increase any Knight's Might and Endurance by 10 each. The fee is 10000 gold.

In the middle wagon you'll find Mishbee's twin sister Tishbee, who will cure all your party members from poison for 100 gold.

And at the bottom wagon you can follow another training program: Sir Poleman will increase a character's Accuracy by one point for 1000 gold. Each character can take this training multiple times. Sir Poleman cannot help you get an Accuracy higher than 25 though.

If you two of your characters have the Mountaineer skill, you can get some useful things in the mountain range in the north of this area. Walk over each mountain square and you should locate two chests. If you can unlock them, you'll find a scroll of Time Distortion and a scroll of Dragon Breath. Especially the latter could prove useful if found early in the game.

The Zingaro have also hidden a number of chests in the forest. They're the last things to find in this area, and here's where to find them:

Location of chest Unlock, and you'll find...
One square west and three squares north from Magose's wagon.(the northwest wagon) 5000 gold + 5 random items
Two squares west and one square north from Sir Shipit's wagon.(the northeast wagon) 1000 gold + 100 gems
Two squares west and one square north from Mishee's wagon.(the middle-east wagon. Get it? Middle-east? Groan.) 1000 gold + 50 gems
Two squares west and one square south from Sir Poleman's wagon.(the southeast wagon) 2500 gold + 5 random items

Adjacent areas:

Area How to get there
Halls of Insanity Go to point 1 on the map
Orc Meadow/Woodland Grove(A2) Go north from this area
Thorn Blossom Orchard(A4) Go south from this area
Land of the Gargoyles(B3) Go east from this area



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