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Items

Okay, here's how the list works. First, look up the basic item in the Items list. Then, check the Special Properties list if the item has anything in front of its basic name. If anything comes after the item's basic name, look it up in the Imbued Magic list.

The Class abbrevations: K = Knight, P = Paladin, A = Archer, C = Cleric, S = Sorcerer, T = Robber, N = Ninja, B = Barbarian, D = Druid, R = Ranger.

Items

Melee Weapons

Note that you cannot equip any of the items listed under the Hand-held Items section if you are equipped with a two-handed weapon.

Weapon Classes able to equip One/Two-handed Damage
Bardiche KPATNR Two-handed 4-16
Battle Axe KPATBR Two-handed 3-15
Broad Sword KPATR One-handed 3-12
Club KPACSTNBDR One-handed 1-3
Cudgel KPACTNBDR One-handed 1-6
Cutlass KPATR One-handed 2-8
Dagger KPASTNBDR One-handed 2-4
Flail KPACTNBDR One-handed 1-10
Flamberge KPAR Two-handed 4-20
Glaive KPATNBR Two-handed 4-12
Grand Axe KPATBR Two-handed 3-18
Great Axe KPATBR Two-handed 3-21
Halberd KPATNBR Two-handed 3-18
Hammer KPACTNBDR Two-handed 2-10
Hand Axe KPATNBDR One-handed 2-6
Katana KPN One-handed 4-12
Long Sword KPATR One-handed 3-9
Mace KPACTNBDR One-handed 2-8
Maul KPACTNBDR One-handed 1-8
Naganita KPN Two-handed 5-15
Nunchakas KPN One-handed 2-6
Pike KPATNBR Two-handed 2-16
Sabre KPATR One-handed 4-8
Scimitar KPATR One-handed 2-10
Short Sword KPATR One-handed 2-6
Spear KPATNBDR One-handed 1-9
Staff KPACSTNBDR Two-handed 2-8
Trident KPATNBR Two-handed 2-12
Wakazachi KPN One-handed 3-9

Ranged Weapons

Note that it's possible to equip both a Melee and a Ranged Weapon at the same time.

Weapon Classes able to equip Damage
Crossbow KPATNBR 4-8
Long Bow KPATNBR 5-10
Short Bow KPATNBR 3-6
Sling KPATNBR 2-4

Armor

Armor Classes able to equip AC bonus
Chain Mail KPACTR +6
Leather Armor KPACTNBDR +3
Padded Armor KPACSTNBDR +2
Plate Armor KP +10
Plate Mail KP +8
Ring Mail KPACTNR +5
Scale Armor KPACTNBR +4
Splint Mail KPCR +7

Hand-held Items

You can equip these items in your free hand if you're wielding a one-handed weapon. Since most of them provide no AC bonus on their own, you might think these are useless just by looking at this list, but don't forget about the special properties and/or imbued magic the items may possess!

Item Classes able to equip AC bonus
Box KPACSTNBDR +0
Coin KPACSTNBDR +0
Gem KPACSTNBDR +0
Horn KPACSTNBDR +0
Jewel KPACSTNBDR +0
Orb KPACSTNBDR +0
Potion KPACSTNBDR +0
Rod KPACSTNBDR +0
Scroll KPACSTNBDR +0
Shield KPCTBR +4
Wand KPACSTNBDR +0
Whistle KPACSTNBDR +0

Miscellaneous Items

You can equip these items on various parts of your body. You can equip only one of each type of item, except medals, of which you can equip up to four, and rings, of which you can equip up to ten. Each class can equip all of these items.

Item Type AC bonus
Amulet Necklace +0
Belt Belt +0
Boots Boots +1
Broach Medal +0
Cameo Medal +0
Cape Cloak +1
Charm Medal +0
Cloak Cloak +1
Crown Headgear +0
Gauntlets Gauntlets +1
Helm Headgear +2
Medal Medal +0
Necklace Necklace +0
Pendant Necklace +0
Ring Ring +0
Robes Cloak +1
Scarab Medal +0
Tiara Headgear +0

Special Properties

Damage and To Hit modifiers apply only to weapons, and the modifiers in the AC column only apply to armor. Modifiers in the Other Modifiers column apply to both weapons and armor (thus an Armored weapon gives +4 AC).

Property To Hit Damage AC Other Modifiers
Accelerator none none none +23 Speed
Accurate none none none +5 Accuracy
Acidic none +2 Acid/Poison none +10 Acid/Poison Resistance
Amber +3 +3 +3 none
Arcane none none none +25 Spell Points
Archmage none none none +20 Spell Points
Armored none none none +4 AC
Blazing none +20 Fire none +25 Fire Resistance
Brass +3 -4 -2 none
Brigand none none none +10 Thievery
Bronze +2 -2 -1 none
Buddy none none none +2 Personality
Burglar none none none +6 Thievery
Burning none +2 Fire none +5 Fire Resistance
Castors none none none +8 Spell Points
Chance none none none +10 Luck
Charisma none none none +12 Personality
Charm none none none +5 Personality
Clever none none none +2 Intelligence
Clover none none none +5 Luck
Cold none +10 Cold none +20 Cold Resistance
Coral +1 +1 +1 none
Criminal none none none +20 Thievery
Cryo none +20 Cold none +25 Cold Resistance
Crystal +1 +1 +1 none
Defender none none none +6 AC
Dense none +4 Energy none +9 Energy Resistance
Diamond +9 +30 +16 none
Divine none none none +16 AC
Dragon none none none +38 Might
Dyna none +20 Electricity none +25 Electricity Resistance
Ebony +4 +4 +4 none
Ectoplasmic none +25 Magic none +20 Magic Resistance
Ego none none none +23 Personality
Electric none +15 Electricity none +20 Electricity Resistance
Emerald +7 +15 +12 none
Exacto none none none +30 Accuracy
Fast none none none +5 Speed
Fiery none +3 Fire none +7 Fire Resistance
Filch none none none +12 Thievery
Flaming none +10 Fire none +15 Fire Resistance
Flashing none +5 Electricity none +12 Electricity Resistance
Flickering none +2 Electricity none +5 Electricity Resistance
Force none none none +23 Might
Freezing none +5 Cold none +15 Cold Resistance
Friendship none none none +3 Personality
Frost none +4 Cold none +10 Cold Resistance
Fuming none +5 Fire none +12 Fire Resistance
Gamblers none none none +25 Luck
Genius none none none +30 Intelligence
Giant none none none +12 Might
Glass none none none none
Glowing none +2 Energy none +5 Energy Resistance
Gold +4 +8 +6 none
Health none none none +6 HP
Holy none none none +30 Personality
Icy none +2 Cold none +5 Cold Resistance
Incandescent none +3 Energy none +7 Energy Resistance
Intellect none none none +17 Intelligence
Iron +1 +2 +1 none
Kinetic none +30 Energy none +25 Energy Resistance
Knowledge none none none +12 Intelligence
Lapis +2 +2 +2 none
Leadership none none none +17 Personality
Leather -4 -6 none none
Leprechauns none none none +30 Luck
Life none none none +10 Hit Points
Looter none none none +8 Thievery
Luck none none none +20 Luck
Mage none none none +16 Spell Points
Magical none +10 Magic none +10 Magic Resistance
Marksman none none none +10 Accuracy
Might none none none +2 Might
Mind none none none +3 Intelligence
Mugger none none none +4 Thievery
Mystic none +5 Magic none +5 Magic Resistance
Noxious none +32 Acid/Poison none +40 Acid/Poison Resistance
Obsidian +10 +50 +20 none
Ogre none none none +8 Might
Pearl +2 +2 +2 none
Personality none none none +8 Personality
Photon none none none +47 Might
Pirate none none none +25 Thievery
Platinum +6 +10 +8 none
Plunderer none none none +18 Thievery
Poisonous none +8 Acid/Poison none +20 Acid/Poison Resistance
Power none +10 Energy none +13 Energy Resistance
Power(2nd possibility) none none none +30 Might
Precision none none none +15 Accuracy
Protection none none none +2 AC
Pyric none +4 Fire none +9 Fire Resistance
Quartz +5 +5 +5 none
Quick none none none +2 Speed
Radiating none +20 Energy none +20 Energy Resistance
Rapid none none none +8 Speed
Rogue none none none +16 Thievery
Ruby +6 +12 +10 none
Sage none none none +5 Intelligence
Sapphire +8 +20 +14 none
Scorching none +30 Fire none +30 Fire Resistance
Seething none +15 Fire none +20 Fire Resistance
Sharp none none none +3 Accuracy
Shocking none +10 Electricity none +15 Electricity Resistance
Silver +2 +4 +2 none
Sonic none +5 Energy none +11 Energy Resistance
Sparking none +3 Electricity none +7 Electricity Resistance
Speed none none none +12 Speed
Spell none none none +4 Spell Points
Static none +4 Electricity none +9 Electricity Resistance
Stealth none none none +10 AC
Steel +3 +6 +4 none
Strength none none none +3 Might
Swift none none none +3 Speed
Thermal none +15 Energy none +15 Energy Resistance
Thief none none none +14 Thievery
Thought none none none +8 Intelligence
Thunder none none none +17 Might
Toxic none +16 Acid/Poison none +25 Acid/Poison Resistance
Troll none none none +20 Hit Points
True none none none +20 Accuracy
Vampyric none none none +50 Hit Points
Velocity none none none +30 Speed
Venomous none +4 Acid/Poison none +15 Acid/Poison Resistance
Vigor none none none +4 Hit Points
Warrior none none none +5 Might
Wind none none none +17 Speed
Winners none none none +15 Luck
Wisdom none none none +23 Intelligence
Witch none none none +12 Spell Points
Wooden -3 -3 -3 none

Imbued Magic

Note that in order to use a magic spell that an item is imbued with, the item must be equipped on a character. The exceptions to this rule are potions and scrolls. It's possible to equip these, but you don't need to in order to be able to use their special ability. If you try to use an item which has imbued magic but has no more charges remaining, there's a good chance the item will be destroyed, so be careful.

An item that ends with... ...can be used to cast this spell
of Acid Spraying Acid Spray
of Acid Streams Acid Stream
of Aid First Aid
of Antidotes Cure Poison
of Arrows Elemental Arrow
of Awakening Awaken
of Beacons Lloyd's Beacon
of Blessing Blessed
of Cold Rays Cold Ray
of Curing Cure Wounds
of Dancing Swords Dancing Sword
of Deadly Swarms Deadly Swarm
of Death Finger of Death
of Detect Magic Detect Magic
of Disintegration Disintegrate
of Distortion Time Distortion
of Dragon Breath Dragon Breath
of Duplication Duplicate Item
of Elements Protection from Elements
of Enchantment Enchant Item
of Energy Blasts Energy Blast
of Etherealization Etherealize
of Feasting Create Food
of Feeble Minding Feeble Mind
of Fiery Flails Fiery Flail
of Fireballs Fireball
of Fists Flying Fist
of Free Movement Cure Paralysis
of Freezing Fantastic Freeze
of Frost Biting Frost Bite
of Gating Nature's Gate
of Half for Me Half for Me
of Heroism Heroism
of Holy Bonuses Holy Bonus
of Holy Words Holy Word
of Identification Identify Monster
of Immobilization Immobilize
of Implosions Implosion
of Incinerating Incinerate
of Identification Identify Monster
of Infernos Inferno
of Jumping Jump
of Levitation Levitate
of Light Light
of Lightning Lightning Bolt
of Magic Detection Detect Magic
of Mass Distortion Mass Distortion
of Megavoltage Mega Volts
of Moon Rays Moon Ray
of Monster Finding Detect Monster
of Nature Nature's Cure
of Pain Pain
of Paralyzing Paralyze
of Portals Town Portal
of Power Curing Power Cure
of Prismatic Light Prismatic Light
of Raising the Dead Raise Dead
of Recharging Recharge Item
of Resurrection Resurrect
of Revitalization Revitalize
of Ropes Create Rope
of Sanctuaries Super Shelter
of Shielding Power Shield
of Silence Silence
of Sleeping Sleep
of Sparking Sparks
of Star Bursts Star Burst
of Storms Elemental Storm
of Stone to Flesh Stone to Flesh
of Sun Rays Sun Ray
of Teleportation Teleport
of the GODS! Divine Intervention
of Toxic Clouds Toxic Cloud
of Undead Turning Turn Undead
of Vaccination Cure Disease
of Water Walking Walk on Water
of Wizard Eyes Wizard Eye

Special Items

All the items I couldn't fit in anywhere else are listed here.

Item What it's for Location
Alacorn of Icarus Bring it to the Shrine of Icarus in area A2 Princess Trueberry has it(area E2) and will give it to you if you solve her quest
Ancient Artifact of Evil Bring these to Pathos in Castle Dragontooth (area E1) for a reward in experience All over the place, see the walkthroughs
Ancient Artifact of Good Bring these to Praythos in Castle Whiteshield (area A2) for a reward in experience All over the place, see the walkthroughs
Ancient Artifact of Neutrality Bring these to Chathos in Castle Blood Reign (area B4) for a reward in experience All over the place, see the walkthroughs
Ancient Fizbin of Misfortune Bad, bad, bad! Get rid of it right away! Slithercult Stronghold and Cyclops Cavern
Ancient Jewelry Sell at a blacksmith for 2000 gold All over the place, see the walkthroughs
Black Terror Key Allows you to enter the Tomb of Terror Cursed Cold Cavern, or get it from the hireling Son of Abu
Blue Priority Pass Card Allows you to enter the final area of the game Give 11 Ultimate Power Orbs to one of the three kings
Blue Unholy Key Allows you to enter the Cathedral of Carnage Arachnoid Cavern, or get it from the hireling Wartowsan
Golden Pyramid Key Card Allows you to enter Pyramids Mount Keystone (area A4)
Gold Master Key Allows you to enter the Maze from Hell Magic Cavern, or get it from the hireling The Raven
Green Eyeball Key Allows you to enter the Halls of Insanity Cyclops Cavern, or get it from the hireling Darlana
Hologram Sequencing Card 001 One of six cards you need to finish the game Fortress of Fear
Hologram Sequencing Card 002 One of six cards you need to finish the game Halls of Insanity
Hologram Sequencing Card 003 One of six cards you need to finish the game Dark Warrior Keep
Hologram Sequencing Card 004 One of six cards you need to finish the game Cathedral of Carnage
Hologram Sequencing Card 005 One of six cards you need to finish the game Tomb of Terror
Hologram Sequencing Card 006 One of six cards you need to finish the game Maze from Hell
Interspacial Transport Box Using this powerful device enables you to go pretty much anywhere in the game instantly! The Central Control Sector of the Pyramid complex
Jewelry Sell at a blacksmith for 500 gold All over the place, see the walkthroughs
King's Ultimate Power Orb Bring it to one of the three kings for one million experience points All over the place(31 totalled), see the walkthroughs
Might Potion Use to temporarily increase your Might by 5 Buy in wagon near Fountain Head
Precious Pearl of Youth and Beauty Bring these to the Pirate Queen, who sails north of the Isle of Fire(area D2) Blistering Heights Cavern, Cursed Cold Cavern and Slithercult Stronghold
Quatloo Coin You can use these to play the slot machines in the Slithercult Stronghold All over the place, see the walkthroughs
Red Warrior Key Allows you to enter Dark Warrior Keep Cyclops Cavern, or get it from the hireling Lone Wolf
Rope and Hooks You'll need these to climb down holes if you don't have the Create Rope spell yet Buy at Fountain Head's blacksmith
Sacred Silver Skull Give to Kranion the Skull Miser at Fountain Head for a reward All over the place, see the walkthroughs
Sea Shell of Serenity Give these to Athea(in the southwest corner of area A4) for a reward Rainbow Island(area D4), but only on a certain day... solve the brother's quest to find out what day
Torch If you're in a dark place and don't feel like casting the Light spell, you can use this instead Buy at Fountain Head's blacksmith
Yellow Fortress Key Allows you to enter the Fortress of Fear Arachnoid Cavern, or get it from the hireling Sir Galant



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