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Items Okay, here's how the list works. First, look up the basic item in the
Items list. Then, check the Special Properties list if the item has anything in front of
its basic name. If anything comes after the item's basic name, look it up in the Imbued
Magic list. Items Melee Weapons Note that you cannot equip any of the items listed under the Hand-held Items section if you are equipped with a two-handed weapon.
Ranged Weapons Note that it's possible to equip both a Melee and a Ranged Weapon at the same time.
Armor
Hand-held Items You can equip these items in your free hand if you're wielding a one-handed weapon. Since most of them provide no AC bonus on their own, you might think these are useless just by looking at this list, but don't forget about the special properties and/or imbued magic the items may possess!
Miscellaneous Items You can equip these items on various parts of your body. You can equip only one of each type of item, except medals, of which you can equip up to four, and rings, of which you can equip up to ten. Each class can equip all of these items.
Special Properties Damage and To Hit modifiers apply only to weapons, and the modifiers in the AC column only apply to armor. Modifiers in the Other Modifiers column apply to both weapons and armor (thus an Armored weapon gives +4 AC).
Imbued Magic Note that in order to use a magic spell that an item is imbued with, the item must be equipped on a character. The exceptions to this rule are potions and scrolls. It's possible to equip these, but you don't need to in order to be able to use their special ability. If you try to use an item which has imbued magic but has no more charges remaining, there's a good chance the item will be destroyed, so be careful.
Special Items All the items I couldn't fit in anywhere else are listed here.
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