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Spells

 

Magician-Spells (Magic Power System):

Name Description MPts. Availability
Repel You can use this spell when you fight with your enemies. This spell is effective against Ork and Goblin. The monsters will vanish. 0 Battle
Missile When you cast this spell, you can launch a fireball against your enemy. It causes only moderate damage. 5 Battle
Light When you cast this spell, you can light up the dungeon for a certain amount of time. 10 Dungeon
Descend If you cast this spell inside a dungeon, you can go one flight down even when there is no ladder available. 15 Dungeon
Ascend If you cast this spell inside a dungeon, you can go one flight up even when there is no ladder available. 20 Dungeon
Flame This spell is more effective than "Missile" when you want to launch a fireball against your enemy. 25 Battle
Trans With this spell, the entire party can teleport to a different place. 30 Overworld
PSI The same like "Flame" but more powerful. 35 Battle
Bright This keeps the dungeon lit up longer than "Light". 40 Dungeon
Cleric Use this spell if there isn't a Cleric in your party. All the Will Power Spells become available to you. 45 Always
Poison A spell for multiple attacks which damage all enemies. (Despite of its name it doesn't poison the enemies!) 50 Battle
Kill Kills one enemy instantly (if successful). 55 Battle
Stop This spell can be used anywhere to freeze time for everyone except the party. It only lasts a short while. 60 Always
PSI Kill Use this spell during a fight to attack several enemies at the same time. It is effective against all enemies. 65 Battle
Rot Use this spell during a fight to decrease the HP of enemies. Like "PSI Kill", but more effective. 70 Battle
Death This is one of the strongest spells to use in a fight. Use it to extinguish almost any enemy. Like "Kill", but it affects more than one enemy. 75 Battle

 

Cleric-Spells (Will Power System):

Name Description MPts. Availability
Undead This spell is effective against Skeltons and Zombies. 0 Battle
Open If you cast this spell before you open the treasure chest, you can undo the trap hidden there. 5 Chest
Heal When you cast this spell, it helps your damaged character recover some of his/her HP. 10 Always
Glow If you cast this spell, you can light up a dungeon for a certain period of time. 15 Dungeon
Rise If you cast this spell inside the dungeon, you can move one flight up even when a ladder is not available. 20 Dungeon
Sink If you cast this spell inside the dungeon, you can move one flight down when a ladder is not available. 25 Dungeon
Move If you cast this spell inside the dungeon, you can teleport your characters to a different place on the same floor inside the dungeon. 30 Dungeon
Cured Cast this spell when your character gets poisoned. He/she will be saved. 35 Always
Surface When you cast this spell while your characters are inside the dungeon, all characters will move back to the ground at once. 40 Dungeon
Star This spell will keep the dungeon lit longer than "Glow". 45 Dungeon
Large Heal This spell helps revive the HP of a character. Gives back more HP than "Heal" 50 Always
Map This spell has the same effect as the Gem.  It will provide a map of the area. 55 Dungeon and Overworld
Banish Kills a chosen enemy directly. 60 Battle
Raise This spell can be used anywhere outside of the combat zone to revive a dead character.  If it fails though, the character will turn to ash. 65 Always, except Battle
Destroy Use this spell in the combat zones to attack several people at one time. Stronger version of "Banish" 70 Battle
Recall Use this spell outside of the combat zone to revive characters who have turned to ash.  Try it when Raise fails. 75 Always, except Battle



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