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Walkthrough
First Fairy & the Jewel
Second Fairy & the Ring
Third Fairy & the Ruby
Boralis
The Ending
Heroic Rule #1 - Save
The damage and level system in Hydlide would be considered very poor by modern standards. Even with
maxed stats Jim can be killed unintentionally by a Kobold. Save early and save often, and make
sure Jim is in a safe place e.g. a field no monsters.
Heroic Rule #2 - Kill
With the aforementioned system, how to fight monsters is critical. Always go for the back, and if
not the back then the sides. Since monsters can only Attack with their front sides, a rear attack from
Jim avoids retaliation. This is what makes Turn magic so useful. Giant Eel coming towards Jim, *ZAP*, nice blind, soft, easily pierced back. (For faceless monsters)
The back is easily known by the direction the monster is traveling. If it is moving west, then its
back is east etc.
Heroic Rule #3 - Train
Finally, take time to train effectively. Jim is terribly weak and needs all the help he can get.
Hydlide is set so only monsters at Jim's level give experience. (See Monsters.)
Thus as Jim grows stronger less monsters give experience. A good order is Slime, Ropers, Wisps/Zombies, and Hyper/Goblins.
Throw in a Great Eel if Jim feels lucky. Everything else is too tricky and quick to kill Jim. Also note that Experience is
not kept with a password, so if Jim takes time to get any make sure he completes a level before
calling it quits.
The Game
- Cross
- Head northwest to the Roper Maze. There is a chest on the south wall, which the Cross
is in. Nothing big.
- Eternal Lamp
- One screen to the right of Start is the Lamp Dungeon. Enter to a room of Stirges. Head
south to the domain of the Vampire. Use Turn then stab it in the back. The Chest with
the Eternal Lamp appears when its slain. Grab it and head above ground.
- Green Fairy
- One screen south of start is the Wasp's Forest. The first Fairy is in one of the trees
and unfortunately she is random. Check a tree by touching its bottom, but be careful.
Four wasps are released with a search. Save the game and search a tree. If it is not
there, Load the game and try again.
- Sword of the Brave
- One screen north of the Lamp Dungeon is the Sword dungeon. Enter and make a mad dash
for the chest. Grab the sword and leave. Do not attack the Wisps until Jim has the Sword.
- Magic Vase
- Having increased strength, Jim is now able to take the Roper Maze easily and the new
areas it leads towards. Go to where the Cross was and circle walls counter-clockwise for
the entrance. Head north, then east, and grab Magic Vase in the chest.
- Secret Key
- How convenient that the secret the Magic Vase reveals is on the same screen. Go through
the maze counter-clockwise to enter the Key dungeon. Inside are Goldam and several chests.
The Key is randomly hidden inside one of them. Just keep looking.
- The Jewel
- Finally, for the Jewel exit the Key Dungeon to the Roper Maze. Journey south to the
Graveyard and slay the Zombies. Watch Jim's Life since the spoiled land saps it. At the
southern end of the yard is a chest holding the Jewel, which can be opened with the
Secret Key. Yeah! More healing power for Jim.
- Shield of Justice
- A few screens north of the Roper Maze is the Shield Dungeon, crawling with Ladyam and
Goldam. Head to the west screen and hang around. Stab all the Ladyam and one at random
will give up the Shield.
- The Ring
- Now while still in the Shield Maze head to the upper division of the eastern section.
Stab the Goldam and after some time a chest will appear, inside is the Ring. Hurry and
grab it since the chest will disappear after some time.
- White Fairy
- Exit the maze and for the other land section of Fairyland. Jim will be right in the middle
of the Desert. Sojourn to the east side, avoiding the Worms, to the Walking Woods. Like
before the Fairy is in one of the trees and randomly placed. Wait for the tree(s) to stop
moving and check the bottom. Do not Attack them since they can not be destroyed and
can damage Jim. The one that does not attack Jim has the fairy. Use the multiple Load
technique for the first Fairy here.
- Pink Fairy
- After getting the fairy head south and follow the river. Jim will then be on the opposite
bank of the Wizards. They hold the last fairy and cannot be backstabbed. As if that was
not bad enough they shoot Fire like Jim, and it is just as potent. To conquer them
fire one shot of Wave that hits them both. The banks across where the Wizards are allow for
maximum mobility. If Jim does not have Wave level up. After Jim receives the final Fairy
they all carry him to the previously inaccessible island. Since every other part of the game
can be seen on a map in some shape or form here are some pictures:
- Immortal Medicine
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Now Jim is stranded on the island with the Water Dragon which he cannot harm in anyway yet.
Cast Fire on the tree right in front of Boralis's Castle to reveal the entrance. Go in and
travel the to the last screen. Avoid the Blackam and the Skeletons, use Flash if needed. On
the final screen smash the central gravestone to drain the rivers. Head back outside and fight
the weakened Dragon. Only use Defend on its belly. When Jim's Life dwindles, back off and rest,
then repeat. After some rib tickling the Dragon will cough up the Immortal Medicine. Here is
another picture with the burning tree:
- The Ruby
- With the Water Dragon slain the rivers are now accessible. Take the beach west to the chest
holding the Ruby.
- Boralis
- Now it's time for an epic battle. Max out Jim's stats (90 Life) and save. Head into Boralis's
Dungeon and meet the malevolent demon on the second screen. Like the Water Dragon only use
Defend, Attacking is suicide. Boralis will teleport around the screen shooting deadly fire balls,
and to its advantage, four Blackam/Skeletons will always be on screen. Continually dodge and stab
Boralis when the chance arises. When Jim's Life depletes to half, make no offensive attempts and
heal up. When Boralis's Life is at forty it is possible for Jim to go kamakasi if he has the
Immortal Medicine, which will be used at some time in this fight.
Since many will not have the patience to save Fairyland, here is a picture walkthrough of the
ending:
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