Picture | Full Name | Name | Life | MJLFE* | Description | Notes
|
---|
| Slime | Slime | 5 | 20 | Liquid and spongy creature
living in a field. Although weak, it is a tricky attacker. | The weakest creature.
|
| Roper | Roper | 15 | 40 | Monster
living in the maze on the ground. Larger version of the Slime, it sometimes turns into a Hyper
and attacks in the field. | Excellent source for experience.
|
| Hyper | Hyper | 30 | 80 | Monster
appearing on the ground. When you attack the Slime too often, Hyper begins its attack.
| Excellent source of experience at latter levels. Comes when Jim's Life is 60.
|
| Kobold | Kobold | 3 | 20 | Tiny ogre
living the in the woods. Very weak like a Slime. But it attacks from the advantageous location
in the woods. | Tricky little guy, it has less Life than a Slime but a greater Strength.
|
| Goblin | Goblin | 15 | 80 | Monster on
the ground. When Jim's strength increases to a certain level after he finishes attacking the
Kobold, Goblins appear. | They are just like their counterparts, they have lesser Life and greater
Strength than Hypers. Comes when Jim's Life is 60.
|
| Wizard | Wizard | 25 | 40** | A very nasty
wizard who manipulates the Magic Fire. Although Jim's magic does not affect him, he has a weak
point. Don't be fooled by the appearance of two Wizards. | Their Fire is deadly. They can
only be destroyed by hitting both with one shot of Wave.
|
| Great Eel | Eel | 70 | 80 | Very huge
eel usually hiding underwater. It sometimes pokes its head above water. | Good source of quick
experience if Jim uses Turn well. This is very risky though.
|
| Sand Worm | Worm | 35 | 60 | Guardian
of the desert. Be careful not to be surrounded by their swarm. | Great Eels on land, except
they are weaker and there is a plethora of them. Avoid them.
|
| Water Dragon | Dragon | 75 | 80
| Giant fire-breathing dragon who guards the gate of the castle of Boralis. Although almost
invincible, it does have a weak point. | Jim can only slay the Dragon if the central grave in Castle
Boralis is knocked over.
|
| Zombie | Zombie | 20 | 60 | The
living dead coming out of the graveyard. Very hard to destroy, because it's already dead!
| Stab them in the back.
|
| Will O'Wisp | Wisp | 20 | 60 | The
spirit of the dead person. It flies through the walls and attacks. | Flies though walls, so
be careful. Avoid them till Jim finds the Sword.
|
| Poisonous Wasp | Wasp | 2 | 20
| It attacks in a swarm. Although its life power is small, it's difficult to conquer.
| Four appear when you touch a tree and attack in square patterns. Avoid them.
|
| Vampire Bat | Stirge | 10 | 20
| Bloodsucking creature who like the darkness. Although it's not very powerful, Jim should
avoid it when his Power Level is low. | Bigger and slower Wasps that fly through walls.
|
| Vampire | Vampire | 35 | 40**
| Incredibly strong. But you know what scares the vampire to death. | It can only be
damaged if you have the Cross. Use Turn then stab it in the back.
|
| Lady Armour | Ladyam | 20 | 40
| A member of Boralis' Bodyguards. She is the only female member of his bodyguards and the
weakest. She might have something that is useful to you. | Stab her in the back for the
Shield.
|
| Gold Armour | Goldam | 25 | 40
| Boralis' bodyguard in golden armour who guards something vital under order of Boralis in
then underground maze. | Stab him in the back to get the Ring.
|
| Black Armour | Blackam | 55 | 80
| Sentry at the old castle of Boralis. He is extremely strong. | 'back.
|
| Skeleton | Skelton | 65 | 80
| This skeleton warrior is the strongest of Boralis' guards men. He is difficult to attack
because he is already dead. | 'back.
|
| Boralis | Varalys | 110 | 100** | The
evil monster. Legend says this is the most powerful and final demon in the kingdom. No one
knows the truth about him. The only known facts are that he has very tough skin and spiritual
power which protects him against any type of magic. Jim can save Princess Ann only when he
conquers Boralis. | Dodge like crazy and only use Defend. Use Flash to eliminate the guards
if cramped.
|