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Jobs

When you start the game, only one Job, OnionKid, is available. This Job has no skills and can't equip most armor. Every time you rescue a Crystal, more Jobs will become available. The later Jobs are obviously more powerful than the earlier ones. To change Jobs, you must have a certain amount of Capacity points (you can't have more than 255 at once); you win these after battles. Note that it takes less capacity points to change from a physical Job into another physical Job, than it does to change into a magical Job. (For example, it takes less Capacity to change from a Knight into a Karateka than it does to change from a Knight into a WhiteWiz, and vice versa.) Also, the more you use a certain Job, the less Capacity points you will need to change back into it. Oh, a reminder: You MUST de-equip all equipment before you can switch Jobs; this means that you have to have at least the same amount of empty spaces as you do equipment on that character. (This can be 5 spaces for a Knight or 3 or less for a Monk, etc.)

The Job's stats raise depending on its Skill Level. You raise Skill Levels by winning battles. The values given here are the initial values, for Skill Level 1. The stats are measured from OnionKid, except for MP which is compared to that of Sage. See the manual for meanings of the stats.

Legend
STR - Strength AGI - Agility VIT - Vitality
INT - Intelligence SPR - Spirit

OnionKid

Received: At start of game
Skills: Defend, Run
Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Onion Sword, Wooden/Iron/Holy Arrow
Shields: Leather, Ice, Crystal, Onion
Headgear: Leather, Mithril, Ribbon, Crystal, Onion
Armor: Cloth, Leather, Mithril, Crystal, Onion
Arms: Mithril Glove, Protect Ring, Crystal Glove, Onion Glove
STATS: 0 MP;
STR 5 AGI 5 VIT 5 INT 5 SPR 5

Completely useless. Upgrade immediately. Note, though, that the extremely hard-to-get Onion equipment is the Strongest in the game; if you manage to get it all, by all means revert to an OnionKid!

Fighter

Received: Wind Crystal
Skills: Defend, Run
Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent Sword, IceBlade, Salamand Sword, King Sword, Ancient Sword, Blood Sword, Wooden/Iron/Holy Arrow.
Shields: Leather, Ice, Crystal
Headgear: Leather, Mithril, Ice, Crystal, Ribbon
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Crystal
Arms: Mithril Glove, Power Ring, Protect Ring, Crystal Glove
STATS: 0 MP;
STR+350% AGI+350% VIT+90% INT+4% SPR+5%

An excellent physical fighter for the beginning of the game. Upgrade to Knight ASAP. Giving him two swords instead of a shield makes the battles go faster.

Monk

Received: Wind Crystal
Skills: Defend, Run
Weapons: Bare Fists, Nunchuck, Tonfa, 3-Part
Shields: No
Headgear: Leather, Headband, Chakra, Ribbon
Armor: Cloth, Leather, Kenpo, BlackBelt
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+470% AGI+350% VIT+320% INT-90% SPR-80%

Usually fights better with bare hands than with nunchuks (to see, de-equip all weapons and check his attack power, then equip weapons and see which attack power is larger). Very good for the beginning of the game; upgrade to Karateka ASAP.

Note: Nunchuks actually do increase his attack power. The reason he deals less damage is because the game sees him as having one weapon with the nunchuks and two when his hands are empty. If you equip him with two nunchuks, his attack power skyrockets. Thanks to Rob Iannacone

WhiteWiz.

Received: Wind Crystal
Skills: Magic, Run (L.1-7 White Magic)
Weapons: Staff, Mithril Rod, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff
Shields: No
Headgear: Leather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 44% MP;
STR+190% AGI+200% VIT+190% INT+60% SPR+350%

A must-have for almost the entire game. Curative magic is very useful, before, during and after battles. However, you must compensate for bad vitality by keeping him in the back row. Upgrade to Shaman as soon as you get it.

BlackWiz.

Received: Wind Crystal
Skills: Magic, Run (L.1-7 Black Magic)
Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Fire Rod, Light Rod
Shields: No
Headgear: Leather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 44% MP;
STR+190% AGI+200% VIT+180% INT+350% SPR+60%

Not as good as you might be led to expect, but he's essential for many boss fights. Keep him in the back row and upgrade to Warlock as soon as you can.

RedWiz.

Received: Wind Crystal
Skills: Magic, Run (L.1-4 White and Black Magic)
Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Light Rod, Fire Rod, Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, W.Slayer, Tyrving, Wooden/Iron/Holy Arrow
Shields: Leather, Mithril, Ice, Crystal
Headgear: Leather, Mithril, Ice, Ribbon, Crystal
Armor: Cloth, Leather, Mithril, Wizard, WhiteRobe, BlackRobe, Crystal
Arms: Copper Ring, Mithril Ring, Mithril Glove, Rune Ring, Power Ring, Diamond Ring, Protect Ring, Crystal Glove
STATS: 36% MP;
STR+200% AGI+310% VIT+80% INT+200% SPR+200%

A good all-around magician for the beginning of the game; you can use him instead of a WhiteWiz because he can use the low-level healing spells necessary for the beginning of the game, as well as having better armor and weapons. However, he becomes obsolete fairly quickly.

Hunter

Received: Fire Crystal
Skills: Magic, Defend (L.1-3 White Magic)
Weapons: GreatBow, Killer Bow, Rune Bow, Yoichi Bow, Wooden/Iron/Holy Arrow, Fire Arrow, Ice Arrow, Bolt Arrow, Yoichi Arrow
Shields: No
Headgear: Leather, Feather, Ice, Ribbon
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice
Arms: Power Ring, Protect Ring
STATS: 27% MP;
STR+320% AGI+510% VIT+320% INT+60% SPR+60%

Surprisingly, he can equip some nice armor, but only until about halfway through the game. After that, he's dead meat. His arrow attacks can be very useful (you can keep him in the back row) but they're expensive to keep up. You can use him as an alternative healer for the very beginning of the game. I stayed away from this one.

Knight

Received: Fire Crystal
Skills: Defend, Run
Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent, Salamander, IceBlade, King Sword, Blood Sword, Ancient Sword, Defender, Break Sword, FullMoon, Excalibur, Ragnarok
Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal
Headgear: Leather, Mithril, Ice, Diamond, Ribbon, Crystal
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Diamond, Reflect, Crystal
Arms: Mithril Glove, Gauntlet, Power Ring, Protect Ring, Crystal Glove
STATS: 0 MP;
STR+390% AGI+390% VIT+370% INT+50% SPR+70%

The best all-around fighter until you get the Ninja; however, M.Knight has extra skills and becomes useful once his equipment is found. Don't equip shields on him; give him two swords instead. He has the unique ability to automatically take hits for other characters who are in critical status.

Thief

Received: Fire Crystal
Skills: Steal, Escape
Weapons: Knife, Dagger, Mithril Knife, Orialcon, AirKnife, M.Gauche, Boomerang
Shields: Leather, Mithril
Headgear: Leather, Mithril, Ice, DarkHood, Ribbon
Armor: Cloth, Leather, DarkSuit
Arms: Power Ring, Thief Glove, Protect Ring
STATS: 0 MP;
STR+350% AGI+490% VIT+210% INT+320% SPR-90%

The Steal command usually doesn't get anything great, and won't work most of the time unless you have all the Thief equipment. Escape is like Run but works more often. The Thief has the unique ability to open any locked doors without using a Magic Key (he must be the visible character to do this). I never used him, but it's your game. 8-)

Scholar

Received: Fire Crystal
Skills: Peep, Scan
Weapons: Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard Book
Shields: No
Headgear: Leather, Feather, Scholar, Ribbon
Armor: Cloth, Leather, Scholar
Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect Ring
STATS: 0 MP;
STR+350% AGI+350% VIT-20% INT+490% SPR+110%

A mostly useless Job. Peep works like the Libra magic - it shows enemy HP. Scan shows enemy weaknesses, which is very useful exactly once in the game, when fighting Hyne. Otherwise, stay away from this.

Geomancer

Received: Water Crystal
Skills: Terrain, Defend
Weapons: Giyaman Bell, Rune Bell
Shields: No
Headgear: Leather, Feather, Ribbon
Armor: Cloth, Leather, Gaia
Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect Ring
STATS: 0 MP;
STR+210% AGI+350% VIT+210% INT+390% SPR+190%

Their regular attack is useless, but their main attack is Terrain, which changes depending on where you are. The best time for this is around the middle of the game. Actually, the attacks are usually pretty useful, and they don't use MP. The only real downer is that sometimes they backfire and hurt you!

Dragoon

Received: Water Crystal
Skills: Jump, Defend
Weapons: Thunder Spear, Wind Spear, Holy Spear
Shields: Leather, Mithril, Hero, Ice, Aegis, Diamond, Crystal
Headgear: Leather, Mithril, Ice, Dragon, Diamond, Ribbon, Crystal
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Dragon, Diamond, Reflect, Crystal
Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal Glove
STATS: 0 MP;
STR+390% AGI+470% VIT+210% INT+60% SPR+210%

Excellent armor abilities, and his Jump skill is very useful in battle if you like him. A good alternative to Knight.

Viking

Received: Water Crystal
Skills: Defend, Run
Weapons: Thor Hammer, Triton Hammer, Battle Axe, GreatAxe, M.Star, Tomohawk
Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal
Headgear: Leather, Mithril, Ice, Viking, Diamond, Ribbon, Crystal
Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Viking, Diamond, Reflect, Crystal
Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal Glove
STATS: 0 MP;
STR+370% AGI+210% VIT+510% INT+60% SPR+190%

An alternative to a Knight or Karateka. Vikings have excellent defense. Their attacks are just a bit weaker than Knights and they hit less. If defense is your game, this is the guy to be. However, usually in this game offense pays off more.

Karateka

Received: Water Crystal
Skills: BuildUp, Defend
Weapons: Bare Hands, Kaiser Claw, CatClaw, Dragon Claw, Elven Claw, HellClaw
Shields: No
Headgear: Leather, Headband, Chakra, Ribbon
Armor: Cloth, Leather, Kenpo, BlackBelt
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+530% AGI+470% VIT+510% INT-90% SPR-90%

An excellent physical fighter. After a while, his bare fists are better than claws; check the equip screen (see Monk) for which one's better at his current level. However, his Armor is less than adequate. His BuildUp command is interesting - using it puts his defense to 0, but his next attack will do twice the damage. The only real use for this is when dealing with enemies who split when attacked - instead of two weak attacks which will cause it to split, one Strong attack will kill it instantly and no splitting will occur. If you use BuildUp twice in a row, defense will only drop by 1/2. Upgrade to Ninja as soon as you can.

M.Knight

Received: Water Crystal
Skills: Defend, Run (can use L.1-3 White Magic on menu screen)
Weapons: Ashura, Kotetsu, Kiku, FullMoon, Masamune, Ragnarok
Shields: Demon, Genji, Crystal
Headgear: Genji, Ribbon, Crystal
Armor: Demon, Genji, Crystal
Arms: Genji Glove, Crystal Glove
STATS: 20% MP;
STR+390% AGI+390% VIT+210% INT+180% SPR+180%

When you first get him he's fairly useless as he has no equipment, but once you find it he becomes a powerhouse. Not only can he use low-level curative magic (and Exit), his Katanas are the only weapons which can stop enemies who clone themselves from doing so. Upgrade to Ninja when you get it.

Conjurer

Received: Water Crystal
Skills: Magic, Run (low level L.1-8 Call Magic)
Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod
Shields: No
Headgear: Leather, Feather, Ribbon
Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 33% MP;
STR+350% AGI+210% VIT+60% INT+370% SPR+370%

I personally stay away from this guy as his spells are wildly unpredictable and seldom useful. His stats are higher than either BlackWiz or WhiteWiz, but his spells are worse. Upgradable to Summoner.

Bard

Received: Water Crystal
Skills: Sing, Scare, Cheer
Weapons: Madora Harp, Loki Harp
Shields: No
Headgear: Leather, Feather, Ribbon
Armor: Cloth, Leather, Bard
Arms: Power Ring, Protect Ring
STATS: 0 MP;
STR+60% AGI+370% VIT+370% INT+210% SPR+350%

Scaring the enemy causes it to run away; if you're in a tough battle, this might be useful... but of course it usually doesn't work then. I can't quite tell what Cheer does. You need a harp to Sing; it's basically Fight. Verdict: Completely bloody useless Job.

Summoner

Received: Earth Crystal
Skills: Magic, Run (high level L.1-8 Call Magic)
Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod, Ultimate Rod
Shields: No
Headgear: Leather, Feather, Ribbon
Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 36% MP;
STR+390% AGI+490% VIT+60% INT+370% SPR+370%

Much better than Conjurer, but still not as good as Black or White Wizards as far as I can tell. His spells, although usually a bit better than that of a BlackWiz, nevertheless have no variety. His defense is horrible as well. You might disagree, however. Upgrade to Sage ASAP.

Shaman

Received: Earth Crystal
Skills: Magic, Run (L.1-8 White Magic)
Weapons: Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, Mithril Rod, Eldest Staff
Shields: No
Headgear: Leather, Feather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 62% MP;
STR+240% AGI+350% VIT+370% INT+190% SPR+550%

The ultimate healing mage has excellent stats and MP. A back row Job. Upgrade to Sage when you can.

Warlock

Received: Earth Crystal
Skills: Magic, Run (L.1-8 Black Magic)
Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod
Shields: No
Headgear: Leather, Feather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, BlackRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 62% MP;
STR+80% AGI+370% VIT+470% INT+570% SPR+190%

He crushes BlackWiz in terms of stats and MP. Keep him in the back row. Upgrade to Sage as soon as you can.

Sage

Received: Forbidden Land Eureka
Skills: Magic, Run (L.1-8 White, Black, and Call Magic)
Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod, Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, Mithril Rod, Eldest Staff, Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard Book
Shields: No
Headgear: Leather, Feather, Scholar, Ribbon
Armor: Cloth, Leather, Wizard, Scholar, BlackRobe, WhiteRobe
Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring
STATS: 100% MP;
STR+240% AGI+390% VIT+370% INT+550% SPR+550%

The ultimate magic user. You might think his magic power is lessened because of his widespread abilities, but his stats are actually equal to that of the Shaman and Warlock. He can use the best White, Black, and Call magic. Keep him in the back row and give him a Book and a Staff; his vitality could be better so he'll be healing himself a lot, but his magic defense is very good.

Ninja

Received: Forbidden Land Eureka
Skills: Defend, Run
Weapons: All + Shuriken - Onion Sword
Shields: All - Onion
Headgear: All - Onion
Armor: All - Onion
Arms: All - Onion
STATS: 0 MP;
STR+550% AGI+550% VIT+510% INT+240% SPR+240%

The ultimate fighter. Give him two of any weapons and watch him go! He slices, he dices, etc. His special weapon (save it for the final bosses) is Shuriken. He can equip two at once and they can hit together for over 9000 damage! However, they cost 65000 Gil EACH! It's your call whether to save them for the final battle or use them sparingly in the battles beforehand. The Shurikens disappear after use but new ones can be equipped by using the Item command in battle, before attacking. Press A on the Shuriken, then press left until the cursor is on the spaces for your two hands; press A again to equip another huriken.




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