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Armor

At any given time, a character is allowed to equip 1 coin, 1 ring, and 1 pendant

Coins

NAME DEFENSE POWER PRICE SELL BUY FIND DESCRIPTION
Peace Coin 5 260 130 Magicant - When you USE it, DEFENSE goes up a bit.
Protect Coin 11 648 324 Magicant - When you USE it, DEFENSE goes up.
Magic Coin 20 1200 600 Magicant Red Snake When you USE it, DEFENSE really goes up.

Rings

NAME DEFENSE POWER PRICE SELL BUY FIND DESCRIPTION COMMENTS
Repel Ring 0 160 80 Merrysville, Magicant - One look at this strange ring will drive away weak enemies. Works like Fairy Water in DW. When equipped, weak enemies won't attack you. Breaks after using for a short while.

Brass Ring 8 460 230 Magicant - When you USE it, DEFENSE goes up a bit. -
Silver Ring 14 825 412 Magicant - When you USE it, DEFENSE goes up. -
Gold Ring 28 1510 755 Magicant - When you USE it, DEFENSE really goes up. -

Pendants

NAME EFFECT PRICE SELL BUY FIND DESCRIPTION
H2O Pendant Halves PK Fire damage 700 350 Magicant - When you USE it, it will defend against PK Fire.
Fire Pendant Halves PK Freeze damage 700 350 Magicant - When you USE it, it will defend against PK Freeze.
Earth Pendant Halves PK Thunder damage 700 350 Magicant - When you USE it, it will defend against PK Thunder.
Sea Pendant Halves PK Thunder, PK Freeze, and PK Fire damage - 1430 - Mt. Itoi When you USE it, it will defend against all PSI attack.



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