Tips and Tricks

 

Quick Level Gain (Chichi's Minigame)

An emulator with the Save State and Load State function is needed for this trick.

Here's how to cheat in this mini-game: Right before you press A to take out Chichi's next card, use the Save State feature and save your game at that spot. Then, when she pulls out a card, beat it (if you can), and repeat the process. If you cannot beat her card, use the Load State feature and continue at the point before she even takes out her next card. When you can't beat her card, you have two options. You can either press B to quit, or you can press A to see if she will take out a different card. She's got 5 cards to choose from, which are chosen randomly, so chances are she's got one of them you can beat. My highest number of wins is 50, where I got 93,000 experience points for TienShinHan who was on level 39.

Quick Level Gain (Kami)

An emulator is not required for this trick, but it is recommended.

If you look closely, when your character is about to die, his face gets all messed up and he looks like he is in pain. For Gohan and Goku (possibly Piccolo and a couple others, but I can't verify that), while you are almost dead (low on HP, basically), use a Kami card. For those of you playing the Japanese version, Kami is the old Namek who completely restores your HP when you use his card. When you use a Kami card while one of these characters are low on HP, this character will automatically level up.

Quick Level Gain (Mr. Popo's Minigame)

An emulator with the Frameskip feature is required for this trick.

To play Mr. Popo's game, you have to follow him while he flies around the screen to different spots. To do this, you have to press either up, down, left, or right while he is either at the top, at the bottom, to the left, or to the right. If you follow him, he'll give you experience points.

If your emulator can slow down the game, do it during this game so you can get a perfect score. Then, your character will be given plenty of experience points. This trick isn't as good as the one for Chichi's game, and it's rare to find a good emulator that can actually slow down your game, but it's good for a small boost of experience points.

Card Selection

An emulator is not required for this trick.

While flying around, you may notice that you can go into houses, towns, or other buildings. Here's a nice trick that will allow you to get any kind of cards you need, such as Heart Cards needed to revive someone using ShenLon (The Eternal Dragon). Use a crappy card that you don't need, such as one with one dragonball on it to go into a town. Then, leave the town or building or whatever you entered. After you exit, the card you used to enter will be gone, and you will have a new card. You can repeat this process to eliminate your bad cards and get good cards, such as Z cards or training cards.

Outcome Selection

An emulator with the Save State and Load State function is needed for this trick.

This one's really simple. Pick any card and select the place you would like to go, but before you press A to go the location you have selected, use the Save State function. Then, press A to go there. By doing this, you can change what happens to your characters, including whether or not they go into a battle and which card they get if they don't. This is really useful for those who need ShenLon or Porunga to revive a dead character or those that want to move without battling. If you get something you don't want, just use the Load State feature and you can try again.

Healing Houses

In almost every scenario for the game, you are given the opportunity to go somewhere to have someone heal you. I suggest that you use this opportunity to gain levels if you are trying to do so fairly. You can fight battles until you are low on HP and then return to replenish them.

Party Selection Strategy

In the beginning of the game, you play as 6 characters. Three of these characters will be used to fight, and sometimes the other three will launch an attack at the enemy before the round begins. Most people just fire some sort of energy beam at one enemy, but TienShinHan, Chao-zu, and Krillyn all fire at multiple targets. If you put these three out of the battle and in the back lines, they will be able to help greatly by damaging each of your opponents before the battle even begins. If you have a tendency to use KI frequently, I would suggest having at least one of these characters in your front lines to control their attacks upon multiple targets, because the party members in the back row attack randomly.

Training with Goku, Piccolo, and Gohan

An emulator with the Save State and Load State feature is required for this trick.

For instructions on playing this game, please see the Minigames section.

To do this trick, select two cards, select one fighter, and put the cursor over the second fighter you wish to choose. Then, use the Save State feature to save the state, and have the two fight. Then, two new cards will appear. If one of these cards is a ZIII card, use the Load State feature and go back to right before the two people fought. Do this until two ZIII cards do not appear. By doing this, you have matches by default and you can train for as long as you would like to.

NOTE: I don't recommend building levels with this training game. Use the other three training games gained by using the Training cards instead, for they offer more experience points and less time is used.

Training with Vegeta

An emulator with the Save State and Load State feature is required for this trick.

For instructions on playing this game, please see the Minigames section.

This trick is more complicated than the other tricks because of the timing of your Save State function. After you win one set of three cards, you will receive a message. This is when you should save your state. Then, when you get new cards play (trying to win, of course), and if you lose, use the Load State feature to load the state and try again. This will allow you to continue with minimal loss of HP and the most experience points gained.

 




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.