Levels
& Experience
Aside from their function as currency, hearts are also your source of
experience in Castlevania 2. Here's the breakdown of their monetary and experience value.
Heart |
Monetary value |
Exp. value |
 |
2 hearts |
1 exp. point |
 |
4 hearts |
3 exp. points |
 |
6 hearts |
5 exp. points |
You start the game at Level 0. After gaining a level, the
experience counter goes back to 0. Level 6 is the maximum; you will not be able to gain
any more experience after reaching it. Also, after gaining levels, hearts gained from
enemies in certain locations (mostly easier areas) will no longer give you any experience.
A good guideline seems to be to gain one level in each of the Mansions, and two in the
final Mansion.
So what exactly do levels do for you? Here's a detailed breakdown.
Level |
Exp. needed |
Life |
Damage taken |
0 |
0 |
12 |
100% |
1 |
100 |
12 |
75% |
2 |
150 |
16 |
50% |
3 |
200 |
16 |
25% |
4 |
250 |
20 |
12.5% |
5 |
300 |
20 |
7.14% |
6 |
350 |
24 |
6.25% |
Remember that whenever you use a continue, your heart and
experience counter will both be reset to 0. So it's in your best interest to try and stay
alive. (duh ;) Especially if you're going for the ending that requires you to finish the
game within 8 game days. In that case, it's also a good idea to spend time levelling up in
the mansions, since time stops when you're inside them.
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