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Troops

Troop Name Picture Cost Attack Defense Move Information
Archer 70p 19 14 7 Not as strong as the others, but can kill just about anything from the sky and on horseback.
Gryphon 100p 27 13 9 (in air) Just keep them away from Archers and they'll surprise you.
Guardsman 30p 16 10 6 The only thing they are good for is Slimes. Other than that, do not use them.
Horsemen 60p 21 15 8 The upgraded version of the soldier. More powerful and reliable, but very weak to Archers
Mermen 80p 24 6 7 (in water) In water, they are great. Out of water, they are lousy.
Monks 60p 20 13 6 A stonger form of the Guardsman. Good against the undead monsters (skeletons mostly)
Soldier 40p 20 14 6 Not a bad force and can take out Archers easily.



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