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Scenarios 6-10
Scenario
6: Battle for the Castle of Baltia
After defeating Lance
and his Army, Garett arrives back to the Castle of
Baltia.
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Win: Defeating
the Enemy's leader -Geryon |
Lose: Death of Garett |
Control: |
Enemies: |
x2 |
x6 |
x6 |
x8 |
x8 |
x6 |
Allies: |
Take: , , , |
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Garett and the rest finally make it back
to Baltia. Garett wishes that Baldarov could have seen
it, but it is too late for him. And without Baldarov,
this is going to be a lot harder. The best way I found to
beat this level was to set Garett, Mina (without any
troop, because those Guardsmen are so worthless), and
Sabra on the right, and Thorne on the high left side.
Have Thorne relay over to the right side, stopping at
nothing to get there. If you send Garett's horsemen into
fight the horsemen, they will just go into a suicide
mission and both sides will die. Defeat the Horsemen with
your Commanders, and have your troops wait outside. And
do not send the horsemen against the Dark Elves. That is
just plain suicide. Wipe out the commanders in the
castle, and slowly make your way to the throneroom (By
this time, I promoted Sabra to a Lord). Kill the 2 Royal
Soldiers and let Geryon come to you. When he steps off
his throne, go immediatly and take the spot (Defense
+40%!!). After you defeat Geryon, he dies out (of
course), and Calais and Tiberon come out. Calais says
that Emperor Pythion has stole the sacred sword, Warsong.
Calais then tells the secret of Warsong as it having an
evil spirit inside of it, which gave Warsong its power.
Garett then says that they must get Warsong back. You
then recieve a Magic Shield. |
Scenario
7: A Brave Man of the Fortress
Baltia's defense
Fortress, Anzel, was attacked by Pythion's Army. Garett
Advances to save his men.
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Win: Bayard's Rescue
- Defeating Momus |
Lose:
Death of Bayard or Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x6 |
x8 |
x8 |
Ally: |
Take: , , , , , |
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Bayard is in the fort surrounded. One of
the blue fighters (the one surrounding the fort) is
Momus. This fight can be rather frustrating (then again,
they all can be). Let the Serpent Knights and Lizard Men
come to land. DO NOT fight them on water. Have Garett's
group, first thing, cross the bridge and go straight for
the Fort. If you have Garett as a Lord, then his Archers
might be a better choice, but I suffered, and had my
soldiers pay dearly against the Horsemen. The answer is
to keep your troops behind Garett when crossing the
bridge. Garett can handle the Horsemen by himself. Also,
Sabra's Archers are good against almost anything in this
battle. One team will try to cross the water. Ignore
them, and head for the fort once the Lizardmen and
Serpent Knights are killed. After 12 turns, Lance will
show up again, wanting revenge. Hopefully by then,
Garett's team will already have stormed the fort. Make
quick work of Lance and Momus and finish them off. After
the fight, Garett will call for Bayard, who will answer
and join the group. A Soldier informs them that the enemy
has withdrawn, but Garett commands that they go after
him. |
Scenario
8: The Follow-Up Attack
The enemy failing their
attack of Anzel, withdraws. Garett immediatly orders a
follow-up attack to finish them.
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Win: Defeating the Enemy's leader
-Chief Commander |
Lose: Escape of the
enemy, Death of Garett |
Control: |
Enemies: |
x2 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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Ok, the object of this is to prevent the
enemy from escaping. This battle is rediculously easy.
Place Tiberon by the northern lake, and have Thorne near
the edge of the south Lake. Load him up with Soldiers and
head around the lake on the west side and cut off the
enemy from moving any futher. The Soldiers are a great
help against the Dark Elves and the enemy Soldiers. Make
quick work and go right for the Lord (Chief Commander).
After 5 turns, Lance will show up to ruin the fun
(again). Don't worry about Lance. he is too far away to
do any damage. Weaken the Lord with Calais' Magic Arrows
first, then have your commanders go for him. I had
Tiberon promoted to a Knight this round (a Serpent Knight
is as useless as a Crocodile Knight). I killed the Lord
before Lance even got a chance to attack. After the
fight, Lance will run, saying to Garett the he will not
forget this. Just then, a Soldier says that they have
recieved word that Baltia is ready to attack Dalsis. |
Scenario
9: The Torrents of Worth
Finally, Garett starts
his advance on Dalsis. However, Pythion placed a
defensive army along the river Worth, to arrive the
arrival of Garett's men.
|
Win: Garett's Escape |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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This battle can be tough. Unless you
haven't gotten Tiberon promoted (meaning he is still a
Croc. Knight). The first thing you want to do is the the
Lizardmen to land. Once they are on land, you can defeat
them easily. After about 6 rounds, 2 Krakens, and many
Leviathans will show up. One thing, the Krakens will
either help you, or destroy you. Since I stayed on my
side of the waters, the Krakens didn't bother me. And
they fight pretty strong (even off land). Let them do
some of the work for you. Then, after another round,
Lance shows up again. Looks like the odds are against us
again. Well, what I did (this will take a while, by the
way) is wait for them to attack. Get them on land (but if
you still have Tiberon as a Croc. Knight, go after them
and fight on the water). If the Krakens should happen to
attack, get the Archers out and drag them out of water
and attack. When the side is clear, and there is nothing
else attacking, make your way to the other side (only
Lance should be left on that side). By the time I got to
the other side, the Kraken had totally wiped out Lance
and his team, and it was up to my team against his. Of
course, you could just go to the top and end the battle,
but what is the fun in that? By now, I promoted Garett to
become a Grand Knight, and he took out the Kraken in no
time. |
Scenario
10: Castle on the Water
One after another,
Garett has defeated the relentless attacks by Pythion's
armies. Finally, surrounds the castle of Valk, the last
fortress of the enemy.
|
Win: Defeating the Enemy's Leader
-Chief Commander |
Lose: Death of Garett |
Control: |
Enemies: |
x4 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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First things first. STAY AWAY FROM THE
WATER! Back up a bit and let the first wave of attackers
come to you, making sure that you are away from the
waters. Keep the enemy Soldiers away from the Archers.
That could spell trouble. After the first round, Garett
will ask if the enemy has any Wizards (they have an Arch
Mage and a Bishop, which is even worse). Anyways, keep
away from the water until the first wave has been
destroyed. I consider the Arch Mage pretty easy, but
deadly. When I say pretty easy, I mean that you can send
in 10 Archers to shoot at it, kill the Arch Mage, and
still have 7 or 8 Archers left (at least that was my
case). After you rid of the Arch Mage (or the 1st wave),
storm the castle. However, after 10 turns, reinforcements
come (and for once, it is not Lance). Get rid of them
(you might need the experience). Try to have it so that
you can level everybody still in first class up, and that
Sabra can become a Dragon Knight. After you get rid of
them, re-storm the castle. Get rid of the first group
quickly (watch out for the spell the Bishop casts). The
Bishop is the hardest part when inside the castle. Go
after the Lord and get rid of him. After the fight, Duke
Carleon will show up and offer his assistance, along with
a Wand. |
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